Oblivion:Absorb Health
The UESPWiki – Your source for The Elder Scrolls since 1995
![]() |
Absorb Health |
|---|---|
| School | Restoration |
| Type | Offensive |
| Effect ID | ABHE |
| Base Cost | 16 |
| Barter Factor | 0 |
| Availability (Click on any item for details) |
|
| Spells Scrolls Sigil Stones Weapons |
|
Absorb Health M points
Transfer M points of Health per second from the target to the spellcaster for D seconds. The total health transferred is MxD points. On the target, the effect is comparable to Damage Health; on the spellcaster the effect is comparable to Restore Health.
[edit] Notes
- Only "On Touch" absorb spells are possible, even at the spellmaking altar.
- The Absorb Health effect is more magicka-efficient than separate spells for damaging your opponent's health and restoring your own: the base cost of Absorb Health is 16, versus a total of 22 for the other two effects (10 for Restore Health plus 12 for Damage Health).
- You can easily kill multiple enemies using this effect if you add an area of effect to it; you are healed for every single enemy affected within the spell's area.
[edit] See also
Sections:
- Drain vs Damage vs Absorb: A comparison of these similar effects.
- Restore vs Fortify vs Absorb: A comparison of these similar effects.
Related effects:


![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)