Morrowind:Bound Items

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Image:MS_BoundBattleAxe.jpg
Bound Items
School   Conjuration
Type Defensive
Base Cost 1.0
Availability
(Click on any item for details)
Spells
Scrolls

Bound <item> for D seconds

Summons a magical Daedric weapon or armor piece. This automatically becomes equipped (and drawn in the case of a weapon) and replaces any other item you had in that equipment slot. When the spell expires, that item will be re-equipped and the Bound item will disappear. Bound items have the same stats as Daedric items of the same type, save that they are weightless, and each has a built-in constant-effect enchantment on it. Bound items may not be dropped, sold, or given to other people. Bound armor counts as Light Armor for the purposes of raising the player's armor skill, but it has a constant AR of 65 that is not affected by the character's skill level in Light Armor.

[edit] Notes

  • Bound items can become damaged just like regular items (though they rarely break since the spell usually runs out first). If, however, you repair a Bound item before the spell expires, you may end up with a duplicate copy of the item that lasts even when the spell has expired. You cannot drop this item. However, it is weightless, so it won't encumber you. If you don't mind the fact that it's a blatant cheat, this can be a good way to get some top quality gear at early levels that won't weigh you down. If you have done this by accident and want to remove these items from your inventory, first wait until any Bound Item spells you may have on you have expired, and then use the console command (replacing [item_ID] with the item's ID as seen on the charts below):
player.removeItem [item_ID] 1
  • It is possible to enchant items with Constant Effect Bound Items. These will give you the bound item whenever worn. Since the item is now a constant effect, you can keep the Bound Item much longer. You can also instantly repair the item merely by removing and re-equipping the enchanted item. However, you must avoid two things: First, never enchant an item with a Bound Item Constant Effect which will replace itself when worn. For example, do not enchant a Helm with a Constant Effect Bound Helm spell on it. Wearing such an item will cause the game to crash. Similarly, two items which cancel each other out is an equally bad idea. (Thus a Helm with Bound Cuirass and a Cuirass with Bound Helm enchantments should never be worn at the same time). Secondly, it is even more imperative that you do not repair items gotten in this way. This can cause you to be stuck with the items forever, and even the above technique will not fix it. Thus, rings, belts and amulets are the best items to enchant.

[edit] Bound Weapons

Icon Weapon Health Chop Slash Thrust Speed Reach Enchantment
Image:MS_BoundBattleAxe.jpg Bound Battle Axe
bound_battle_axe
4800 1-80 1-60 1-8 1.0 1.0 Fortify Axe 10pts on Self
Image:MS_BoundDagger.jpg Bound Dagger
bound_dagger
600 9-20 9-20 10-20 2.5 1.0 Fortify Short Blade 10pts on Self
Image:MS_BoundLongbow.jpg Bound Longbow
bound_longbow
850 2-50 - - - - Fortify Marksman 10pts on Self
Image:MS_BoundLongsword.jpg Bound Longsword
bound_longsword
3200 2-32 1-44 4-40 1.5 1.0 Fortify Long Blade 10pts on Self
Image:MS_BoundMace.jpg Bound Mace
bound_mace
4800 5-30 5-30 1-4 1.3 1.0 Fortify Blunt Weapon 10pts on Self
Image:MS_BoundSpear.jpg Bound Spear
bound_spear
1200 2-9 2-9 6-40 1.0 1.8 Fortify Spear 10pts on Self

[edit] Bound Armor

Icon Weapon Health Rating Enchantment
Image:MS_BoundBoots.jpg Bound Boots
bound_boots
800 80 Fortify Speed 10pts on Self
Image:MS_BoundCuirass.jpg Bound Cuirass
bound_cuirass
2400 80 Fortify Light Armor 5pts on Self
Fortify Medium Armor 5pts on Self
Fortify Heavy Armor 5pts on Self
Fortify Unarmored 5pts on Self
Image:MS_BoundGloves.jpg Bound Left Gauntlet
bound_gauntlet_left
400 80 Fortify Hand-to-Hand 10pts on Self
Image:MS_BoundGloves.jpg Bound Right Gauntlet
bound_gauntlet_right
400 80 Fortify Agility 10pts on Self
Image:MS_BoundHelm.jpg Bound_Helm*
bound_helm
750 75 Fortify Light Armor 5pts on Self
Fortify Medium Armor 5pts on Self
Fortify Heavy Armor 5pts on Self
Fortify Unarmored 5pts on Self
Image:MS_BoundShield.jpg Bound Shield
bound_shield
1600 80 Fortify Block 10pts on Self
  • Due to a typo, the helm is called Bound_Helm instead of Bound Helm.
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