Morrowind:Attributes

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Attributes are the fundamental measurements that define a character's nature and inherent abilities, in contrast with Skills, which generally indicate how well a character has learned to perform specific actions. There are eight primary Attributes in the game, several Attributes derived directly or indirectly from those, and several others that affect the game in miscellaneous, and often very minor, ways. The typical starting value of each primary Attribute is between thirty and fifty, but the actual starting values depend upon your character's race and gender. In addition, two Attributes will be "favored" by your character's class with ten extra points.

With the exception of Luck, each primary Attribute governs between three and five Skills. Three primary Attributes of your choice will increase between one and five points each time you gain a level, with the amount of increase depending on how much you increased the Attributes' governed skills since the last level. The base value of a primary Attribute may not be increased above 100 in this way, but it can achieve a modified value from various effects (e.g., spells, enchantments, and potions) without this restriction. The derived Attribute Health also increases at each level, based upon the value of Endurance.

[edit] Primary Attributes

Agility
Controls your chance to hit enemies, as well as to dodge their attacks.
Endurance
Controls your starting and maximum Health, and your maximum Fatigue.
Intelligence
Controls your maximum Magicka.
Luck
Helps everything you do in a small way.
Personality
Controls how much people like you, and the prices you get at vendors.
Speed
Controls your rate of movement when walking, running, swimming, or levitating.
Strength
Controls the damage you cause with melee weapons, as well as how much you can carry. It also helps determine your maximum Fatigue and starting Health. Strength also factors into how your weapon durability degrades on each successful hit: Higher strength means higher weapon degradation.
Willpower
Controls your rate of Magicka consumption from spellcasting and your chance to resist Magicka. It also determines your maximum Fatigue.

[edit] Derived Attributes

Health
Controls how much damage you can take before being killed.
Magicka
Controls how much energy you have available for spellcasting.
Fatigue
Controls how tired you are.
Encumbrance
Controls how much you can carry.

[edit] Other Attributes

These attributes affect gameplay in various ways.

Gender
Very few things in the game depend on whether you are playing a male or female character. This page discusses them.
Bounty
The amount of money you will have to pay for your crimes if you are caught by guards. If you have not committed any crimes, this will be 0.
Reputation
Your renown in the world. The more quests you complete, the higher this will be, and the more people will like you.
Slaves
The number of slaves you have freed. Freeing slaves opens up a few quests with the Twin Lamps faction.
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