Morrowind:Intelligence
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Intelligence is the governing Attribute for Alchemy, Conjuration, Enchant, and Security. It determines your base amount of Magicka, with a normal character having one point of Magicka per one point of Intelligence. This total can be multiplied by your Magicka Multiplier.
[edit] Character Creation
The starting values for Intelligence vary by race and gender:
| Race | M | F | Race | M | F | |
|---|---|---|---|---|---|---|
| Altmer | 50 | 50 | Imperial | 40 | 40 | |
| Argonian | 40 | 50 | Khajiit | 40 | 40 | |
| Bosmer | 40 | 40 | Nord | 30 | 30 | |
| Breton | 50 | 50 | Orc | 30 | 40 | |
| Dunmer | 40 | 40 | Redguard | 30 | 30 |
The following classes receive a +10 Bonus to Intelligence:
| Attributes in Morrowind | |
|---|---|
| Primary: | Agility | Endurance | Intelligence | Luck | Personality | Speed | Strength | Willpower |
| Derived: | Health | Magicka | Fatigue | Encumbrance |

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