Oblivion:Agility

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Agility

Agility is the governing attribute for Marksman, Security, and Sneak. It affects:

[edit]

Character Creation

  • The Races page provides a table summarizing the initial agility for each race and gender.
  • An initial +10 agility bonus is possible by selecting Thief as birthsign.
  • Or any custom class can select agility as one of the custom class' two attributes.

[edit] Notes

  • Increasing agility past 100 increases your fatigue and improves your ability to remain hidden while sneaking. It does not continue to increase the damage done by bows. Whether increasing agility past 100 improves lockpicking is unknown. [verification needed -- see talk page]

[edit] See Also

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