Morrowind:Ashlands

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A foyada in the Ashlands
A foyada in the Ashlands
The Redoran city of Ald'ruhn
The Redoran city of Ald'ruhn
The Ashlander camp of the Urshilaku
The Ashlander camp of the Urshilaku
Map of the Ashlands
Map of the Ashlands

The Ashlands region is the largest contiguous geographical region on Vvardenfell, a dry, inhospitable wasteland characterized by clusters of stone obelisks, minimal, highly-adapted vegetation, and bubbling ash mires. It encompasses land from the Urshilaku Camp on the northern shore of the Sea of Ghosts, west to the Redoran Council seat Ald'ruhn, then south to where the slopes of Red Mountain level off into the lava-fields of Molag Amur. The southern border runs on an approximate line from Foyada Mamaea near Balmora, to the southern border of the Grazelands.

The mountainous region to the southeast of Molag Amur is sometimes considered part of the Ashlands, because of the similarity of it's ecology, but is generally flatter, with open lava flows. Also, the slopes of Red Mountain itself are a separate region, bound by the Ghostfence. Frequent ash storms limit visibility and spread the Blight, affecting almost every creature found in the region.

Only the western part of the Ashlands is under permanent control of House Redoran. The shrine in Maar Gan is an important Temple pilgrimage site and the villages houses volunteer militia for the fight against the forces of Dagoth Ur. The nomadic Ashlander tribe of the Urshilaku hunt for game, forage and their herds find sparse grazing around ragged tent villages in the far northwest, but there are small Ashlander camps encountered throughout the area outside the Ghostfence. The rest of the region is embattled with infractions of Rogue Telvanni, Bandits and even Vampires trying to gain a foothold. The interior of the Ashlands is thus largely devoid of permanent, occupied settlements, with the citadel of Ghostgate being the major exception. This is due to the lack of water and vegetation in the area, as it rarely ever rains. Scattered throughout the land are various caves, eggmines, Daedric and Dwemer ruins and wizards' towers.

Contents

Common species of the Ashlands are rats, wild guars, bull and betty netches, alits, kagoutis and the ever-present cliff racers. While the region's soil is too poor for cultivation, tough native species such as Trama, Fire Fern and occasional lichen scratch out a rough existence in the rocky ground and provide valuable substances for the creation of potions.

[edit] Ashlands Places

A list of places found in the Ashlands, Vvardenfell, Morrowind.

[edit] Cities and Settlements

[edit] Major Cities

  • Ald'ruhn — A town to the south west of Red Mountain, dominated by House Redoran. (map)

[edit] Smaller Towns

  • Ghostgate — A fortress that consists of two main towers, called Dusk and Dawn, connected by a hallway that acts as a Tribunal Temple. (map)
  • Maar Gan — A small Redoran outpost and pilgrimage destination. (map)

[edit] Imperial Forts

[edit] Ashlander Camps

[edit] House Strongholds

  • Indarys Manor — A Redoran settlement in the Ashlands region, located on the site of Bal Isra. (map)

[edit] Ancestral Tombs

[edit] Camps

[edit] Caves

[edit] Daedric Ruins

[edit] Dunmer Fortresses

  • Falasmaryon — A stronghold deep in the Ashlands. (map)
  • Kogoruhn — A Dunmer stronghold, the location of which was lost with time. (map)
  • Valenvaryon — A Dunmer stronghold that sits to the north of the Ashlands and is home to a colony of Orcs. (map)

[edit] Dwemer Ruins

[edit] Mines

[edit] Velothi Towers

[edit] Related Quests

A list of quests that take are related to the Ashlands, Vvardenfell, Morrowind.

[edit] Main Quest

[edit] Great House Quests

[edit] House Hlaalu

[edit] House Redoran

[edit] House Telvanni

  • Dwemer Books: Find three rare books for Baladas in Gnisis.
  • Auriel's Bow: Find the bow that smells like ash yams (don't ask) somewhere in Ghostgate.
  • Mages Guild Monopoly: Convince three Redoran Councillors to support a proposal to allow House Telvanni to compete with the Mages Guild.
  • Kill Banden Indarys: Kill Banden Indarys in his manor house.
  • Dahrk Mezalf: Recover an ancient Dwemer ring from the ruins of Bthungthumz.
  • Shishi: Rescue Faves Andas from Redoran forces north-west of Maar Gan.

[edit] Guilds' Quests

[edit] Fighters Guild

[edit] Mages Guild

[edit] Thieves Guild

[edit] Tribunal Temple

[edit] Morag Tong

[edit] Imperial Cult

[edit] Imperial Legion

[edit] Daedric

[edit] Vampiric

[edit] Aundae Clan

  • The Vampire Hunter: Kill a vampire hunter from Ald'ruhn who has been seen near the headquarters.
  • Blood Ties: Find out what happened to the Ancient's son after she became a vampire.

[edit] Berne Clan

[edit] Quarra Clan

[edit] Miscellaneous Quests

[edit] Ald'ruhn

[edit] Ebonheart

[edit] Ghostgate

[edit] Wilderness

[edit] People

Name
Gender
Race
Class
Faction
Level
Health
Magicka
Alarm
Fight
Location
Notes
Addarnat Assardidairan M Dunmer Scout 12 128 104 0 90 [6,9] Trainer
Anasour Selitbael M Dunmer Archer 10 103 94 0 90 [5,13]
Antu Assarrimisun F Dunmer Wise Woman 8 62 96 0 90 [5,3]
Assamanu Shashipal F Dunmer Mabrigash 9 104 94 0 90 [-4,10]
Badala Velothren F Dunmer Agent 14 102 108 0 80 [0,17] Trainer
Berapli Ashumallit F Dunmer Mabrigash 13 135 100 0 90 [5,2]
Braynas Hlervu M Dunmer Pauper 5 60 86 0 30 [-1,6]
Dakin Kuntarnammu M Dunmer Barbarian 8 96 92 0 90 [-2,11]
Dissu Ashalkimallit F Dunmer Mabrigash 11 120 98 0 90 [5,2]
Drerel Indaren M Dunmer Commoner 6 35 94 0 30 [-4,7]
Falanu Indaren F Dunmer Commoner 5 63 88 0 30 [-3,7]
Fonus Rathryon M Dunmer Pilgrim 7 82 94 0 30 [-5,12]
Iner Raledran M Dunmer Crusader 12 125 104 0 80 [0,17]
Kanat Assalatammis M Dunmer Scout 6 83 92 0 90 [-2,13] Trainer
Mamaea Ularshanentus F Dunmer Wise Woman 12 78 104 0 90 [-5,14]
Man-Ilu Ashananapal F Dunmer Wise Woman 9 66 98 0 90 [5,13]
Manu Odirnapal F Dunmer Wise Woman 11 74 102 0 90 [6,9]
Mausur Assaplit M Dunmer Barbarian 10 111 94 0 90 [5,13]
Mubdan Esurnadarpal M Dunmer Scout 12 128 104 0 90 [7,12] Trainer
Mut Urshan-Adairan M Dunmer Barbarian 13 132 100 0 90 [6,9]
Nirai Ashishpalirdan F Dunmer Mabrigash 8 98 92 0 90 [-4,10]
Nirait Shin-Ilu M Dunmer Barbarian 7 88 90 0 90 [-2,13]
Nund Assurnipilu M Dunmer Barbarian 8 96 92 0 90 [5,4]
Pilu Shilansour F Dunmer Mabrigash 10 113 96 0 90 [-4,10]
Salay Yessur-Disadon M Dunmer Scout 7 90 94 0 90 [5,4] Trainer
Salmus Kaushmamanu M Dunmer Barbarian 12 125 98 0 90 [-5,14]
Santinti Assarbeberib F Dunmer Wise Woman 11 74 102 0 90 [7,12]
Selk Muddumummu M Dunmer Barbarian 10 111 94 0 90 [5,3]
Shali Assannabalit F Dunmer Mabrigash 11 120 98 0 90 [5,2]
Shamar gro-Ogar M Orc Barbarian 14 147 80 0 70 [-1,4]
Shanit Ashar-Don M Dunmer Archer 11 110 96 0 90 [-5,14]
Shirerib Ashi-Iddan M Dunmer Barbarian 14 140 100 0 90 [7,12]
Telinturco M Altmer Archer 12 111 118 0 30 [4,3]
Tissamsi Asharapli F Dunmer Mabrigash 9 104 94 0 90 [3,14]
Undil M Altmer Witchhunter 13 82 196 0 30 [4,3]
Viatrix Petilia F Imperial Pilgrim Temple (3Acolyte) 12 113 104 0 30 [-3,5]
Yenabi Laserbillahemmi F Dunmer Wise Woman 6 54 92 0 90 [5,4]
Zairan Enturnabaelul M Dunmer Scout 9 105 98 0 90 [5,3] Trainer
Zanat Assarnuridan M Dunmer Scout 7 90 94 0 90 [-2,11] Trainer
Zebba Asharnalit F Dunmer Mabrigash 9 104 94 0 90 [3,14]
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