Oblivion:Alberic Litte
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| Alberic Litte (RefID: 000234DC) | |||
| Home City | Chorrol | ||
|---|---|---|---|
| Location | Mages Guild | ||
| Race | Breton | Gender | Male |
| Level | 20 | Class | Mage |
| RefID | 000234DC | BaseID | 000222B8 |
| Services | |||
| Available | 7am-11am, 1pm-6pm, 9pm-12am every day | ||
| Training | |||
| Merchant | |||
| Gold | 20 | Mercantile | Novice (7) |
| Spells | |||
| Other Information | |||
| Health | 105 | Magicka | 170 |
| Respons. | 80 | Aggress. | 5 |
| Faction(s) | Mages Guild (Associate |
||
Alberic Litte, a male Breton Mage, is generally found in the Chorrol Mages Guild, or sometimes walking around town, accompanied by his wife, Carmen. He offers advanced training in Conjuration and sells spells.
[edit] Spells
He sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
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| Defend | Apprentice | 43 | Shield 15% for 30sec on Self |
| Ease Burden | Apprentice | 35 | Feather 50pts for 240sec on Self |
| Open Easy Lock | Apprentice | 29 | Open Easy Lock on Target |
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| Bound Boots** | Novice | 24 | Bound Boots for 20sec on Self |
| Bound Dagger | Novice | 21 | Bound Dagger for 15sec on Self |
| Bound Gauntlets** | Novice | 16 | Bound Gauntlets for 20sec on Self |
| Bound Helmet | Novice | 24 | Bound Helmet for 20sec on Self |
| Turn Undead | Novice | 11 | Turn Undead up to level 3 for 30sec on Target |
| Bound Greaves** | Apprentice | 54 | Bound Greaves for 45sec on Self |
| Bound War Axe** | Apprentice | 58 | Bound Axe for 15sec on Self |
| Repulse Undead | Apprentice | 29 | Turn Undead up to level 7 for 30sec on Target |
| Summon Ghost | Apprentice | 55 | Summon Ghost for 25sec on Self |
| Summon Scamp | Apprentice | 60 | Summon Scamp for 20sec on Self |
| Summon Skeleton | Apprentice | 45 | Summon Skeleton for 40sec on Self |
| Summon Zombie | Apprentice | 50 | Summon Zombie for 30sec on Self |
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| Flash Bolt | Apprentice | 52 | Fire Damage 20pts on Target |
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| Command Creature* | Apprentice | 38 | Command Creature up to level 2 for 30sec on Target |
| Command Humanoid* | Apprentice | 48 | Command Humanoid up to level 2 for 30sec on Target |
| Commanding Touch* | Apprentice | 43 | Command Creature up to level 3 for 30sec on Touch |
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| Major Life Detection | Apprentice | 30 | Detect Life in 60ft for 20sec on Self |
| Remote Manipulation | Apprentice | 28 | Telekinesis 10pts for 20sec on Target |
| Soul Trap | Apprentice | 60 | Soul Trap for 20sec on Touch |
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| Heal Major Wounds | Apprentice | 61 | Restore Health 25pts on Self |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
** Indicates spells with effects which cannot be purchased anywhere else.
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Breton | Oblivion-Mage | Oblivion-Spell Merchants | Oblivion-Trainers | Oblivion-Merchants-Broke | Oblivion-Factions-Mages Guild | Oblivion-Factions-Mages Guild-Associate | Oblivion-Factions-Chorrol Citizen | Oblivion-Factions-Litte Family | Oblivion-Unique Spell Merchants | Oblivion-Unique Spell Effect Merchants

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