Morrowind talk:Base Weapons
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[edit] Enchantment Points
The Ebony Staff really has 900 enchantment points available? —The preceding unsigned comment was added by 71.221.253.185 (talk • contribs).
- Indeed it does. Highest enchantment value for any weapon except for Umbra Sword (2500), but that's already enchanted. The next highest non-enchanted weapon is the Bonemold Longbow at 400. After that, the Daedric Claymore, Dai-katana, and Staff are the next highest melee weapons, at 210. --TheRealLurlock Talk 13:04, 3 February 2007 (EST)
- I would prefer to have Enchantments points given as in-game, not construction set values. Does anybody have objections if I change that ? Adjego 08:20, 28 January 2008 (EST)
- There's a discussion of the enchantment points at Morrowind_Talk:Enchanting#Enchant_Points, where I recently brought up the idea of changing to the in-game values (in large part based on your edits). There haven't been any objections there, so I'd say it's just a matter of somebody who's interested in going through and updating all the pages. If you'd like to volunteer, that would be great :) --NepheleTalk 13:10, 28 January 2008 (EST)
- On my way... :-) Adjego 16:10, 4 February 2008 (EST)
- There's a discussion of the enchantment points at Morrowind_Talk:Enchanting#Enchant_Points, where I recently brought up the idea of changing to the in-game values (in large part based on your edits). There haven't been any objections there, so I'd say it's just a matter of somebody who's interested in going through and updating all the pages. If you'd like to volunteer, that would be great :) --NepheleTalk 13:10, 28 January 2008 (EST)
- I would prefer to have Enchantments points given as in-game, not construction set values. Does anybody have objections if I change that ? Adjego 08:20, 28 January 2008 (EST)
[edit] Weapon Categories
Before diving in and creating redirects for every Morrowind weapon, I wanted to post the categories I was going to use for all those weapons to make sure that the categories seem to make sense. The overall idea behind the categories is to try to provide useful groups for readers, taking into account that readers have different preferences. I think many readers will look for weapons primarily based upon their skill and whether they want to fight one-handed or two-handed. So that dictates one whole set of categories. But I think other readers may have a preference for a dagger instead of a shortsword, for example. So for that reason, most weapons are also put into a second category corresponding to the more specific type of item (any unusual weapons will not get this second category, but only the skill/handedness based category).
What that means is that I'm looking at creating the following categories (all category names will be prefixed with "Morrowind-Weapons"):
- Short Blades (no need for "One Hand" because all are one handed)
- Daggers
- Shortswords
- Tantos
- Wakizashis
- Long Blades One Hand
- Longswords
- Broadswords
- Katanas
- Sabers
- Long Blades Two Hand
- Claymores
- Dai-Katanas
- Blunts One Hand
- Maces
- Clubs
- Blunts Two Hand Close (I don't understand the close/wide distinction here, but it's being used everywhere now so I kept it. Should they be merged, though, and just have "Blunts Two Hand"; allow the warhammers and staves to provide the close/wide distinction?)
- Warhammers
- Blunts Two Hand Wide
- Staves
- Axes One Hand
- War Axes
- Axes Two Hand
- Battle Axes
- Spears (This is the skill name. But both "spears" and "halberds" are types of weapons that appear within the category. Is it worth the trouble of figuring out a way to create additional subcategories?)
- Throwing (Should there be separate categories for darts, throwing knives, and throwing stars?)
- Bows
- Crossbows (Should there be a general "Marksman" category that contains bows, crossbows, and throwing weapons, e.g., all marksman-related weapons?)
- Arrows
- Bolts (Should there be a general "Ammunition" category with both arrows and bolts?)
There are obviously a few questions embedded in the list. Does anyone have any feedback? --NepheleTalk 15:17, 25 January 2008 (EST)
- Okay, let's take the questions one at a time.
- The close/wide distinction being idential to the warhammer/staff distinction, I'd say we can keep them together under "Blunts Two Hand". I'm not even sure why they're separate classes in the CS, but it may be that there's a difference in animation for the 3 types of attack which would account for it. Otherwise, there's no reason to keep them doubly separate - it just requires the user of the site to make an extra click for no reason. For the same reason, I don't see that it makes sense to require two clicks for the two Axe categories. All one-handed axes are War Axes, and all two-handed axes are Battle Axes. (The only exception I can think of is the Miner's Pick, which is a one-handed axe, but nobody in their right mind would actually use it in combat.)
- The name of the skill is "Spear", not "Spears". So the singular would be the skill page, while the plural would be the weapons. Unless you were just wondering about whether to include Halberds separately - they probably should be separate, just in terms of the way they're used. (Halberds can be used with Slash attacks with some degree of usefulness, while Spears are pretty much only for Thrust attacks.)
- Darts/Knives/Stars... I mean, as long as we're keeping other types separate (e.g. Longsword/Broadsword/Katana/Saber), it makes sense that we'd do the same for Throwing Weapons, even if they're really functionally identical. I don't know about separating Long Bows and Short Bows though - there's really not much point to that.
- I could see grouping all the Marksman weapons together, with sub-categories for Bows, Crossbows, and Throwing Weapons. Odd thing is that there's only TWO Crossbow types in the game (plus one added by Bloodmoon), so that category will be pretty slim.
- Arrows and Bolts - there's definitely enough of each (when you count the enchanted varieties) to warrant them being separate categories, and they're definitely used differently - Arrows for Bows and Bolts for Crossbows, so the distinction is far more relevant than, say, Longswords vs. Broadswords. So yes, definitely separate categories for these, grouped under Ammunition, I guess. (You could also group Throwing Weapons under Ammunition as well as general Marksman, since they share the property of being something you equip in a large number that depletes when you use them.) --TheRealLurlock Talk 11:46, 28 January 2008 (EST)
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- Thanks for the answers Lurlock :)
- I'll eliminate the close/wide distinction
- With spears, the point was that the name of the category will be "Morrowind-Weapons-Spears". It's plural as part of the general naming system for the categories, but the category is currently going to contain all weapons governed by the spear skill, both ones named "spear" and ones named "halberd". And I don't see a convenient way to name the categories to allow for one that is "all weapons governed by the spear skill", one that is "all weapons labelled spear", and one that is "all weapons labelled halberd"
- I'll separate out the darts, knives, and stars
- I was already separating out the arrows and bolts, as indicated in the above listing. I'll also add some grouped categories for marksman and ammunition.
- At this point, I'm thinking I'll go ahead and start making the redirects. Getting them in place will take care of various red links and allow readers to start searching on the item names. NepheleBot can go back through and tweak the categories later if necessary. --NepheleTalk 13:21, 28 January 2008 (EST)
- Thanks for the answers Lurlock :)
-
- OK, all done. See Category:Morrowind-Weapons for all the categories. Hopefully each subcategory does an adequate job of explaining its contents and how its related to other various categories.... --NepheleTalk 02:44, 29 January 2008 (EST)

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