Oblivion:Agility
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Agility is the governing attribute for Marksman, Security, and Sneak. It affects:
- Your ability to hide and remain hidden in stealth mode.
- The difficulty of the lock picking minigame.
- Chance to avoid being 'staggered' by enemy attacks.
- Damage delivered by bows (see The Complete Damage Formula).
- Fatigue = Agility + Endurance + Strength + Willpower
[edit]
- The Races page provides a table summarizing the initial agility for each race and gender.
- An initial +10 agility bonus is possible by selecting Thief as birthsign.
- The following standard classes have agility as a class attribute (initial +5 bonus):
- Or any custom class can select agility as one of the custom class' two attributes.
[edit] Notes
- Increasing agility past 100 increases your fatigue and improves your ability to remain hidden while sneaking. It does not continue to increase the damage done by bows. Whether increasing agility past 100 improves lockpicking is unknown. [verification needed -- see talk page]
[edit] See Also
- Increasing Attributes: Tips on how to increase agility


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