Morrowind:Ahemmusa Nerevarine
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[edit] Quick Walkthrough
- Learn the location of the Ahemmusa Camp from Nibani Maesa, on the far north-east corner of the main island.
- Talk with the Wise Woman Sinnammu Mirpal in the Ahemmusa Camp.
- Secure the Ald Daedroth shrine (north of the camp) for Sinnammu (easiest method is to kill everyone).
- Return to Sinnammu and escort her to the Inner Shrine to be named Nerevarine.
[edit] Detailed Walkthrough
[edit] Ahemmusa Camp
If you haven't found out the location of the Ahemmusa Camp yet, ask the Ashlanders. The Ahemmusa Tribe can be found on the far north-east corner of the main island (check your in-game map once you talk to her about it). It's a long walk but you can grab a boat from Khuul to Dagon Fel and on to Tel Mora which is just south-east of the Ahemmusa Camp.
[edit] Sinnammu Mirpal
Once you reach the Ahemmusa Camp, enter the Wise Woman's Yurt to talk to Sinnammu Mirpal. At first she will require that you show courtesy to her Gulakhans: Kausi, Dutadalk, and Yenammu. Speak with these three about the Nerevarine before coming back to her. Kausi can be found in his Yurt, and Dutadalk and Yenammu in Dutadalk's Yurt. When you return to Sinnammu, mention that you wish her to name you the Nerevarine. She agrees, but on one condition, that you secure a safe place in Ald Daedroth, an ancient Daedric Shrine north of the camp (check your in-game map). Once you make it safe, you will have to escort her there to prove it. Secure Ald Daedroth to be recognised as Ahemmusa Nerevarine
[edit] Ald Daedroth
Ald Daedroth is directly north of the camp, though its quite a swim, or walk if you have a Water Walking spell handy. Things are a bit more complicated when you arrive there, however, as you find that the shrine is occupied by two sides (Ordinators and Cultists) which are not getting along with each other (and both hate you). You can either watch them fight and kill the winner, or jump in and hope for the best. Note that there is a peaceful solution since when Sinnammu mentions safe, all she needs is to be able to enter the Inner Shrine to the statue safely. You can use the Calm line of spells to initiate conversation with the members, and there's an Ordinator outside who will talk to you before attacking. If you tell the Ordinators that you are there to rip off the shrine, they will leave you and Sinnammu alone. For the cultists, you need to talk to the priestess Hlireni Indavel in the Antechamber. You'll need a high Speechcraft (50 or higher) in order for her to take pity on the Ahemmusa. If your level or reputation is 20 or higher you can offer to spare her life. Otherwise, you'll need to persuade her to go along. Of course, if you don't like all this work you can just kill the infidels and move on.
If you go for the kill-em-all and let Arkay sort'em out approach, be wary of your foes. You may encounter Golden Saints and Dremora (if you loot the shrines) and of course the Ordinators and cultists. Some cultists have weapons that paralyze so take caution (and some potions). The NPCs have the usual assortment of relatively good gear (Bonemold armor, magic weapons, etc...), though you would need a few trips if you wanted to sell it all.
[edit] Escorting Sinnammu
Once you've made the shrine safe, return to Sinnammu and escort her to the shrine. She evidently has water walking ability so don't worry about her in the water. Once you bring her to the Inner Shrine's statue, she will recognize you as the Nerevarine and give you the Madstone of the Ahemmusa to identify yourself as such. You can now continue on to getting the other Ashlander tribes to recognize you as the Nerevarine (the exact order you do them is unimportant).
[edit] Notes
- You can ask Sinnammu to accompany you to the shrine on your first trip there and have her wait at the small island just south of the shrine. This will save you most of the extra trip. However, sometimes she tends to glitch and disappear when you take this approach.
[edit] Bugs
- It is possible to start this quest without speaking to Nibani. The talk option with Hlireni Indavel "To make the Ahemmusa safe" sometimes appears before formally starting this quest. Talking to the Ordinators at Ald Daedroth starts the Ahemmusa Nereverine quest improperly.
This bug is fixed by the Unofficial Morrowind Patch.
[edit] Quest Stages
These Codes can be used along with the Journal Console Command and Quest ID given above the chart(s) to update the quest to a certain point.
| Quest ID | Index | Journal Entry |
|---|---|---|
| B2_AhemmusaKill | 1 | I have slain an Ahemmusa Ashlander. Now it will be impossible to have friendly dealings with them or their leaders. |
| B2_AhemmusaWalk | 10 | Sinnammu Mirpal accompanies me to Ald Daedroth. If she can pass safely into the old sanctuary and see the great statue there, she will name me Ahemmusa Nerevarine. |
| B2a_Kausi | 1 | The gulakhan Kausi of the Ahemmusa admitted that they are a poor, sad tribe, without an ashkhan, and led by a wise woman. He asked me to talk to the wise woman, Sinnammu Mirpal, and do the deeds of a hero, and save the Ahemmusa. |
| B2b_Dutadalk | 1 | The gulakhan Dutadalk of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal, and to tell her I will find a safe place for the Ahemmusa. |
| B2c_Yenammu | 1 | The gulakhan Yenammu of the Ahemmusa told me to speak to the wise woman, Sinnammu Mirpal. She is the Ahemmusa leader. |
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Prev: Urshilaku Nerevarine |
These six quests may be completed in any order:
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Next: Hortator and Nerevarine |

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