Morrowind talk:Skills
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Should this skills page be reformatted to look more like Oblivion's? That way they'd be able to have their own page and more information. Just a thought. --WerdnanoslenTalk 21:32, 15 October 2006 (EDT)
- If you want to do it, I say go for it. I've often wanted to be able to link to an individual skill for Morrowind rather than the whole page, usually when referring to it in Tamriel:Dictionary. --Actreal 21:40, 15 October 2006 (EDT)
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- Actually, you can already link to any of the skills in the following way [[Morrowind:Skills#Acrobatics|Acrobatics]] to give Acrobatics. --DrPhoton 09:07, 16 October 2006 (EDT)
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- Just a note: This will not work anymore. I've changed all instances of this formatting. From now on, all links to skills should just go directly to the skill's individual page. --TheRealLurlock Talk 13:18, 26 January 2007 (EST)
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- Well, it does now. One question, though - The "ID" column, does anybody know how those IDs are used? I know they aren't used in scripts or console commands. When I deleted the old chart, I added them to the new one, just in case they were important. But I have a feeling they might be something that's completely internal to the game, and something that neither players nor modders would ever need to know. If that's the case, would anybody object to me just removing them altogether? They just look a little ugly, and I'm not sure that anyone other than Bethesda would ever need to know that information. --TheRealLurlock Talk 10:02, 26 January 2007 (EST)
- I just assumed they were all for placing items in the game via the construction kit. I don't have the construction kit for any of the games since I have the Xbox versions.--WerdnanoslenTalk 17:29, 26 January 2007 (EST)
- Yes, normally that's what IDs are for. (Both scripts and console within the game.) But this is about Skills. I have no idea why you'd need ID numbers for skills. I've done a fair amount of Morrowind scripting, and never once found the need for that information. Possibly somebody knows something I don't, but I think it's most likely that information is not needed. --TheRealLurlock Talk 18:45, 26 January 2007 (EST)
- DUc0N was the first editor of the page, so he may know about the IDs. Then again, he may have just been the one who moved it from the old pages. If so then maybe DaveH would know. --WerdnanoslenTalk 18:52, 26 January 2007 (EST)
- Considering he hasn't posted in almost 2 years, I doubt I'm likely to get an answer from him. And DaveH is pretty reclusive in my experience. Maybe I'll ask on the TES Forums. They often know obscure stuff like this. --TheRealLurlock Talk 00:02, 27 January 2007 (EST)
- I just assumed they were all for placing items in the game via the construction kit. I don't have the construction kit for any of the games since I have the Xbox versions.--WerdnanoslenTalk 17:29, 26 January 2007 (EST)
[edit] Minor vs. Major
What's the difference? They seem to influence level-ups the same and having a major skill doesn't seem to give any more bonuses to it than a minor skill. Jedibob5 13:33, 8 July 2008 (EDT)
- With a Major, you start with 30. With a Minor it is 15. I was thinking it might be cheaper to train a major than a minor too, and takes less practice to improve. --Brf 14:00, 8 July 2008 (EDT)
[edit] Governing attribute
Is it true that you can't train skills higher than its governing attribute? Maybe I'm just blind, but I couldn't find a mention of this anywhere (it's mentioned on the talk page of Levels but not in the article itself). -85.176.255.40 09:16, 28 July 2008 (EDT)

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