Morrowind:Argonian

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Illustration of a typical Argonian male.
Illustration of a typical Argonian male.

Argonians are the reptilian denizens of Black Marsh. Little is known and less is understood about them. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces bely a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends.

While Argonians appear reptilian in nature at first glance, they also exhibit fish- and amphibian-like qualities, such as being able to breathe underwater, having small gills behind their ears, and swim using the same body mechanism as that of a tadpole or eel, waving its tail side-to-side to propel itself through the water. Unfortunately for the Argonians, the very traits that enabled them to survive so well in the swamps of their homelands also made them ideal slaves for hard labour in regions of Morrowind that would prove uninhabitable to the other races. They are commonly enslaved along with the Khajiit in Morrowind. Though slavery is illegal in the rest of the Empire, the Dunmer of Morrowind were allowed to own slaves for quite some time. This was due to the conditions of the treaty under which Morrowind joined the Empire, which allowed the Dunmer to follow their ancient traditions concerning the ownership of slaves. King Helseth has recently abolished slavery from Morrowind due to political and moral reasons.

For more information on the Argonian people, see the Tamriel article on Argonians.

Contents

[edit] Base Attributes

Attribute M F
Strength 40 40
Intelligence 40 50
Willpower 30 40
Agility 50 40
Speed 50 40
Endurance 30 30
Personality 30 30
Luck 40 40

[edit] Skill Bonuses

Skill Bonus
Athletics    Athletics +15
Alchemy    Alchemy +5
Illusion    Illusion +5
Medium Armor    Medium Armor +5
Mysticism    Mysticism +5
Spear    Spear +5
Unarmored    Unarmored +5

[edit] In-Game Description

At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends.

[edit] Specials

[edit] Ideal Character

With skills in combat, magic and stealth, they are all around decent characters. Along with the Nords, they make the best spearmen right off the boat with +5 bonus to that skill. The high starting Intelligence and Willpower of females means that they can make able mages when paired with a birthsign that gives a boost to Magicka. Males make good light warriors due to the speed and medium armor bonuses, offering good prospects in the Fighter's Guild or House Redoran. Assassins or rogues work also with male Argonians in particular, but will take a bit more work.

Races in Morrowind
Playable: Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orc | Redguard
Other: Chimer | Dwemer | Falmer 
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