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Jump M points for D seconds
Increases the maximum jumping height of the subject.
- This does not increase the height from which you can fall without taking damage. Thus it is possible when creating powerful Jump effects to make it so that you can jump high enough to take damage upon landing even if you land at the same height you jumped from. The most obvious way to prevent this is through the use of a Slowfall spell, but you can also use a Fortify Acrobatics or a Fortify Agility spell, or prevent the damage altogether by casting a short duration Levitate spell immediately before landing.
- NPCs and creatures typically do not jump under any circumstances; there is no benefit to casting this spell on anyone but yourself.
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