Morrowind:Conjuration
The UESPWiki – Your source for The Elder Scrolls since 1995
| Skill: Conjuration | |
|---|---|
| Governing Attribute: Intelligence |
|
| Specialization: Magic |
|
| Increase: Successful Cast: +1.0 |
|
"Conjuration summons magical items and beings from the outer realms to serve you."
The spell effects of the College of Conjuration include the mental domination of mundane and magical creatures, summoning of otherworldly weapons and armor, and summoning of Daedric or undead servants and powers to serve and protect the caster.
Contents |
[edit] Character Creation
The following races receive bonuses to their Conjuration skill:
The following classes have Conjuration as a Major skill:
The following classes have Conjuration as a Minor skill:
If Conjuration is one of your Major skills, you will start with the following spells:
- Bound Dagger (Bound Dagger for 60 secs on Self, Cost: 6)
- Summon Ancestral Ghost (Summon Ancestral Ghost for 60 secs, Cost: 21)
Other Conjuration spells are listed here.
[edit] TrainersThe Master Trainer of Conjuration is Methal Seran at the Temple in Ald'ruhn. There are very few other trainers, but those of note are:
See Conjuration Trainers for the complete list. |
[edit] BooksThe following books will increase your Conjuration skill: |
[edit] Spells
The school of Conjuration includes the following effects:
| Skills in Morrowind | |
|---|---|
| Combat: | Armorer | Athletics | Axe | Block | Blunt Weapon | Heavy Armor | Long Blade | Medium Armor | Spear |
| Magic: | Alchemy | Alteration | Conjuration | Destruction | Enchant | Illusion | Mysticism | Restoration | Unarmored |
| Stealth: | Acrobatics | Hand-to-hand | Light Armor | Marksman | Mercantile | Security | Short Blade | Sneak | Speechcraft |

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)