Morrowind talk:Alchemy
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This is something that's been on my mind for a while, mostly because my brain just can't handle a great load of little information tidbits and combine them into practical applications. At least, it hasn't been able to do that in alchemy. Should it really be ok to have pre-made recipes allowed in this page? I just edited an info dump that, in so many words, was basically a recipe for Fortify Intelligence with a little knowledge thrown in for why it's relevant. Personally, I know I would find stuff like that quite useful, because without it, I'd have to go hunting through every ingredient looking at just what's shared with what. I know the game itself offers some recipes, such as what you see in the early quests from Ajira (Balmora Mages Guild), but those wouldn't be as useful as those made by real people. Organous 10:45, 4 November 2006 (EST)
[edit] Overboost
What do I do when I overboosted my character? By now, if I make a fortify speed potion, my character would become too fast for very much anything. Fortify strength again makes his weapon brake right after its first strike. How do I reverse this? —The preceding unsigned comment was added by 80.221.155.29 (talk • contribs).
- Err... don't drink a fortify speed or fortify strength potion? I'm not sure what you're asking here... –Rpeh•T•C•E• 08:59, 2 July 2008 (EDT)
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- It is because I boosted my Intelligence, yes, to something like 50000000. I was hoping there would be some way to rest longer then 24 hours at once, like in Daggerfall. Still, Damage Intelligence it is then. Thanks for your help.
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- Yes, I play the PC version, and it was of great help to know how to set in fact any attribute or skill using the console.
- There is one other matter. This is well out of topic here, but I wish for some advice on using the graphic extender macro editor. I have in mind to make a macro that continuously casts some weak training spell, that is beats the left mouse button for me. Any ideas on this?
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