Morrowind:Dunmer
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Dunmer, also known as Dark Elves, are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skilled and balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races. Life in the volcanic terrains of Vvardenfell has made them very resistant to fire; they laugh in the face of enemies lobbing fireballs at them.
Dunmer are treated distrustfully by other races. They are often proud, ruthless, cruel, and young female Dark Elves are well known for their promiscuity. While the skills and strengths of the race makes them very powerful, vengefulness, ages-long conflicts, betrayals, and ill reputation prevent them from gaining more significance. For more information on Dunmer culture, see the Tamriel article Dunmer.
[edit] Base Atributes
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[edit] Skill Bonuses
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[edit] In-Game DescriptionIn the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, distrusting, and disdainful of other races. [edit] Specials
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[edit] Ideal Character
Here we have a race that's not really devoted to anything - Dunmer are a solid, flexible race and have no real weaknesses. Dunmer have skill bonuses in several areas but none are especially significant - except perhaps for Destruction and Short Blades, which can give a nice boost if those were chosen as non-specialized Minor Skills, making a starting character better-rounded.
The Dunmer 75% Resistance to Fire means you can shrug off all but the most devastating of fire spells (remember that NPC Dunmer have this resistance too!), and means you can easily reach complete immunity from fire with one or two enchanted items or potions. Their 'Ancestral Guardian' Power is a great protective bonus, providing a 50pt Sanctuary effect for 60 seconds that is great help in keep you protected from any attack that isn't a spell. That's useful for any Dunmer character, from mages to archers to heavy warriors.
Given their lack of specialization, it is hard to determine what an ideal Dunmer character would be. Perhaps an 'ideal' character would make use of all their racial skill bonuses - if so, then one would have a 'Scout' type character: a fast, lightly-armoured fighter capable with blades and bows, using Mysticism's various utility spells for healing, detection and escape, and using it alongside Destruction to further hinder enemies with Absorb/Damage/Drain Attribute spells. One could use Destruction to hurt foes directly of course, but with blades and Marksman it wouldn't be necessary - a better synergy would be to cripple opponents so that they can be finished off more easily with conventional weapons.


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