Morrowind:Saprius Entius (quest)
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[edit] Quick Walkthrough
- Speak to Frald the White at the Hawkmoth Fort in Ebonheart about Orders.
- Travel to Arena, Storage area.
- Rescue Saprius Entius from Ordinators.
- Escort Entius back to Frald and report your success to receive Helm of Graff the White.
[edit] Detailed Walkthrough
[edit] Orders
Frald the White at the Hawkmoth Fort in Ebonheart tells you that the Imperial Knight Saprius Entius has been accused of murder. Frald doubts that Entius can get a fair trial in Vvardenfell as Ordinators are hot on his trails, and wants you to help escort him to the mainland. Unfortunately, the knight has gone into hiding and Frald has no idea where. You must have absolutely no bounty on your head when you do this quest, so be sure to pay it up before you begin.
[edit] Saprius Entius
Start searching for Entius by asking Vivec's Ordinator guards. Eventually you will hear that an Imperial Knight has been seen in the Arena Canton. Look in the Arena storage area off the Canalworks level and you should find Entius hiding behind the north-western door in the main room. Unfortunately, as soon as you find Entius, two Ordinator guards arrive and you'll have to kill them with Entius' help.
Once the guards are dead, talk to Entius again and have him follow you (assuming you have an escape route planned) and escort him back to the Hawkmoth Fort. Report back to Frald with Entius to finish the quest and receive the Helm of Graff the White as a reward.
[edit] Notes
- Do be extra careful during the escort, do not under any circumstances talk to an ordinator until you safely brought Entius to Frald the White. If you insist on talking to an ordinator while Saprius Entius is following they will automatically attack you. But that's not all, from now on, any ordinator in Vivec will automatically attack you on sight!
- If you caught this glitch, you can fix this on PC by first finding a wandering ordinator, then before you are noticed by that ordinator, bring up the console with ~, click the ordinator, and type
setfight 10. Now this particular ordinator should not attack you (others still will however). Then, proceed to commit a crime in front of this same ordinator, and pay it off or go to jail. Now ordinators should not attack you anymore.
[edit] Quest Stages
These Codes can be used along with the Journal Console Command and Quest ID given above the chart(s) to update the quest to a certain point.
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