Morrowind:Dwemer Centurions

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Dwemer Centurions, sometimes referred to as Constructs or Animunculi, are mechanical and magical artifacts often encountered in Dwemer ruins. Many of them are still active, even after the many years since the Dwemer's disappearance at the Battle of Red Mountain, and are usually hostile to intruders. It is unknown what drives them, but it is speculated that they are steam-powered, as they feature pipes and vents, from which steam blasts erupt intermittently. They may even house a "boiler" or a similar contraption. Another point of interest is that Centurions taken from Vvardenfell "shut down" after a certain distance between them and Red Mountain is maintained. When brought back into this radius, they activate again. It may be that some sort of signal emanating from the Dwemer's underground colonies keeps the Animunculi active. Nearly all Dwemer Centurions drop scrap metal.

There are three main types of Dwemer Centurion found in Morrowind.

Centurion Sphere[edit]

Centurion Sphere
Dead Sphere Centurion
Centurion Sphere transformation

The Centurion Sphere is relatively common in Dwemer ruins. They may have served as guards or war-machines, as their two "arms" feature a sword and shield. Unlike the other two common types of Animunculi, the Centurion Sphere features a complex "eye" component. This is likely for the purpose of targeting, as it must maintain a high level of control over its more complicated and delicate weaponry. It may also be similar to a gyroscope, in that it aids the construct in keeping balance over the sphere beneath it. When idle, the body can be retracted inside the sphere, with the shield forming the cap. This process is shown in the following animation.

Creature Drops Health Attacks Soul
Centurion Sphere
centurion_sphere
Centurion Sphere
centurion_sphere_nchur
(Nchurdamz)
Scrap Metal 75 none
Centurion Sphere
centurion_sphere_hts2
(Tel Uvirith, after the third phase
of your Stronghold
)
Centurion Sphere
centurion_sphere_summon
(Created by the Dwemer
Animunculi
spell
)
Shock Centurion
centurion_shock_baladas
(Gnisis, Arvs-Drelen)
150
Sphere Centurion
centurion_fire_dead
(Nchuleftingth, Lower Levels; Gnisis, Bethamez)
nothing 0
  • none (already dead)

Centurion Spider[edit]

Centurion Spider

The most common mechanical construct found in Dwemer ruins, Centurion Spiders are aggressive, but are the least dangerous of the Animunculi. They consist of a flexible gas-bag which rests upon a metal base, surrounded by six hinged legs. This material, apparently metallic in nature, may be the "Flesh-Metal" mentioned in the Lessons of Vivec. Poison magicks can be fired at enemies from this bag. It is unlikely that these served as war-machines or guards. They could possibly be maintenance constructs, or perhaps household servants. The underside of the Spider is reinforced to prevent damage from the heated lava floor spaces, which could easily warp untempered metals.

Notes[edit]

Unlike all other existing Dwemer constructs, the Centurion Spiders in the Ald'ruhn Thieves Guild contain souls.

Creature Drops Health Resist Poison Attacks Soul
Centurion Spider
centurion_spider
Scrap Metal 38 100
  • 1−9 pts melee
  • Poisonbloom - Poison 1-20 pts in 10ft for 5 secs on Target
none
Centurion Spider
centurion_spider_nchur
(Nchurdamz)
  • 3−9 pts melee
  • Poisonbloom - Poison 1-20 pts in 10ft for 5 secs on Target
Spider Centurion
centurion_spider_tga1, centurion_spider_tga2
(Ald'ruhn, The Rat In The Pot, after Retrieve the Scrap Metal)
  • 1−10 pts melee
50
(Lesser)

Steam Centurion[edit]

Steam Centurion

The largest and rarest of the Dwemer constructs, the Steam Centurion is designed in the form of an armored warrior. They were most likely produced to be war-machines, as they feature an extendable mace on one arm, which they use predominantly in combat, and on the other a three-fingered hand. They are the most powerful, and probably the most advanced, construct found in the game. The book Ruins of Kemel-Ze implies that the constructs have a weakness to frost and magic attacks, due to the water/steam that drives them. In actual gameplay, however, they are very resistant to magical attacks, frost included.

Creature Drops Health Resist Fire Resist Frost Resist Poison Resist Shock Attacks Soul
Steam Centurion
centurion_steam
Steam Centurion
centurion_steam_exhibit
(Tel Vos, Central Tower)
Scrap Metal 150 75 75 75 75
  • 10−30 pts melee
none
Steam Centurion
centurion_steam_nchur
(Nchurdamz)
Steam Centurion
centurion_steam_hts
(Tel Uvirith, after the third phase of your Stronghold)
Steam Guardian
centurion_Mudan_unique
(Mudan Grotto, Central Vault)
Scrap Metal
Dwemer Guardian Key
280
Steam Centurion
centurion_steam_dead
Scrap Metal 0
  • none (already dead)

Constructs in Tribunal[edit]

Two additional types of Centurions are encountered in the Tribunal expansion:

See Also[edit]