Morrowind talk:Attributes

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If there is a max to each it should probably be mentioned...

The basic attributes all max out at 100, though you can raise them higher with magical enchantments. The others are all derived from those. --TheRealLurlock Talk 16:44, 27 April 2007 (EDT)

Armor Rating[edit]

Is there no reference to how armour ratings are worked out anywhere? --Syneil 19:07, 28 June 2007 (GMT +1)

Armor ratings are calculated using the following formula: AR = Int(Base AR * Skill / 30), e.g. an NPC wearing a Bonemold Cuirass (base AR = 16) with a Medium Armor skill of 80, will have an AR=42. --DrPhoton 03:32, 29 June 2007 (EDT)
This formula is too simple. It doesn't take into account the rest of your armor pieces, mixed armor that uses different skills, or damage to the armor. Are the other pieces added or averaged? What determines which armor skill is used? How do you determine how much the armor value is lowered as the piece suffers damage? If anyone can work all these details into a single explanation, it might be worth a separate page. LordXenophon (talk) 19:41, 24 April 2013 (GMT)
Has there been any progress on this question? I still have no idea what the Armor number in my character's portrait actually represents. Bushwhacker (talk) 23:50, 5 August 2018 (UTC)

Leveling[edit]

If an NPC follows you around enough, or just see's enough combat, can he level up in attribute or skill, or must you fortify it for them? 10:00, 23 November 2007

NPCs do not level up, period. There are a few mods which artificially level NPCs via scripts, but in the game by default, this does not happen. --TheRealLurlock Talk 11:11, 24 November 2007 (EST)

Governing Attributes[edit]

Using the Drain & train cheat, can you train a skill above its governing attribute? — Unsigned comment by MrSensiBob (talkcontribs)

Nothing is stopping you from training a skill above its attribute. The amount of increase in your skill per level influences the possible increase in your attribute. Vesna 02:48, 11 July 2010 (UTC)

Attributes affecting Sleep[edit]

I removed the info that was added here about Endurance and Willpower affecting the recovery of Health and Magicka when sleeping, because it is incomplete. I just tried it myself and recovered 20 health in one hour with 100 Endurance, so that is not complete. As far as Magicka is concerned, my max magicka was boosted to 20000, due to Intellegence boosting potions. On resting, my current magicka went from 16660 to 19700. --Brf 00:22, 24 December 2010 (UTC)

Best Use Of STR + END[edit]

Done my calculations for leveling up with the best health prospect once endurance reaches 100. It seems that the best charcter when starting out would have minimal Endurance and maximal Strength.

Having a high endurance at the start limits the level-up quantity for END. Since strength is only calculated (regarding health) is when the game starts that is: (STR+END)/2 = starting health, having a high strength will add to the starting health total and THEN the procedding health calculations will use the previous level's health, that is: (new END x 0.1)+ current health = level up health gain.

The worst possible health calculation would be to have a starting charcter with high END and low STR becuase the high END limits the level up totals for END, and the STR doesn't contribute much to the starting health calculation.

It makes sense to me, but only cause I'm plastered. Maybe cleanup requuired. — Unsigned comment by 115.70.80.179 (talk) on 07 feb 2011

Why would having a high endurance lower your hit points on level-up? If you start with an 85 Endurance, you would gain 9 hps at 2nd level, 9.5 hps at 3rd level, and 10 hps each level after that. --Brf 15:11, 7 February 2011 (UTC)
Starting at 85 END gives you only 3 opportunites to reach 100 when using 5x multipliers. So, start at a very low END will give you alot more opportunites to use a 5x multipler, hence, a higher top-end health?

ANother question: Is it better to have no multiplier to endurance when leveling up endurance since from (example) 40 to 45 will give five calculations of ENDx0.1 versus when using a 5xmultipler to endurance which will only give ONE OPPORTUNITY for the level up calculation???

From END=30 to END=100 using ALWAYS 5x multiplers gives you 14 opportunites to use the calculation: ENDx0.1

but

From END=30 to END=100 using ALWAYS 1x multiplers gives you 70 opportunites? — Unsigned comment by 115.70.80.179 (talk) on 07 feb 2011

Why does it matter how many times you raise endurance? What matters is how many times you raise your level, which does not depend on your endurance. Once your Endurance reaches 100, you will gain 10 hps every level after that. --Brf 15:25, 7 February 2011 (UTC)
Ok, I'll tell my boyfriend that, he is incapable right now, and worried about this. Thankyou Brf because I can use this knowledge to kick his dumb ass. — Unsigned comment by 115.70.80.179 (talk) on 07 feb 2011

Speed[edit]

Speed has no effect on Levitation. When you create a Levitation spell, enchant an item with Levitation, or create a potion, you will always see two modifiers, one for speed, the second for duration. I remove the reference to Levitation. If you have reason to disagree, put it back in. Karl1965 16:03, 14 June 2011 (UTC)

According to the Levitate page, your speed through the air is controlled by both the "M" magnitude of the spell, and your Speed. --Brf 16:09, 14 June 2011 (UTC)
Hm, but is it true? Try using Levitation speed 1 with Attribute Speed 100. Your hardly moving at all... But maybe it's even slower with a lower value for Speed. Karl1965 16:27, 14 June 2011 (UTC)
Yes. A levitate of magnitude-1 is pretty slow. Try comparing a magnitude of say 8 with speed attributes of 40 and 100 and see the difference. --Brf 16:43, 14 June 2011 (UTC)
OK, I believe you. I'm not going to test that right now. Doing it with a home mede potion is much more powerful anyway... Karl1965 12:10, 15 June 2011 (UTC)
Speed does indeed affect your movement speed while levitating. Try a magnitude 1 levitation spell with the Boots of Blinding Speed on if you need convincing.— Unsigned comment by 98.237.181.127 (talk) at 18:22 on 9 October 2011

Willpower[edit]

The text states, that Willpower reduces Magicka consumption. Where do you get this? What game are you playing?  :-D The cheap Fireball I got at the beginning costs 5 point even at Willpower 100. — Unsigned comment by Karl1965 (talkcontribs)

You're absolutely correct; the appropriate changes have been made. Dlarsh(T,C) 17:13, 14 June 2011 (UTC)

Slaves?[edit]

Should slaves be mentioned here? This is not a character attribute but a quest condition. It does not show on your character sheet and it does not influence gameplay, except in a quest related way. Noone will like you more or less (except some of the slaves). Karl1965 15:54, 28 September 2011 (UTC)

See below, I answered why it is listed here. Jeancey (talk) 23:52, 23 April 2013 (GMT)

Also Questioning "Slaves" As An Attribute[edit]

I am wondering, as well, why "Slaves" is listed as an Attribute. "Slaves" is not an Attribute, by definition, nor is "Slaves" listed among the Attributes in the game. So it makes no sense to me that this is included. To me, in fact, it appears as though something got put on the wrong page.

If anyone can offer a different perspective, I would be willing to keep an open mind. But this just looks completely odd to me. Thank you. bastwren 23:35, 23 April 2013 (GMT)

There is a hidden counter attached to your character that tracks how many slaves you have set free. That is what the Slave Attribute is. Jeancey (talk) 23:52, 23 April 2013 (GMT)

Agility in maximum Fatigue[edit]

Isn't Agilty a part of maximum Fatigue, too? It says so on other pages and that is as I remember it as well. Yet here it's mysteriously left out, although it's mentioned with the other three (Strength, Endurance and Willpower).--95.91.243.199 10:08, 6 January 2017 (UTC)

I have never heard of this one, but it will be easy enough to test. LordXenophon (talk) 13:30, 6 January 2017 (UTC)
Well, it definately does. And it says so under [[1]] and [[2]]. It should be mentioned under Agility on this page, too. I just can't think of a good wording. --95.91.243.199 16:20, 6 January 2017 (UTC)
Now I've just done it.--95.91.243.56 18:42, 8 January 2017 (UTC)