Morrowind:Reflect

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Reflect
Reflect
School   Mysticism
Type Defensive
Base Cost 10
Availability
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Spells
Custom Potions
Built-In Potions
Scrolls
Spell Breaker
Wraithguard
Warlock's Ring
Magic Apparel
Helm of Graff the White
Darksun Shield
Unique Clothing

Reflect M% for D seconds

Gives a M% chance that incoming hostile spells will be reflected back at their caster. Spells that are not reflected will behave as normally, doing their full effect.

[edit] Notes

  • If a spell is reflected, the caster will be immediately subjected to its effects, regardless of the means the spell was cast (i.e. if a Fire Damage on Target spell is reflected, no projectile will be launched back; rather, the caster will immediately take damage).
  • 100% Reflect will make you basically immune to all magical damage, with the exception of damage reflected back to you by an enemy also using a Reflect spell. If both the caster and the target have 100% Reflect spells in effect, the spell can only be reflected once, so the caster will end up being hit with the spell.
  • Reflect works in combination with Spell Absorption. Spell Absorption takes precedence, so only spells which are not absorbed may be reflected. Having 100% Spell Absorption makes Reflect do nothing at all. Having 50% of each does not make you immune to spells. Rather, half of spells will be absorbed, and of the half that are not, half of those will be reflected. This leaves 25% of the spells which will still get through and do full damage.
  • The way Resist spells work in combination with Reflect is that any spells which are not reflected will be reduced in damage by the appropriate Resist spell. Spells which are reflected are reflected at full strength, rather than reduced by the Resist spells first.
  • Spells with no magnitude such as Silence and Paralyze are not immune to Reflect.

[edit] Related Effects

[edit] Alchemy Ingredients

The following alchemy ingredients can be used to create a potion of Reflect:

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