Oblivion:A Shadow over Hackdirt
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[edit] Quick Walkthrough
- Talk to Dar-Ma in Chorrol.
- A few days later, visit her mother, Seed-Neeus, to learn that she has not returned from a trip to Hackdirt.
- Explore Hackdirt to discover the town's hidden secret.
- Rescue Dar-Ma and make sure she returns safely to Chorrol.
[edit] Detailed Walkthrough
[edit] Chorrol
To initiate this quest you must first meet Dar-Ma, a young Argonian woman who lives in Chorrol; the following events will not be set in motion until you've chatted with her. Luckily, meeting her is very easy: she is likely to run up to you in the street and introduce herself. You can also try looking for her at the store run by her mother Seed-Neeus; Northern Goods and Trade.
About five days later you will start to hear rumors that Dar-Ma has gone missing; two new topics, "Dar-Ma" and "Missing Daughter" will pop up in conversation. Following up on these topics will point you towards Seed-Neeus, who can be found at Northern Goods and Trade. Seed-Neeus explains that Dar-Ma never returned from a delivery she was making to Hackdirt. She suggests talking to Etira Moslin in Hackdirt, or looking for Dar-Ma's horse, Blossom, because Dar-Ma would never part with her horse. A map marker will be added for Hackdirt. It is to the south of Chorrol.
Alternatively, you can skip the Chorrol rumor mill and just show up in Hackdirt without actually being given the quest. Getting a room at the inn and napping for a few hours will quickly put you in the middle of the action.
[edit] Your Warm Welcome in Hackdirt
Hackdirt is a singularly unpleasant place. The town itself is surrounded by burnt-out ruins. Everyone you meet makes it clear that they wish you weren't there. Start asking about Dar-Ma, and almost everyone will tell you they know nothing.
If you explore a bit on your own, you'll find proof that the townspeople are lying to you. In one of the burnt-out shells behind (west of the building) Moslin's Dry Goods, you will find the horse, Blossom; confront Etira Moslin about Blossom and she will claim that she owns Blossom. (Even if you don't particularly care about the horse, it's worth your time to find Blossom now so you can locate her quickly when needed later in the quest.) More evidence of Dar-Ma's presence can be found in the inn. The ransacked room upstairs is evidently the room where Dar-Ma had been staying: her diary is still there. Read it to learn more about what happened. The Moslins will again lie to you if confronted with the diary: Vlanhonder Moslin will say she left without her diary.
Only one local makes any attempt to be helpful: Jiv Hiriel will tell you that Dar-Ma is in danger and to meet him in his house after dark. Find his house (southeast of the other houses), and meet Jiv there in the evening to learn that Dar-Ma is being held in the caverns under the town, and that she is due to be sacrificed. He gives you a key that opens any of the trapdoors in the town that lead into the caverns. He suggests that the trapdoor in Moslin's Inn is the best entrance to the caverns, since it is closest to where Dar-Ma is being held. He further suggests that rescuing her in the middle of the night will be easiest, since all the villagers will be at the Gathering.
There are many possible entrances to the caverns. And you don't need to obtain a key; lockpicking will get you in, too. Every house in town contains a trapdoor, including Jiv's. Moslin's Inn is the only unlocked building. There are also two trapdoors outside in the burnt-out ruins: one to the north of town, and one to the south. If you feel like fully exploring the caverns, any entrance will work. If you just want to rescue Dar-Ma, Moslin's Inn is one good entrance, as is the outside trapdoor near the Inn. Both of these will allow you to avoid the townspeople.
[edit] The Brethren
As you search for Dar-Ma you will come across many references to the Brethren. Technically, you don't need to figure out the story behind the Brethren to complete this quest, but it helps you to figure out what is really going on in Hackdirt.
Evidently, some thirty years earlier, the Legion had to be called in to Hackdirt, and they burned the town to the ground.
Although 'Brethren' will show up as a conversation entry, the locals will be just as unhelpful on that topic as any other. After you confront her about Blossom, Etira becomes a bit chattier: she says that they will come to visit you soon. And indeed, they do: four half-naked lunatics with giant eyes will attack you. You should be able to find a Hackdirt Key on at least one of them. Another alternative to being "greeted" by the Brethren is to talk about the Brethren once and spend the night in the Moslin Inn. When you wake up, you are given a rude awaking and are immediately in peril when a Brother armed with a club tries to kill you.
Another clue you can collect in your early stages of exploring the town is in the chapel. It may look like a standard chapel, except for the Bible of the Deep Ones. It doesn't appear to have anything to do with the sanctioned nine deities, especially since most of it is written in Daedric lettering. (If you explore the chapel early, before the 'Brethren' topic appears in your conversations, you can freely take the Bible; later it is considered stealing.)
A full exploration of the caverns will lead to encounters with many more Brethren. The Brethren are very aware of your presence: even with good Sneak skill and Chameleon enchantments, they are likely to notice you; Invisibility (or 100% Chameleon) is necessary to Sneak past them safely.
[edit] Rescuing Dar-Ma
If you follow Jiv's advice and enter the caverns at Moslin's Inn, a left turn will lead you to Dar-Ma's cell. The key is conveniently located on the stool right next to the cell. Dar-Ma will follow you out the caverns, but then she insists that she can't leave without her horse, Blossom. The safest option is to escort her to where Blossom is located. It is also possible to ask Dar-Ma to wait, and go retrieve Blossom (which officially requires stealing Blossom in order to ride her); however, Dar-Ma apparently can get impatient and wander back to Chorrol on her own if left alone for too long. (As long as she survives the trip through the forest, you will still get your full reward).
All that is left is to return Dar-Ma to Chorrol. Even though she is on horseback and fleeing from danger, she travels very slowly, possibly because she is still dazed by her ordeal or because her horse was not properly fed and watered while she was captured. You need to be sure to stay right near her, because she can get attacked by wild creatures as you travel through the forest. If she dies at this point, you will have failed the quest. Also, during such an attacks it is possible for Dar-Ma to take off for Chorrol on foot, abandoning her beloved Blossom.
Once the two of you are safely back to Chorrol, visit Seed-Neeus. She will be very thankful (Disposition=100), and will grant you a free five-point skill boost in Mercantile.
If you return to Hackdirt after rescuing Dar-Ma your reception will be even more hostile than before: many of the townsfolk will attack you on sight, and more 'Brethren' will emerge to join in the fight. If you feel compelled to rid Tamriel of Deep Ones worshipers, you will find that you can kill off most townspeople without a bounty as long as they hit you first. The only townspeople who prefer to run rather than attack are the two Moslins and Jiv; killing them is considered murder. Note, however, that some of the townspeople may belong to various guilds and factions, so killing them may have consequences if you belong to any guilds.
[edit] Alternative method
It is possible, while the inhabitants are sleeping, to enter the caverns through the Moslin's Inn, free Dar-Ma, return her to her horse and fast travel back to Chorrol. It is not necessary to engage in dialogue with any of the NPCs nor explore the town for evidence; the quest journal will still update regardless of how you choose to execute it.
[edit] Notes
- The tales and details of the story are a tribute to HP Lovecraft's "A Shadow Over Innsmouth."
- An interesting fact: Moslin's Inn looks exactly like Arborwatch (except for the inside......) The floorplan is the same, though.
- If you enter the cave beneath Hackdirt before talking to Jiv, you will get a message you should search for Dar-Ma. You are then soon attacked by four brethren. When you exit the cave with Dar-Ma after this, you can just return to Chorrol with her, without her asking for her horse (this may not be true when not fast traveling.)
- If you tell Dar-Ma to wait inside Moslin's Inn before going out, you can clear the area and bring Blossom back to the entrance to Moslin's Inn, then bring her out and Fast Travel to Chorrol to complete the quest more easily.
- It is possible to fast-travel back to Chorrol with Dar-Ma and Blossom, thereby avoiding the hassle of escorting her back through the potentially dangerous forest.
- Natch Pinder's house contains a Nirnroot - you might as well grab it while you're in town.
- You will still get the five-point bonus to Mercantile even if your Mercantile skill is already above 70 (Seed-Neeus' normal training limit).
- If you have already gone to Hackdirt and killed all of the residents, you will not be able to finish this quest.
- If you are aiming for 100% completion you should wait to complete this quest until you have invested in both Moslin's Inn (Vlanhonder Moslin) and Moslin's Dry Goods (Etira Moslin). Otherwise, when you have completed this quest, the store owners will be hostile and will not let you talk with them.
- Sometimes if you fast travel when Natch Pinder is following you, he will end up at the place you went to. This can be a way to kill him. Make sure he is following you, then travel to any dangerous place. If you are at a high level, any NPC or creature should kill him.
- Some of the brethren have high quality rings, amulets, and/or necklaces. They also carry alchemical ingredients, mostly death-related (Ectoplasm, Nightshade, etc.).
- After completing the quest, Blossom remains outside the South gate to Chorrol unless you used Fast Travel, in which case she can be found in the corral of North Country Stables.
- The 'Deep Ones' are a possible reference to the Dwemer or the Deep Ones of H.P. Lovecraft.
[edit] Bugs
- Seed-Neeus will seem to not recognize Dar-Ma's rescue when she is spoken to at quest completion. This is because the player needs to pick the "Missing Daughter" dialog topic again, and it doesn't stand out by being highlighted in gold as it's already been chosen. Seed-Neeus will then ask "Have you found her? Is she safe?" and the new response "Yes, Dar-Ma is safe." can be chosen to complete the quest.
- There can be a bug in regards to stealing and trespassing. The red hand/icon will not show up on chests in the houses or the tunnels, however you will still be reported if someone sees you take anything, and if they find a guard, you will receive a bounty. This even includes Jiv, who will follow you around the tunnels after you have defeated everyone else. For some reason, both of the Moslins have a Responsibility of 100, meaning that if they see you take anything, you will get an immediate bounty, even if no guards are present.
- If Dar-Ma does die, there seems to be a dialogue glitch. If you speak to Rasheda (Fire and Steel, Chorrol) about it, she will tell you 'Dar-Ma's daughter went missing' instead of Seed-Neeus'.
[edit] Journal Entries
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


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