Morrowind talk:Slavery

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[edit] Balance

You are reffering to slaves as poor soul which is not really correct. You would be sustained by westerns and Twin Lamps but the Dumner (which opinion are more important since they live in Morrowind) do not pity them and think everything is fine with slaves. So please lets remain democratic and share the opinion of the most! — Unsigned comment by 89.47.146.146 (talk) on 8 September 2008

I'm afraid in this case - for the first time - I'm going to say "screw article balance". If you want to write something defending slavery, go for it. But I'm quite happy with our articles describing escaped slaves as "poor souls". You might be right that it's a majority opinion in Vvardenfell that slavery is fine, but even by the time of Oblivion that has changed. I'm afraid whether or not we like it, some prejudice is going to come through. If anybody were to write an article attacking Redguards on the basis of skin color, I'd have the same reaction to your comments about slavery. –RpehTCE 15:56, 8 September 2008 (EDT)
I may seem pretentious to attempt to mediate this, as old as it is, but I'd prefer to see both parties satisfied. The majority of slaves in Morrowind are mistreated, overworked and given to poor living conditions, although some (primarily Telvanni and Hlaalu, as Indoril, Dres and Redoran simply cannot AFFORD to treat their slaves well, and Hlaalu is largely opposed to the practice anyways) are treated well enough to become loyal to their masters. Thus, the general view on the practice of slavery - even whether or not the slaves deserve their plight - is irrelevant. The fact is, they're poor souls (by and large). 207.228.62.86 10:13, 28 November 2010 (UTC)
Actually, it's not that most Dunmers don't care about slaves. It's just that they think it's their ancient rights to have slaves. If you talk to some of the NPCs about slaves, some of them who support slavery don't own slaves or even know anyone who does.
OngoingwhyTalk 06:33, 19 September 2011 (UTC)

[edit] Curiosity

Just to know; can the player (the Nerevarine) buy slaves? Perhaps use them to carry loot over great distances?--LordDagonT|C 11:43, 3 November 2008 (EST)

You can indeed buy slaves and they will follow you around, but the only thing you can really do is free them. –RpehTCE 12:21, 3 November 2008 (EST)
Can't you pickpocket them to give them weapons and stash loot on them? Lukish_ Tlk Cnt 02:00, 4 November 2008 (EST)
If they follow you around everywhere, I don't think it'd be too safe to have a walking pile of loot with you in a combat area. Pink Bob88 14:43, 26 December 2008 (EST)
You can't pickpocket anything onto them so they're only useful for the Twin Lamps quests. –RpehTCE 04:26, 31 December 2008 (EST)

[edit] Notes?

  • What do they mean by using command humanoid on a slave to bring it to a place with a key? How is that possible? If a slave's key doesn't exist, how is changing their location going to help? Jedibob5 01:04, 27 August 2009 (UTC)
This is just speculation on my part, but I'd guess that the keys are scripted to work for any slave bracers within their cave.--Ratwar 06:24, 27 August 2009 (UTC)
They are. The dialogue option "go free" checks that, for instance, you're in "Kudanat" and have "key_kudanatslaves_01" and that's all. It doesn't check that a slave was originally from Kudanat before freeing them. I usually use this trick to free the slaves from Arvel Plantation by commanding them into Dren Plantation. –rpehTCE 07:25, 27 August 2009 (UTC)

[edit] A lore-esque question

When freeing slaves, player is asked to unlock their bracers for them, and it seems like they cannot unlock them themselves: for example, in a quest for Terana to stop slave rebellion in Abebaal mines the leader asks player to unlock his bracers and then give him the key. Does it mean that a person wearing slave bracers cannot unlock them himself because of some weird enchantment, for I cannot find any physical reason (keyholes facing the other side is the only realistic explanation) for not being able to unlock own cuffs? 188.112.158.201 12:59, 23 December 2009 (UTC)

Keyholes on the other side wouldn't stop them, either. You can easily twist your wrist to access all sides of it with the other hand. It's probably an overlooked aspect of game mechanics - they must be activated to remove them, and have you tried activating yourself? It's quite a task. Much like trying to clap with one hand. Or licking your own tongue. On the other hand, you can put the bracers on yourself and remove them fine - whatever script applies to the slaves does not apply to you. Once again, probably just a limitation of the scripts that it was easier to work around than fix. 207.228.62.86 10:22, 28 November 2010 (UTC)
My guess is that a spell is cast every so often(or a potion) on the slaves, so that they cannot remove it themselves. Another possibility is that there is an enchantment on the bracers that prevents the wearer from removing it themselves. The fact that you can remove bracers you equip yourself seems to point to the former explanation. Or this could be an engine limitation as stated above.
OngoingwhyTalk 03:15, 18 September 2011 (UTC)
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