Morrowind:Sharn gra-Muzgob
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| Sharn gra-Muzgob (sharn gra-muzgob) | |||||
| Home City | Balmora | ||||
|---|---|---|---|---|---|
| Location | Guild of Mages | ||||
| Race | Orc | Gender | Female | ||
| Level | 7 | Class | Healer Service | ||
| Services | |||||
| Training | Alteration (44) Mysticism (44) Restoration (44) |
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| Merchant | |||||
| Gold | 200 | ||||
| Buys |
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| Spells | |||||
| Other Information | |||||
| Health | 85 | Magicka | 94 | ||
| Alarm | 100 | Fight | 30 | ||
| Essential | Yes | ||||
| Faction(s) | Mages Guild (Associate) | ||||
Sharn gra-Muzgob, a female Orc healer and Spell Merchant, is an Associate in the Mages Guild. Sharn gra-Muzgob can be found in the lower level of the Guild of Mages in Balmora and is absolutely not a necromancer, or is she?
[edit] Related Quests
[edit] Main Quest
- Gra-Muzgob Informant: You must give Sharn gra-Muzgob the Skull of Llevule Andrano to receive the information that Caius Cosades desires.
[edit] Miscellaneous
- I'm NOT a Necromancer!: Discover a practitioner of the forbidden arts within the guild.
[edit] Spells
Sharn teaches the following spells:
| Spell Name | Cost | Effects | |
|---|---|---|---|
| Alteration | |||
| Fifth Barrier | 150 | Shield 50pts for 30sec on Self | |
| Strong Feather | 25 | Feather 50pts for 10sec on Self | |
| Illusion | |||
| Calm Creature | 23 | Calm Creature 30pts for 10sec on Target | |
| Mysticism | |||
| Dispel | 25 | Dispel 100pts on Self | |
| Spell Absorption | 25 | Spell Absorption 10pts for 5sec on Self | |
| Restoration | |||
| Balyna's Antidote | 5 | Cure Poison on Self | |
| Balyna's Soothing Balm * | 2 | Restore Health 3-12pts on Self | |
| Cure Common Disease on Other * | 15 | Cure Common Disease on Touch | |
| Strong Resist Fire | 20 | Resist Fire 20pts for 10sec on Self | |
| Strong Resist Frost | 20 | Resist Frost 20pts for 10sec on Self | |
| Strong Resist Magicka | 20 | Resist Magicka 20pts for 10sec on Self | |
| Strong Resist Poison | 20 | Resist Poison 20pts for 10sec on Self | |
| Strong Resist Shock | 20 | Resist Shock 20pts for 10sec on Self | |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
[edit] Wares
- Negative numbers indicate restocking items.
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[edit] Notes
- Though Sharn is listed as a seller of "Magic Items", she does not deal in any of the four types of items that can qualify as magic items, and thus this distinction has no real meaning.
- Sharn gra-Muzgob is frequently the victim of a bizarre bug where she will slowly rise into the air for no reason. If she walks anywhere, she will immediately fall back to the ground, but when she is standing still, she will float into the air, eventually passing through the ceiling and completely out of sight, never to be seen again. If you see her starting to float, you should walk up and talk to her - this will reset her back to the ground. If she has already disappeared, you may be in trouble, particularly because she is required for a small part of the Main Quest. There are a few things you can do in this case:
- Open the console and use an RA (Reset Actors) command. This will restore all NPCs in the current cell to their default positions, and usually works to replace a missing Sharn. If that fails, use the following command: PlaceAtPC "sharn gra-muzgob",1,20,1. This will create a new Sharn, allowing you to complete the quest as normal. Note that occasionally the original Sharn may later reappear, and you will have two of them. If this occurs, simply open the console, click on one of them, and type disable, followed by setDelete, 1. (The second command is optional and requires Tribunal, but it helps save a bit of memory.) Alternatively, instead of disabling the double, you can kill her instead, by clicking on her with the console open and typing SetHealth 0. (Killing her by conventional means would be unwise, particularly if you're a member of the Mages Guild.) Then simply dispose of the corpse or wait for it to disappear on its own by not visiting the Guild for a week.
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This bug is fixed by the Unofficial Morrowind Patch.
- On the XBox, some success has been reported by saving the game while standing near where Sharn is supposed to be, then quitting, and re-loading the save. Unfortunately, this method is far from guaranteed. Your safest bet is probably to either complete the Gra-Muzgob Informant quest as soon as possible, or to avoid the Balmora Mages Guild altogether until you are ready to do this quest, since she only displays this floating behavior while you are there.
Categories: Morrowind-NPCs | Morrowind-Orc | Morrowind-Healer Service | Morrowind-Merchants | Morrowind-Spell Merchants | Morrowind-Trainers | Morrowind-Essential NPCs | Morrowind-Merchants-Poor | Morrowind-Ingredient Merchants | Morrowind-Potion Merchants | Morrowind-Magic Items Merchants | Morrowind-Factions-Mages Guild | Morrowind-Factions-Mages Guild-Associate | Morrowind-Unique Spell Merchants

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