Morrowind talk:Disposition
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[edit] No, I meant it as a compliment!
From the article: "A failed Admire may be just as effective as a successful Taunt at getting someone to attack." The implication I get from this is that a failed Admire will raise the NPC's Fight value, just like a successful Taunt will. I haven't done any specific testing on this, but this has not generally been my experience. I believe that the only effect on Fight from Admire will be the normal one from a low Disposition, whereas I think with Taunt you get the modifier for Disposition plus an extra "bonus penalty" from the successful Taunt. Thus with a typical mild-mannered (i.e., base Fight of 30) citizen, you can Admire badly as long as you like, and they will not attack unless there are other extenuating circumstances like crime. If I'm right, I'll reword that section to be more precise. Can anyone corroborate or disprove this belief? --TheNicestGuy 14:14, 14 January 2008 (EST)
- Ths is also how I think it works, but I don't know for sure. You may find some hints on the CS help. --DrPhoton 03:51, 15 January 2008 (EST)
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- Looking through possible dialogue replies in the CS, there appears to be a chance of attack on a failed admire, as well as a failed bribe. Going by personal experience it's nowhere near the same level as taunting, though, like the article suggests. Eerojv 19:33, 21 August 2008 (EDT)
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- Scratch the above, I'm an idiot. ;/ It's hardly relevant, although mildly interesting that NPCs will not stop a conversation and attack when being intimidated.
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- I did actually get around to testing this thing, too: The only options that have any effect on an NPC's ratings are Taunt and Intimidate. Taunt increases Fight and decreases Flee, while Intimidate decreases Fight and Increases Flee. I removed the false information outright, though some sort of reminder that hostily inclined NPCs will attack when their disposition gets too low might be in place. Eerojv 23:18, 21 August 2008 (EDT)
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[edit] Bribing
Under "Raising Disposition/Bribery" it says that some people are more responsive to bribes than others. Where is the base for that? I haven't found anything like it in the editor (if there is - kindly direct me to where). -85.176.255.40 09:04, 28 July 2008 (EDT)
- Some NPCs are harder to persuade than others (I'd assume it's based on their speechcraft skill), this also applies to trying to bribe them. I'm doubtful that the actual wealth of an NPC matters though, nobles and other "rich" classes are generally well spoken and thus harder to persuade by any means. Eerojv 19:33, 21 August 2008 (EDT)
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- I agree. I've been unable to establish any link between a person's wealth (class) and their response to bribery. Even at high personality and speechcraft levels I got "fail" responses. I can't be 100% certain as there are too many variables, but I've removed the comment from the article for now. –Rpeh•T•C•E• 14:48, 16 September 2008 (EDT)
[edit] Wearing Helmets
I have tried several helmets but don't see any difference in a NPC's disposition whether I'm wearing it or not. -92.229.218.187 13:14, 21 August 2008 (EDT)

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