Morrowind:Erabenimsun Nerevarine

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You must travel to the Erabenimsun camp and have them recognize you as the Nerevarine.
Quest Giver: Manirai at Erabenimsun Camp
Location(s): Erabenimsun Camp
Prerequisite Quest: The Path of the Incarnate
Next Quest: Hortator and Nerevarine
Concurrent Quest: Hlaalu Hortator, Redoran Hortator, Telvanni Hortator, Ahemmusa Nerevarine, Urshilaku Nerevarine, Zainab Nerevarine
Reward: The Seizing of the Erabenimsun
Disposition: +10 (Manirai),
+30 (Han-Ammu)
Reputation Gain: +1
ID: B4_KillWarLovers, B4_ErabenimsunKill, B4_Heartfire, B4_Robe, B4_WarAxe, B4_WarLoverKill
Difficulty: Medium
 
Erabenimsun Camp

[edit] Quick Walkthrough

  1. Talk to Manirai in the Wise Womans' Yurt at the Erabenimsun Camp.
  2. Kill Ulath-Pal and his supporters, Ahaz, Ranabi, and Ashu-Ahhe.
  3. Talk to Manirai and Gulakhan Han-Ammu.
  4. Give Gulakhan Han-Ammu the War Axe of Airan-Ammu, Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise, along with a speech.
  5. Be named as the Nerevarine for the Erabenimsun Tribe.

[edit] Detailed Walkthrough

[edit] The Erabenimsun Camp

If you haven't found out the location of the Erabenimsun Camp yet, return to the Urshilaku Camp and find out from the Ashlanders. The camp is located a little southwest of the village of Tel Fyr, near Tel Aruhn. The quickest way would be to grab a boat to Tel Aruhn or a Guild Guide to Wolverine Hall (Sadrith Mora) and then head southwest to the camp.

[edit] Internal Disagreement

When you reach the camp, trying to talk to either resident of the Ashkhan's yurt gets a brief response and a disposition drop if you mention the Nerevarine or the prophecies. Go and have a word with the Wise Woman, Manirai, in her yurt. Make sure you ask her about Nerevarine prophecies. She explains that Ulath-Pal and his allies hate all outlanders and will never agree to call you Nerevarine. She suggests a simple course of action.

[edit] Kill Ulath-Pal and Supporters

In order to be named Nerevarine of the Erabenimsun, you must first kill Ulath-Pal and his supporters, Ahaz, Ranabi, and Ashu-Ahhe. All four are in the camp, Ranabi is alone in his Yurt and can be easily taken down if you hit him hard and fast to prevent him from casting spells. He has some handy magic items that you may wish to take. Ashu-Ahhe, next door in his Yurt, takes many more hits, and deals out a good amount, before he goes down. Ulath-Pal and Ahaz are in the Ashkan's Yurt together, and are the toughest to take out. Ahaz might be the easiest to take out, but both Ahaz and Ulath-Pal cast spells and hit pretty hard.

[edit] Persuading Gulakhan Han-Ammu

Once all four are taken care of, visit Manirai again. Now that the troublemakers are out of the way, all you need is to persuade Gulakhan Han-Ammu to become the Ashkhan of the Erabenimsun. She warns that he may be difficult to persuade. It appears that he lacks three basic attributes of a warrior: strength, courage and wisdom. Talking with Han-Ammu it is obvious he doesn't want the job. To make up for his lack of attributes he will need several magic items you may have collected during your recent massacre: War Axe of Airan Ammu, Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise. Go and grab these items if you don't already have them. When you come back to him with the items, you get to choose to offer him the items, or just show him. There are three possible outcomes.

  1. If your Speechcraft and his disposition are 50 or higher, show him an item and you'll convince him with just a little speech.
  2. If his disposition is 90 or higher and your Speechcraft is lower than 50, you'll have to give him all three items, but you get to keep the last one discussed. (You can place the one you want to keep on the ground before speaking to him and pick it up after you handed over the other two.)
  3. Otherwise, you'll have to give him all three items.

[edit] Named as Nerevarine

Once you give Han-Ammu the three items (and/or make a little speech), you'll persuade him to accept his responsibilities as Ashkhan of the Erabenimsun. He will also agree to name you Nerevarine of the Erabenimsun. Visit Manirai again to receive the tribe's enchanted symbol, The Seizing of the Erabenimsun.

If you've completed all three Houses and four Ashlander Tribes, you can head over to the Temple Canton in Vivec for the next part of the quest.

[edit] Notes

[edit] Quest Stages

These Codes can be used along with the Journal Console Command and Quest ID given within the chart to update the quest to a certain point.


Erabenimsun Nerevarine (B4_KillWarLovers)
Index Finishes Quest Journal Entry
1 I asked Ashkhan Ulath-Pal of the Erabenimsun to name me Nerevarine. He mocked me as a hound and a foreign fool, and he said he would kill me with his own hand if I ever troubled him again.
5 I told the Erabenimsun wise woman Manirai that I wish to be named Nerevarine by her tribe. She said this will never happen, not while Ashkhan Ulath-Pal and his supporters live. She says that if I want to be Nerevarine of the Erabenimsun, I must kill Ulath-Pal and his supporters, the gulakhans Ahaz, Ranabi, and Ashu-Ahhe. Then I must raise Gulakhan Han-Ammu to Ashkhan. Ashkhan Han-Ammu would then name me Nerevarine Erabenimsun.
10 Manirai says that now, with Ulath-Pal and his supporters out of the way, it is a simple matter to be named Nerevarine of the Erabenimsun. All I need to do is persuade Gulakhan Han-Ammu to become the ashkhan of the Erabenimsun. I'll find him in his gulakyurt. She warned me, however, that he may be difficult to persuade.
35 I spoke to Han-Ammu and made a little speech about having the courage to accept responsibilities of ashkhan, because the fate of the tribe is in his hands. He has taken the lesson to heart, and has accepted his responsibilities as ashkhan. He also said that he will name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
40 I have given Han-Ammu the War Axe of Airan-Ammu, Sanit-Kil's Heart of Fire, and the Robe of Erur-Dan the Wise, and I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
41 I have given Han-Ammu the War Axe of Airan-Ammu and Sanit-Kil's Heart of Fire, but he asked me to keep the Robe of Erur-Dan the Wise for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
42 I have given Han-Ammu the War Axe of Airan-Ammu and the Robe of Erur-Dan the Wise, but he asked me to keep Sanit-Kil's Heart of Fire for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
43 I have given Han-Ammu Sanit-Kil's Heart of Fire and the Robe of Erur-Dan the Wise, but he asked me to keep the War Axe of Airan-Ammu for myself. And by these tokens, I have persuaded him to accept his responsibilities as ashkhan of the Erabenimsun. He has also agreed to name me Nerevarine of the Erabenimsun. I must ask him to do this immediately.
50 Han-Ammu, now Ashkhan of the Erabenimsun, has named me Erabenimsun Nerevarine, Champion of the Erabenimsun, and Protector of the People. I must also go to wise woman Manirai and get from her the Seizing of the Erabenimsun, an enchanted heirloom of the tribe, which shall be a sign to all Dunmer that the Erabenimsun have named me Nerevarine.
55 Finishes quest Wise Woman Manirai has given me the Seizing of the Erabenimsun, an enchanted token that identifies me as Nerevarine and Champion of the Erabenimsun.
Erabenimsun Nerevarine (B4_ErabenimsunKill)
1 Finishes quest I have slain a peace-loving Erabenimsun Ashlander. Now it will be impossible to have friendly dealings with the peace-loving Erabenimsun or their leaders.
Erabenimsun Nerevarine (B4_HeartFire)
1 Finishes quest I have given Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
5 Finishes quest I gave Han-Ammu the Sanit-Kil's Heart of Fire and made a little speech about courage and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he didn't need the amulet, and he let me keep it.
Erabenimsun Nerevarine (B4_Robe)
1 Finishes quest I have given Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
5 Finishes quest I gave Han-Ammu the Robe of Erur-Dan the Wise and made a little speech about wisdom and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he said he does not need the robe, and he asked me to keep it.
Erabenimsun Nerevarine (B4_WarAxe)
1 Finishes quest I have given Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine.
5 Finishes quest I gave Han-Ammu the War Axe of Airan-Ammu and made a little speech about strength and symbols and responsibility. I believe he has taken the lesson to heart, and will consider accepting his responsibilities as ashkhan, and consider naming me Nerevarine. But he says he doesn't need the axe, and that I should keep it for myself.
Erabenimsun Nerevarine (B4_WarLoverKill)
1 Finishes quest I have slain one of the war-loving Erabenimsun Ashlanders. But perhaps it would have been impossible to have friendly dealings with them or their leaders, anyway.


Prev: The Path of the Incarnate:

Up: Main Quest

Next: Hortator and Nerevarine

These seven quests may be completed in any order:
  • Erabenimsun Nerevarine

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