Morrowind:Kogoruhn

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Stronghold:
Kogoruhn
(view on map)
# of Zones 10
Almsivi Intervention Ald'ruhn
Divine Intervention Buckmoth Legion Fort
Occupants
Ash Creatures
Console Location Code(s)
Kogoruhn, Bleeding Heart
Kogoruhn, Charma's Breath
Kogoruhn, Dome of Pollock's Eve
Kogoruhn, Dome of Urso
Kogoruhn, Hall of Maki
Kogoruhn, Hall of Phisto
Kogoruhn, Hall of the Watchful Touch
Kogoruhn, Nabith Waterway
Kogoruhn, Temple of Fey
Kogoruhn, Vault of Aerode
Region
Ashlands, [0,14]
Kogoruhn, Ashlands Region.

Kogoruhn is an ancient Dunmer Stronghold, the location of which was lost with time.

It is in the far northern Ashlands, southeast of the Urshilaku Camp, and due east of Falasmaryon.

Kogoruhn, whose name means "Unbreakable Home", is the lost stronghold of House Dagoth. Its Propylon Chamber no longer functions, and long ago, after the fall of House Dagoth, it was taken off the propylon transport route. It lies in ruin, and its location is generally forgotten.

The stronghold may seem akin to the other ancient Dunmer fortresses scattered around Vvardenfell, but is in fact much more dangerous, as it is inhabited by a variety of both leveled and set Ash Creatures and Daedra. Outside of Ghostfence, it is the primary Sixth House base, and also features extensive tunnels under the stronghold, with connections inside the Ghostfence just to the east of Vemynal.

The stronghold contains some very valuable items, some of which are required for the Main Quest. The Halls hold relics of House Dagoth, as well as fallen adventurers, one of whom carries the unique claymore Fury and an incomplete set of Glass Armor. Other notable items are a Sixth House Bell Hammer in the Temple of Fey, an Ebony Spear sticking from a desk in the Hall of the Watchful Touch and a Dwarven Mace lying on a crate in the Nabith Waterway. Finally, in the Bleeding Heart section you can find a pair of Daedric Gauntlets, an Orcish Warhammer and the Shadow Shield, which you will need to acquire to complete The Path of the Incarnate.

[edit] People

Name Gender Race Class Level Health Magicka Alarm Fight Location Notes
Feril Salmyn Male&M Dunmer Warrior 13 0 25 0 0 [0,14] Dead

[edit] Unique Creatures

Name
Species
Type
Level
Soul
Health
Magicka
Location
Services
Notes
Dagoth Baler Ash Ghoul Undead 16 300 (Grand) 240 300 Hall of the Watchful Touch Repair Merchant (0 gold), can speak
Dagoth Daynil Ash Ghoul Ash Creature 16 300 (Grand) 240 300 Charma's Breath Repair Merchant (0 gold)
Dagoth Delnus Ash Ghoul Ash Creature 16 300 (Grand) 240 300 Hall of Phisto Repair Merchant (0 gold), can speak
Dagoth Elam Ash Ghoul Ash Creature 16 300 (Grand) 240 300 Bleeding Heart Repair Merchant (0 gold)
Dagoth Fervas Ash Ghoul Ash Creature 16 300 (Grand) 240 300 Charma's Breath Repair Merchant (0 gold), can speak
Dagoth Girer Ash Ghoul Ash Creature 16 300 (Grand) 240 300 Dome of Pollock's Eve Repair Merchant (0 gold), can speak
Dagoth Ralas Ash Ghoul Ash Creature 16 300 (Grand) 240 300 Nabith Waterway Repair Merchant (0 gold), can speak
Dagoth Reler Ascended Sleeper Ash Creature 20 330 (Grand) 280 340 Dome of Urso None Can speak
Dagoth Ulen Ascended Sleeper Ash Creature 20 330 (Grand) 280 340 Vault of Aerode None Can speak
Dagoth Uvil Ascended Sleeper Ash Creature 20 330 (Grand) 280 340 Temple of Fey None Can speak
Dagoth Uthol Ash Vampire Ash Creature 30 340 (Grand) 300 350 Charma's Breath None Can speak

† Dagoth Baler is unique among ash ghouls in that he actually is considered undead by the game; for example Turn Undead spells will work on him.

  • Note: All unique creatures in Kogoruhn have an Alarm stat of 0, and a Fight stat of 90.

[edit] Notes

Writing on the floor in the Dome of Urso
  • The stronghold contains a sword called Fury. Read the notes on the linked page before wielding it to avoid a potentially serious bug.
  • It's possible for a very low-level character to get some pretty good loot from this location without having to face too much opposition. Here's how:
  1. Approach the ruin from the direction of Falasmaryon. On that side of the fort, you'll find Feril Salmyn, a dead Ordinator with a complete set of Indoril armor, as well as the Hair Shirt of Saint Aralor.
  2. Outside at the ruin, there will be a number of hostile creatures, but if you're fast, you can ignore them. The first thing you should do is head straight for the Hall of Phisto, which is the largest of the buildings visible from the outside. Do NOT enter any of the other doors on the outside, as some of them contain very dangerous opponents.
  3. Once inside, go to your left from the entrance. Follow the hallway and take your first right when you have a chance. This will lead to the Hall of Maki. If you head straight there, you should not meet any opposition whatsoever in the Hall of Phisto.
  4. In the Hall of Maki, take your first right. There may be an Ash Creature in this room, but at low levels it is usually just an Ash Slave, which shouldn't be too difficult to defeat.
  5. In the hallway behind this room are three locked cells. (Fairly simple locks.) The one straight across from you is the best, as it contains some glass items.
  6. Use a teleportation spell to get out of there.
  7. Congratulations, you now have a complete set of the best Medium Armor and a few pieces of the best Light Armor that exist in the game, and you only had to fight maybe one low-level creature to get it.
  • In the Dome of Pollock's Eve there is "THE DREAMER IS AWAKE" written on the floor using blood red daedric letters. The same phrase is found in the Dome of Urso, but it is written with the Latin alphabet.
  • In the vault of Aerode, in a room with a bonelord, there is a House Dagoth symbol drawn on the floor in stacks of gold coins.

[edit] Related Quests

[edit] Main Quest

[edit] Tribunal Temple

[edit] Maps

Kogoruhn, and the Sewers and Caverns underneath
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