Morrowind talk:Houses

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[edit] Anywhere?

Couldn't you technically live anywhere? I mean, this article can be helpful, but really you could go into any house, taunt the owner and kill them or even just keep your things there while they are alive. Really it should also include Ancestral Tombs and Smuggler Caves. This seems either very incomplete or unnecessary. --Archer7 17:35, 26 November 2011 (UTC)

Well, this is probably just a list of more convenient or popular ones. It is not meant to be all-inclusive. Also, I would not want to use a cave or tomb where monsters might respawn. --Brf 15:25, 27 November 2011 (UTC)
True. Although smugglers caves would be relatively safe from monsters and such. Perhaps we should add a list of large smugglers caves that are conveniently close to cities with lots of storage...? --Archer7 16:46, 27 November 2011 (UTC)
While I agree that a completely exhaustive list of all possible dwelling places would be inconvenient and of not much help, I am also bothered by the fact that the houses/dwellings included here (and in the sub-pages) are based on completely subjective qualities such as convenience, popularity, desirability, legibility (sic, I'll assume this means legality), cozy-ness, storage capacity, display space and/or storage safety. In the spirit of guidelines for NPC relevance and taking submission guideline suggestion(s) into consideration, I would like to propose the following criteria for a noteworthy home:
  1. Contains at least one sleeping furniture that is not within line of sight of any entity in its default position
    • Sleeping furniture denotes a bed, hammock or any other construct that may be used for resting in-game
      • This disqualifies bed-like or bed-shaped structures such as those found in Dwemer Ruins
    • Entity means either an occupant, a respawning creature/NPC or a roaming creature/NPC
      • In the case of NPCs, it is alright if they do not protest the use of the aforementioned sleeping furniture (eg. Blade Trainers)
    • Default position means the assigned position/wander range of the aforementioned entity
      • The area is considered ineligible if it is necessary to move/remove the entity by combat, spells (eg. Command, Demoralize, Frenzy) or console commands ( SetPos, Position/PositionCell)
      • If a quest, however, removes, or necessitates the removal of, the occupant, the area is considered eligible; see Rule #3
  2. Contains at least one form of storage that is not within line of sight of any entity in its default position
    • Storage includes but is not limited to barrels, baskets, chests, cloth sacks, crates, desks, drawers, permanent corpses, sacks and urns.
  3. The first two conditions are achieved only by the following means:
  4. Is an interior cell with at least one portal leading outside
    • Portal refers to any door, hatch door, ladder or trap door that triggers cell transition
    • Outside refers to either an exterior cell or a canton level (for Vivec and Molag Mar dwellings)
      • This disqualifies open boats, prisons and/or dungeons
  5. Is in close proximity to at least one trader service
    • Close proximity encompasses all areas that an NPC can reach within two non-teleporting/intervention interior-exterior/exterior-interior transitions
      • Exterior-exterior cell transitions do not count, however, they must be within reasonable limits (I know this is a subjective condition but, without this, Arrille's Tradehouse in Seyda Neen will be considered in "close proximity" to the Dunmer stronghold of Marandus in Molag Amur)
Thus, all other dwelling places that do not meet these criteria will no longer be included.
And now, lemme rationalize why some guidelines were not included:
  • Transport service is not a necessity. After all, a player may comfortably live in Pelagiad as it has its own share of services, even more than that "damp little squat", Seyda Neen
  • As it seems to still be a debatable issue, "container safety" is ignored
  • Also ignored is the presence of display areas as not all players engage in "dollhouse play" (or museum-play, if that seems offensive)
  • There is no mention that the house must be completely devoid of occupants. Indeed, Balmora visitors may safely take residence in Ralen Hlaalo's Manor as it has a bed and storage spaces well out of sight of its sole occupant, Uryne Nirith. Likewise, they may even choose to retain the services of the Balmora Council Club publican, Banor Seran after slaughtering his Camonna Tong companions.
  • There is also no mention of the trader's hostility. This one, though, I'd like to get your feedback on.
  • There is even no mention that the dwelling place should be a house. I have just started playing Morrowind last year so I'm not sure if there are any smugglers' caves or Dunmer strongholds that meet the above conditions.
Now I'm, personally, not sure whether this page needs to exist at all, nonetheless, I'm pretty sure the proposed criteria could very well apply to the sub-pages as well. What do you guys think? I know the proposals really lengthy and TLDR but I tried to make it as unambiguous as possible and I'd really appreciate feedback :) Salamangkero 12:32, 12 January 2012 (UTC)

[edit] Article does not mention stolen tags

Another problem with this article is that it does not mention the stolen tags you will get on your items if you store them in containers that are owned by another person (even if that person is already dead). For instance, if you store your items in the containers in Foryn Gilnith's shack in Seyda Neen, they will be marked stolen when you take them out. This could come as a shock to someone if they happened to be arrested by the guards while carrying a bunch of stuff they had stored there. — Unsigned comment by Acerac (talkcontribs) at 19:45 on 14 November 2012

[edit] Voiced Support

I happened to find this article really useful, not entirely as much information as I would have liked sometimes; I also wanted to know if I could sleep in a shipwreck but it isn't mentioned... All well, time to go swimming. — Unsigned comment by 98.255.36.16 (talk) at 08:50 on 29 December 2012

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