Morrowind talk:Console/Archive 1
|This is an archive of past Morrowind talk:Console discussions. Do not edit the contents of this page, except for maintenance such as updating links.|
The article mentions it, but how exactly do you disable setflying? I've tried setting it to 0, and actually typing in "Disable Setflying", but my character continues to fly around without a levitation spell, and no way of stopping it 188.8.131.52 05:14, 18 April 2009 (EDT)
- Well actually, this page was moved out from the Morrowind Cheats page, after I discussed it with Nephele. We thought it would make more sense to have it similar to the Console page in the Oblivion section. I donʼt think either of us realized that there was a large page devoted to it in the Tes3Mod section. Even still, I really donʼt think that page fits for the purpose of a general page. Thereʼs just so much information, it takes forever to find specific commands, so for a casual player trying to trouble shoot a problem, it just isnʼt useful. Of course, as a modder resource it is probably very nice. I think we should just keep this page to have a quick reference and to have continuity between the Oblivion and Morrowind pages —Ratwar 15:37, 1 November 2006 (EST)
- Just to chime in and basically agree with everything Ratwar said… The info on this page isnʼt new, it was already technically redundant, just buried in a mess on the cheats page. And the list of commands on the Tes3Mod page isnʼt exactly user friendly, especially for new players who have never used the console before. There should probably be some cross links added from this page to the modding page, perhaps even links from each of the individual commands to some of the detailed individual pages that have been set up. But overall I think this is a case where redundancy may be most useful overall for the readers. —Nephele 17:03, 1 November 2006 (EST)
- I agree that this separate, simplified page is needed. For one it explains how to use the console, and form commands based on desired action/outcome. As a quick reference itʼs excellent. — Lee Carré 06:12, 26 October 2007 (EDT)
How to Enhance Effect of Enchanted Clothing?
Anybody know how you can set the enchantment level of a item of clothing for a more powerful effect?
- This is not the place to ask game-play questions, the forum would be more appropriate. If you wish to gain useful answers, youʼll want to read and learn about how to ask questions the smart way. — Unsigned comment by Lee Carre (talk • contribs)
He isn't asking a gameplay question, he is asking for a console command to increase the enchantment level on an item to be more powerful.
Which is a gameplay question. 184.108.40.206 20:01, 20 September 2008 (EDT)
While I am new here I feel compelled to add my opinion. I do see both sides of the argument but have to agree that this is a CONSOLE Question more than a gameplay one.*LadyPegasus - There are no wrong choices in life, only different paths we choose to take. 14:48, 4 January 2009 (EST)
- I disagree. This is more of a "cheat" thing (and I don't mean that in a derogatory manner) and as such it is a gameplay question. But seeing as the question is here, might as well answer it. No, the only way to increase the enchantment capacity of an item is to edit it in the Construction Set. --Gaebrial 15:21, 5 January 2009 (EST)
I moved this comment from the article, where it had been added to the description of the the Set<Skill> command:
- (I have never had this problem. I think the notion comes from a certain scroll you can pick at the beginning of the game which gives 1000 acrobatics and only lasts for 7 seconds, hence by the time you hit the ground the magic is gone and you die. It is not hard to quicksave before you test things however.)
The comment needs to be confirmed, rewritten to not be in first person, rewritten to not be so circumspect about the facts (spoilers are OK on the site!), and integrated with the rest of the text instead of added as a parenthetical comment. --NepheleTalk 02:19, 18 November 2007 (EST)
- Sometimes. It depends what you change. There's a slight peculiarity when you use it multiple times in the same session (without saving, exiting, and reloading). The first time you use it, you just get the race selection screen. The second time you use it, you get the class selection screen as well. The third time you use it, you get the birthsign screen as well. From the fourth time onwards, you get all the screens including the final 'review' screen. Your stats will be reset if you either (a) change race or sex, class or birthsign, or (b) click 'ok' on the review screen. If you simply change your hairstyle, and remember to save, exit, and reload after doing so, your stats should not be reset, no matter how many times you change hairstyle. --Gaebrial 05:26, 30 April 2008 (EDT)
How to undo these commands?
How does someone undo some of the commands such as FillJournal. I am new to this part of the game and did not realize that using some of the commands like that affects ALL of your saved games! Now I am stuck halfway in the game and unable to do the Quests to finish getting the high characters in each faction. Do I have to start all over again and either way will this command affect new games as well?There are no wrong choices in life, only different paths we choose to take. 22:46, 8 December 2008 (EST)
- FillJournal cannot be undone, but it should only affect the current savegame, not all of them. Unless you used it on all of your characters that is. Or is it possible that you used it on one character, then loaded up another character without quitting first? Sometimes things like that carry over when you reload. If you didn't SAVE with the other characters, you should be able to just quit the program and restart it, and they'll be fixed. If you saved each of your characters after noticing the problem, then yeah, you're probably screwed. --TheRealLurlock Talk 23:19, 8 December 2008 (EST)
Thanks and I do not know what else to do because, knowing that it should work that way, I only saved the one I had filled to play with it a little, (something that I do NOT recommend, btw). When I realized that this was not a good idea for what I wanted at this time, I went to a previously saved game but there it was, the journal was filled and I had NOT done so in that one :(. Looks like I am starting over, joy! Thanks ne way!
- I think it may be possible to reset quests one by one using the SetJournalIndex command and the proper quest ID to set it back to 0. The entries will stay in the Journal, there's nothing you can do about that, I think. But it might still be possible to do the quests. Of course, you'll need to do it for every quest you want to do one by one, which is a real pain, assuming it even works. But it's worth a shot. --TheRealLurlock Talk 23:43, 8 December 2008 (EST)
OK, thanks for your help!
I've got a problem with opening console. the key ~ left from 1 does nothing. i remember that last time after i installed i used console all the time for tgm and so but when i reinstalled game after computer was screwed, i cant open the console. is there a solution or alternate way to open it? — Unsigned comment by 220.127.116.11 (talk) at 20:05 on 20 December 2008 (EST)
- What country are you in? Or more importantly, what language is your keyboard? On certain language setups, the key to open the console is located elsewhere on the keyboard. If it's a US keyboard set to standard American English layout, I've got no clue why it doesn't work. I'm pretty sure the keyboards for most English-speaking countries are not that much different, but some other language versions have it in a different place. --TheRealLurlock Talk 20:05, 20 December 2008 (EST)
in english(US) it does ` and in estonian ˇ, in both langues i must use shift to make tilde and in game it doesn't work. ive tried spanish, uk english and zulu and other languages but still nothing...
I suggest changing your console opening key via MGE. On my laptop, it just would not recognise the necessary drivers. Its simpler to change teh console to a key your computer recognises. 18.104.22.168 20:27, 26 December 2008 (EST)
- What is MGE? — Unsigned comment by 22.214.171.124 (talk) on 31 December 2008
Got it working after some messing, how do i change it now? nvm already got it ty
I've got a similar problem only my console hasn't worked at all, not for any game that I have on my labtop. It works just fine in say, MS Works or similar programs but Morrowind refuses to read it at all. I've been scouring the web trying to find somefix that will allow me to use the console, but most of them say to go to the .ini file and enable the console there. I went to said file only to find nothing even remotely meantioning console. Could someone help me with this? Zinnister 13:30, 28 June 2009 (UTC)Zinn.
- Have you tried aforementioned solution with MGE? On Oblivion:Console there is a problem listed with infrared receivers on laptops. Could that be causing the problem? --Timenn < talk > 08:27, 29 June 2009 (UTC)
I can't seem to download MGE, and there isn't anything wrong with the receivers inso far as I can tell. I'm using the keyboard on the labtop, with the latest drivers for it (so vista says....). — Unsigned comment by Zinnister (talk • contribs) on 29 June 2009
- How come you can't install MGE? The receivers shouldn't be malfunctioning themselves, it's just they have been reported to conflict with the console in Oblivion. Since Morrowind is partly similar, I suggested it. --Timenn < talk > 19:18, 29 June 2009 (UTC)
Dunno why I can't install MGE I get a bunch of different errors from it. I can download it just fine, but when I try to install it it just throws a bunch of errors at me and then closes it. Thank you for suggesting the receivers though, it was something that hadn't crossed my mind yet. Zinnister 18:05, 30 June 2009 (UTC)Zinn
- Make sure you have the Microsoft .NET Framework installed, as it is required by MGE. Otherwise I wouldn't know. --Timenn-<talk> 11:01, 1 July 2009 (UTC)
No thats not the problem with it.....I'll try the MGE again and see what happens. Zinnister 00:35, 2 July 2009 (UTC)
Ok got it installed and is working.......kinda, everytime I try to remap the console it gives me an error that reads Error creating direct input device. Lemme revise that, it won't let me remap any keys and now my keyboard has gone wonky. where the left bracket([) is on my labtop amounts to @ in the console....I can't get any weapons because my " key reads as a (:)......If this gets anymore complicated I'mma just say forget about this, and remove mge and just not cheat on Morrowind. Zinnister 06:46, 2 July 2009 (UTC)
- It sounds like directx thinks your keyboard is japanese. Open Keyboards in control panel and see if anything is called 109. If it is, uninstall it if you are brave enough to fix it if something goes wrong. — Unsigned comment by 126.96.36.199 (talk) at 22:30 on 8 September 2009
Is there any way to get MGE on the normal version or morrowind? When I try and open MGE it tells me I need the bloodmoon expansion. I need the console to add my grand soul gems that the guards ALWAYS take whenever I talk to them even though they're not stolen. I've done everything from changing keyboard drivers to reinstalling the game and nothing works (no i dont have any infra red devices) — Unsigned comment by 188.8.131.52 (talk) at 13:10 on 4 November 2009
- I don't think there's a way, sorry. You can recover confiscated items at the nearest evidence chest, if you're stealthy enough. These are found in most imperial forts. Narfblat 21:04, 4 November 2009 (UTC)
I was having problems opening the console as well, MGE was not fixing it, the patches didn't, however the uninstalling keyboard driver 109 DID work, just wanted throw in my own experience.
Has anyone encountered problems with this command? It seems that sometimes certain NPCs won't "reset" to their original location- neither when they fell into the Balmora canal nor when they fell through the floor of the world. Also, it doesn't seem to work with NPCs thatwere added by a mod. Is there a way to "reset" either "stubborn" NPCs or NPCs from mods (without the work-around of commanding them)? -Meisterdieb 11:46, 28 December 2008 (EST)
use console code of placeatpc but you have to find the name as it is listed via CSE such as Gentleman Jim Stacey is simply known as Stacey in there and that is what you use to place him there. This is how it is listed in the console code page:
PlaceAtPC, [ObjectID], [Count], [Distance], [Direction]
Places the given object into the world near the player. For example PlaceAtPC "sharn gra-muzgob",1,20,1 will place one NPC Sharn 20 units in front of the player. See the editor for more object IDs. It’s suggested that if you want to summon something/someone using this that you type 1,1,1 for the count/distance/direction. Example: placeatpc "sharn gra-muzgob" 1,1,1. Making those values 0,0,0 will place the object/person will put it exactly where you are standing. You can usually just step out of them, but in some instances you can get stuck. *LadyPegasus - There are no wrong choices in life, only different paths we choose to take. 14:36, 4 January 2009 (EST)
- PlaceAtPC places a new instance of the NPC, rather than moving the original. I don't think there's a "moveto" command in Morrowind, so you'd have to use the "setpos" command to set their X, Y, and Z co-ordinates separately. Oh, and the easy way to find an NPC's editor ID is to look at them, open the console, and then click on them. --Gaebrial 15:18, 5 January 2009 (EST)
This may be obvious, but I created a small mod which calls the reset actors command on player cell changes, make sure you only let it call the command during game mode, not menu mode(It's still loading the new area at this point, and can CTD the game.). (This fix keeps the actors that the command works on firmly in place for your entire session, but as noted above, does not work for all actors.) -Smoke
Dosn't work. I clicked on the person (in this case, an Ordinator) and typed "ressurect". Nothing. Tried with a capital R, and still no. What's the dealio? Lucky the Cat Guy. 00:13, 15 January 2009 (EST)
- Oh, I spelled it wrong...I'm smart. -_- Lucky the Cat Guy. 00:14, 15 January 2009 (EST)
There is a setpos command in Morrowind, asking for (X, Y, Z)
Test it out and possible add it to the console command page.
Is there a command to make a NPC stop attacking you? And if so what is it? Lucky the Cat Guy. 01:12, 19 January 2009 (EST)
- The command "stopcombat" executed on a NPC will stop them attacking you (or anybody else), but if they are naturally hostile, they will attack again after a short while. To stop that, you need to use "moddisposition player x", where x is a positive integer. This will raised their disposition towards you by x points, so you need to make sure x is high enough to stop them attacking. --Gaebrial 07:48, 19 January 2009 (EST)
- Well the person attacking me isn't normally hostile. My personality is over 100. I enchanted a skirt, and apparently didn't see that it was constant effect. So it launched a soul trap spell when I put it on, and he attacked me. (I'm talking about the leader of the Urshilaku in this case..the Hurkan or something). But i'll try "stopcombat" Thanks Lucky the Cat Guy. 12:06, 19 January 2009 (EST)
I tried using stopcombat, and they stopped.....for all of two seconds. I tried the moddisposition player x, setting a positive integer as x like you said, and it's not working. They both still go right back to attacking me, and they are people I need alive to continue the main quest line. I'm stuck. My last save point was hours ago (my mistake, I know) but I don't want to lose all the progress I've made because I ACCIDENTALLY attacked someone and now can't get the console commands to make them friendly again. Help!
I had extreme trouble getting several of the console commands to work correctly, until I found out I was missing commas. For example, AddItem (featured prominently at the top) needed a comma after the last quote mark and before the quantity, in order to work on my version (1.6.1820). — Unsigned comment by 184.108.40.206 (talk) on 24 March 2009
- Odd. That's the version I'm on and I've never had that problem. Is that with all commands and all objects or just some? –Rpeh•T•C•E• 07:01, 24 March 2009 (EDT)
Time of Day
Is there a command to change the time of day? Thanks. 220.127.116.11 00:06, 29 April 2009 (EDT)
Is there a way to change the name a sign or door displays just in console? Say I kill the useless Clagius Clanter in Balmora and take his shop, but don't want the signs to still read his name. I know changing the cell name wouldn't really be possible without the CS,and the doors at least would still have to send you to the correct cell and not one that wouldn't exsist. But other than that...
I thought there might be something that would just change the text that would appear when you hover over it.
Also, Is there a way to set the amount of weight a container can hold in the console? I seem to remember doing this alot back in the day, just don't rember how...
- Gleamscale 19:28, 1 July 2009 (UTC)
Set GameHour To [Value] Example: set gamehour to 5 would set the time of day to 5 O'clock. Note: The game uses a 24 hour clock.
Hello! i waz wondering if there was a console command that edits your height or soomethign along thos lines. --Akatsuki 10:07, 2 August 2009 (UTC)
- Yes, as long as you have Tribunal installed, you can use
player->SetScale valueto change your height. Be careful though - anything much above 1.5 for value will make movement trickier as you will bang your head on ceilings or trees. –rpeh•T•C•E• 12:39, 2 August 2009 (UTC)
open the console and click on anything or anyone and use setscale 1.1 or .8 or whatever. You can toggle to thrid person and do it to your character. --mwplayer--
Entering Control Console using a 64 Bit machine
I am having troubles entering the Control Console with my 64 Bit machine. Entering the "~" symbol doesn't work. Is there another way to enter the Control Consol? Thanks 18.104.22.168 16:44, 16 November 2009 (UTC)
- If you're using Vista, you'll probably need to use MGE. Look at the "opening console" discussion above. Narfblat 07:10, 19 November 2009 (UTC)
Is there any way to disable, or at least raise your encumberement level to the point of impossibilty? Without altering your strength I mean.
- You can use the console to remove items that you don't have. For example, Player->removeitem "daedric warhammer" 10000 will remove the equivalent mass of ten thousand daedric warhammers. This cannot be undone though.
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7888 multiplies what you can carry without adding strength so combat stays the same but you can carry more stuff. You choose how much you want to multiply by. --mwplayer--
Change Name of a Cell, Door, etc?
Hi, sorry if this is a very basic question - I've not had much experience with the console. I was wondering if it is possible to change the name on a door, cell, etc, for example my character just inherited the shack in Seyda Neen (I forget the previous owner's name) and I would like the door to read "[my character's name]'s house". Just a minor thing, wondering if it's possible to do without using the construction set. Thanks --Chiliflamingo 00:22, 18 January 2010 (UTC)
- No, I believe it's not possible to change the name of a door with using the console. If I recall correctly Morrowind uses the cell name of where the door leads to, and that cell name cannot be changed by using the console. --Timenn-<talk> 13:42, 19 January 2010 (UTC)
- That makes sense. Can't be bothered plunging into the construction set so I'll leave it for now. Thanks --Chiliflamingo 14:18, 21 January 2010 (UTC)
You can't change the name of an object or cell that has already been created the only way you can make it under your name is to actually make it in the TES
Quotation mark wtf?
How can you type the quotaion mark in morrowind console? It's needed for several codes and i cant type it for some reason(Shift+2=@ apparently). 22.214.171.124 15:22, 19 January 2010 (UTC)
- You're obviously using a non-US keyboard, like me. Try actually pressing @ instead. That's where the Merkins keep their " key. rpeh •T•C•E• 15:13, 19 January 2010 (UTC)
- It worked,had to press shift+Ä button(finnish keyboard) :D. 126.96.36.199 15:22, 19 January 2010 (UTC)
I am using a US standard keyboard and it is still not working. Any help please? Also, I am using a laptop, an HP pavilion dv6 series, could that maybe be it? I tried inserting a USB keyboard but it keeps giving me ":" instead of ". Any advice maybe? I tried every button on my keyboard, is there maybe a way to do it with the numpad? I also tried to remap the controls with MGE 188.8.131.52 but when i hit the button on the remapper it says "error creating direct input device, if you can help me with that then i can remap this control to work properly. — Unsigned comment by 184.108.40.206 (talk)
- This page might be of some help. --Wizy (Talk/Contribs) 04:51, 22 December 2010 (UTC)
- Nope, I still can't get the " key (and several others) to work. I also get the "error creating direct input device" problem as well. If anyone figures this out please post how they did it.
Set Command Not Working
I'm typing player -> SetSpeed  (or strength or restoration or blunt weapon) and the console is saying you need to enter a value on line 1, what's wrong with what I'm doing ? Note: the commands tcl, coc, tai, ra, resurrect, and unlock work just fine.--TheAlbinoOrc 18:07, 26 January 2010 (UTC)
- Have you tried to set the value without the brackets? I think that the brackets are just intended to indicate that you must insert a value, but you don't actually have to type them in the code. --S'drassa •T2M 18:11, 26 January 2010 (UTC)
- Yeah, it was the brackets, Thanks Sdrassa.--TheAlbinoOrc 18:18, 26 January 2010 (UTC)
Items not being obtained.
Whenever i try to use the console command to obtain a regular peice of armor, or anything regular for that matter, it doesn't work. Same applies to some unique clothing such as Helset's Ring and Robes. An explanation would be appreciated.— Unsigned comment by 220.127.116.11 (talk) on 27 January 2010
- Are you sure your typing it right ? It's one of the ones that gets kinda finicky about the ids, for example entering player -> AddItem "bm wolf greaves" 1 won't work but player -> AddItem "BM wolf greaves" 1 works just fine, so make sure there aren't any small bugs in your capitalization or anything, if it turns out that that's not the problem though I'm not sure what you can do, besides talk to someone else about it.--TheAlbinoOrc 12:39, 27 January 2010 (UTC)
Does somebody now the console command to raise your rank in a a faction.Sayonara 11:55, 1 March 2010 (UTC)
- pcraiserank "faction ID" This can be found in the complete lis, which is linked to from the short list at morrowind:console. Narfblat 08:15, 4 March 2010 (UTC)
Time of Day (again)
Restarting an old discussion here because there is a command to change the time of day, it's set gamehour to (insert value here).--TheAlbinoOrc 19:18, 2 March 2010 (UTC)
I've noticed that you can't cast spells unless you save and reload but never seen it reset the spellbook I was using this command repeatedly was this what Narfblat meant ?--TheAlbinoOrc 21:06, 6 March 2010 (UTC)
Is it possible to open the console on the Xbox version? I tried getting a USB to Xbox controller adapter (Xbox controllers are actually USB devices, with different connectors), and plugging in a USB keyboard, but it doesn't do anything. 18.104.22.168 04:26, 12 June 2010 (UTC)
Can't open the console
I recently downloaded morrowind from steam, and i can't seem to open the console! I've tried hitting ~, but nothing happens. Any suggestions? (i play on a desktop computer w/ windows 7 if that helps) MrSensiBob 15:15, 2 July 2010 (UTC)
- Nope, I'm using a US keyboard.....
- Can't open console either, I'm using a UK keyboard. Tried ` and ~ and shift+whatever anyone help? is there maybe a patch I can use? Really bummed I can't use it.
- I'm having a similar problem except the console is always opening when i press spacebar and when i press "`" anyway to disable the spacebar opening of console?
Cant make the > needed for typing cheats
Hi guys I was wondering if anybody knows how u can make the ">" in morrowind cuz my pc cant do it. also first it couldent open the console either but i fixd that problem with the MGE but now i cant type the ">" needed for typing the command "player->". its really getting on my nerves, but thanks 4 ur help anyway 22.214.171.124 17:26, 3 August 2010 (UTC)
- If you can't get your > key to work then go to third-person and click your character.--TheAlbinoOrcany_questions? 17:31, 3 August 2010 (UTC)
- Thank you so much dude. it did the trick. now i can finaly play. thanks man ! :)
First person scaling to height
Obviously SetScale makes people taller/shorter, but first person is unchanged. Is there a console command for it? 126.96.36.199 11:45, 5 August 2010 (UTC)
Viewing Spell Effects ("Buffs/Debuffs") of NPCs/Enemies
Title describes it. How can i see what effects there are on a NPC? I dont know how to do that, but i think it might work via the console, even something like taking control of the NPC would be ok. I wanna do this because i want to find out how weakness to magicka works when its casted multiple times on the same enemy. 188.8.131.52 11:37, 23 October 2010 (UTC)
I have Japanese keyboard and cant open console on ~ key, as you can see it works when im writing out of the game but in the game doesnt register that key at all :( what should i do? — Unsigned comment by 184.108.40.206 (talk) on 26 November 2010
- Use whatever key is at the left of the numbers row. For me (UK keyboard) it's the `¬¦ key. The Oblivion:Console article has a small list of other keys that people have discovered open the console. rpeh •T•C•E• 09:57, 27 November 2010 (UTC)
- It should be the key with / between four kanji. --Wizy 10:20, 27 November 2010 (UTC)
Removing Partial Level Increase
What is the command for removing the points acquried when working towards the next levelup? I have currently 2 of 10 points for level up and I'd like to know how to remove them. I'm trying to make a mini-mod that punishes the player by removing those increments?
- I'm not 100% certain, but I don't think there's any such command. The leveling is part of the game internals and not something the console can affect. rpeh •T•C•E• 08:11, 13 December 2010 (UTC)
Console commands not working!
Hello, I've been trying to get the console commands to work, I've used almost all variations I can think of, The player->Additem is giving me alot of trouble, I would like some help figuring this out.
- Exactly what commands are you using, and what error messages are you getting? Note this is not a forum, so it not the place for a lot of discussion. --Brf 14:31, 22 December 2010 (UTC)
- So 1 iron fork would be player->Additem, "iron fork" 1 ??
- What about the ones with parentheses, like (ebony_bow_auriel) ?
Set Owner of an Item
Is there a way in the Morrowind Console to set the ownership of an item? I've got an annoying problem where I have legitimately bought some items from a vendor and I'm trying to sell them back, but their are marked as owned by that vendor, so she thinks I have stolen from her!! Dragonfly 03:24, 5 February 2011 (UTC)Dragonfly
- Yep. Pull up the console, click the item, type "Setowner". At least, that is if I remember right...--Ghurhak gro-Demril or TAOYes? 12:38, 5 February 2011 (UTC)
- Actually, "setowner" is from Oblivion console commands. Morrowind doesn't have any console commands to change ownership or remove the "stolen" flag from items. However, you can remove the "stolen" flag with Enchanted Editor(Sorry, I don't have a link). The "stolen" flag applies by item ID, so once you "steal" something, all of that item are considered stolen from that owner. Keep in mind that using someone else's container to store stuff will mark it as stolen when you remove it. Narfblat 03:55, 6 February 2011 (UTC)
Is it possible to alter the timescale with the console? --Neekerisanni123 19:18, 18 April 2011 (UTC)
- I don't believe so. I certainly don't know the command if there is one. rpeh •T•C•E• 06:04, 19 April 2011 (UTC)
- Sure is! The default timescale is 30; you just punch in set timescale to 10 or whatever number you want it to be instead. Fast travel doesn't mesh with the new timescale, though. --Kanaza 09:05, 19 April 2011 (UTC)
I figured this would be a nice thing to have a caution about in the entry for TGM.
There's a bug where using TGM sets your cast chance for spells at 0 permanently. If you google "spell cast chance 0 morrowind" or something along those lines, you should come up with a handful of forum threads with people having this issue. As far as I know (I've just experienced the bug myself), there's no simple way to fix it, and I think it only affects spell cast chance (my skills seem to be at their same values, so I think anything that calls upon them should be fine. Also, I tried adding a spell I did not previously have via the console, and its cast chance is also 0 (seems a bit odd). However, my Beggar's Nose spell (from being born under The Tower) still has a 100% cast chance. That's about all I know about the bug. I'm not sure if tgm always triggers this, but the one thing in common between all of the instances I saw in my cursory searching seemed to be that they had all used tgm before they noticed it. 220.127.116.11 17:48, 15 June 2011 (UTC)
Yes, it shows that most spells or every spell has a 0% chance of success, but when you cast, you should actually have a 100% chance to successfully cast. At least that's how it works for me. /Arku - 23 Oct. 2011/
Maximum AddItem Value?
I can't seem to add more than a certain amount of gold using the console. Is this a problem on my end, or is there a definite limit to how much of one item you can add with each command? — Unsigned comment by 18.104.22.168 (talk)
- How much are you trying to add? An unsigned integer can only hold 65535. Brf 17:54, 4 November 2011 (UTC)
- I tried to add 100,000 gold for a mod I downloaded, because I was too lazy to trek all the way back to my stronghold to get the money. I'm sort of new with the console, is there a way around that limit?
Is it possible to fortify the attack attribute via the console? I just reinstalled Morrowind, and I forgot how atrocious the combat system is. I'm don't want to mod the game off the bat, I ask this question.
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