Oblivion:Absorb Health

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Image:O-absorb.gif Absorb Health
School Restoration
Type Offensive
Effect ID ABHE
Base Cost 16
Barter Factor 0
Availability
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Spells
Scrolls
Sigil Stones
Weapons

Absorb Health M points

Transfer M points of Health per second from the target to the spellcaster for D seconds. The total health transferred is MxD points. On the target, the effect is comparable to Damage Health; on the spellcaster the effect is comparable to Restore Health.

[edit] Notes

  • Only "On Touch" absorb spells are possible, even at the spellmaking altar.
  • The Absorb Health effect is more magicka-efficient than separate spells for damaging your opponent's health and restoring your own: the base cost of Absorb Health is 16, versus a total of 22 for the other two effects (10 for Restore Health plus 12 for Damage Health).
  • You can easily kill multiple enemies using this effect if you add an area of effect to it; you are healed for every single enemy affected within the spell's area.

[edit] See also

Sections:

Related effects:

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