A typical scene in the Grazelands
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| ● Grazelands Weather Table ● |
| ● |
Clear |
30% |
● |
Thunder |
10% |
| ● |
Cloudy |
40% |
● |
Foggy |
5% |
| ● |
Ash |
0% |
● |
Blight |
0% |
| ● |
Overcast |
5% |
● |
Rain |
10% |
| ● |
Snow |
0% |
● |
Blizzard |
0% |
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The Grazelands are the pastoral heartland of Vvardenfell. On the northeastern corner of the island, these grasslands extend from the ancient stronghold of Falensarano north to the coast above Tel Vos. To the east, the Grazelands stretch to the coast and the islands of Zafirbel Bay. To the west, it is bounded by the forbidding steepness of the mountains of the Ashlands.
The flora of the Grazelands is dominated by Wickwheat, and this is one of the few areas where it grows. There are trees spread sporadically around the landscape. Stoneflower is the most frequently flowering plant. It is home to wild Guars, Alit and Shalk. The south is dominated by Hackle-Lo shrubs, whose leaves can be found across the island. It is also a region where, due to its scarce population, it is not uncommon to see Daedra, including Golden Saints and Ogrims, just walking around in the open.
Much of Grazelands is uninhabited and thus belongs to the Temple. The population of the Grazelands consist of mostly nomadic Ashlanders. Other inhabitants include those who live in Tel Vos and the nearby town of Vos, along with Master Aryon in the tower of Telvanni.
Ashlander settlements in the area are the Ahemmusa Camp in the north and the Zainab Camp to the south. Presence of Tel Vos and the proximity to the Telvanni homeland means that this House is the most likely to make future claims in the region.
There are relatively few ruins in this region. The only significant Dwemer site is the fabled Nchuleft, and the only Daedric ruin is Kushtashpi in the far north. Dunmer strongholds include Falensarano in the south, and Indoranyon, in the central east, near the coast. They are both worth investigating, but be wary of Daedra worshippers and Bandits.
[edit] Related Quests
A list of quests that take are related to the Grazelands region, Vvardenfell, Morrowind.
- Ahemmusa Nerevarine: You must travel to the Ahemmusa camp and have them recognize you as the Nerevarine.
- Zainab Nerevarine: You must travel to the Zainab camp and have them recognize you as the Nerevarine.
- Ashlander Ebony: Convince the Zainab Ashlander camp to sell ebony only to House Hlaalu.
[edit] Places
[edit] Smaller Towns
- Tel Vos — A Telvanni tower and home of Master Aryon. (map)
- Vos — Companion town to Aryon's tower of Tel Vos. (map)
[edit] Ancestral Tombs
[edit] Daedric Ruins
[edit] Dunmer Fortresses
[edit] Dwemer Ruins
[edit] Inns and Taverns
[edit] People
| Name |
 |
Race |
Class |
Faction |
Level |
Health |
Magicka |
Alarm |
Fight |
Location |
Notes |
| Adaishah Ahanidiran |
&M |
Dunmer |
Barbarian |
|
6 |
81 |
88 |
0 |
90 |
[10,6] |
|
| Ansu Senatbael |
&F |
Dunmer |
Mabrigash |
|
7 |
90 |
92 |
0 |
90 |
[9,12] |
|
| Ashamanu |
&F |
Dunmer |
Healer |
|
10 |
0 |
102 |
0 |
30 |
[8,15] |
|
| Athanden Girith |
&M |
Dunmer |
Trader |
|
7 |
81 |
100 |
0 |
30 |
[10,15] |
|
| Benudni Ilurnubishpal |
&F |
Dunmer |
Mabrigash |
|
5 |
77 |
88 |
0 |
90 |
[11,9] |
|
| Elibael Puntumisun |
&M |
Dunmer |
Barbarian |
|
6 |
81 |
88 |
0 |
90 |
[11,6] |
|
| Emul-Ran |
&M |
Dunmer |
Hunter |
Ashlanders Initiate(Initiate) |
11 |
92 |
96 |
0 |
30 |
[11,15] |
|
| Iveri Llothri |
&F |
Dunmer |
Witch |
|
15 |
101 |
124 |
0 |
70 |
[11,10] |
|
| Kashtes Ilabael |
&M |
Dunmer |
Hunter |
Ashlanders Initiate(Initiate) |
10 |
87 |
94 |
0 |
30 |
[11,15] |
|
| Manirai Mirshamammu |
&F |
Dunmer |
Mabrigash |
|
6 |
84 |
90 |
0 |
90 |
[8,16] |
|
| Musan Zaintashara |
&M |
Dunmer |
Scout |
|
5 |
75 |
88 |
0 |
90 |
[9,5] |
Trainer |
| Ranmir the Seal |
&M |
Nord |
Barbarian |
|
12 |
135 |
78 |
0 |
80 |
[9,16] |
|
| Shin Assemmus |
&M |
Dunmer |
Archer |
|
5 |
71 |
86 |
0 |
90 |
[10,6] |
|
| Shipal Zansatanit |
&M |
Dunmer |
Scout |
|
5 |
75 |
88 |
0 |
90 |
[11,6] |
Trainer |
| Shishi Yanumibaal |
&F |
Dunmer |
Mabrigash |
|
7 |
90 |
92 |
0 |
90 |
[8,16] |
|
| Shullay Malman-Ammu |
&M |
Dunmer |
Barbarian |
|
6 |
81 |
88 |
0 |
90 |
[9,5] |
|
| Yanabani Ashushshirari |
&F |
Dunmer |
Mabrigash |
|
5 |
77 |
88 |
0 |
90 |
[11,9] |
|
| Yanibi Adur-Dan |
&F |
Dunmer |
Mabrigash |
|
7 |
90 |
92 |
0 |
90 |
[11,9] |
|
| Zabi Adidshina |
&F |
Dunmer |
Mabrigash |
|
8 |
98 |
92 |
0 |
90 |
[9,12] |
|
- There is an area in the Grazelands where creatures are set to spawn with a 3D scale of 2.00, meaning that they will appear at double their usual size, resulting in "giant enemies". The area is on a hill northwest of Nerano Ancestral Tomb. Specifically, cell (8, 14), coordinates 66842, 120248, 2236.