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Illustration of a typical Khajiit Suthay-raht male

The Khajiit are a race of feline humanoids hailing from the province of Elsweyr, well-known for their keen intelligence and agility. While these traits make them superb thieves and acrobats, Khajiit are also fearsome warriors. However, strenuous training must typically be undertaken to make wielding magic a serious option, either in passive or aggressive actions. Khajiit are said to rarely take to the sea, though piracy and the skooma trade does draw some to work as sailors.

Physiologically, Khajiit differ greatly from both the varied races of man and mer, not only in their skeletal structure (possessing a tail and, in some forms, a digitigrade stance, i.e. toe walking) and dermal makeup (the "fur" that covers their bodies) but in their digestion and metabolism as well. The Khajiit, along with the Argonians and the Imga, make up the so called 'beast races' of the Empire, due to their anthropomorphic qualities. Khajiit have a lifespan similar to that of humans. It is currently unclear whether a successful union between Khajiit and other races may occur, for no well-documented cases exist despite rumors. The divergent appearance and mannerisms of the Khajiit often lead bigoted members of other races to look down on them.

For more information, see the main lore article.

Base Attributes[edit]

Attribute M F
Strength 40 30
Intelligence 40 40
Willpower 30 30
Agility 50 50
Speed 40 40
Endurance 30 40
Personality 40 40
Luck 40 40

Skill Bonuses[edit]

Skill Bonus
Acrobatics Acrobatics +15
Athletics Athletics +5
Hand-to-hand Hand-to-hand +5
Light Armor Light Armor +5
Security Security +5
Short Blade Short Blade +5
Sneak Sneak +5

In-Game Description[edit]

The Khajiit of Elsweyr can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability.


Ideal Character[edit]

The best way to summarize the Khajiit is that it gets to go where it wants and take what it wants. The major increase in Acrobatics should make it significantly easier to navigate through elevated terrain, not to mention take a fall. The other bonuses they get are all minor but work together almost seamlessly. It should go without saying that this is the race of a thief or assassin.

In fact, the only noticeable weakness is what it shares with Argonians. The restriction of limited headgear and outright lack of shoes takes away a lot of things you can use.


  • A list of all the Khajiit in Morrowind can be found here.