Oblivion:Allies for Bruma

The UESPWiki – Your source for The Elder Scrolls since 1995

Jump to: navigation, search

Contents

Image:OB-qico-AlliesforBruma.png
You are asked to bring in reinforcements for Bruma from the other towns. edit


Troops of all cities setting up camp in Bruma.
Troops of all cities setting up camp in Bruma.


[edit] Quick Walkthrough

This is an optional quest that can be done at any point after completing Bruma Gate and before starting Defense of Bruma. You can also partially complete it, i.e., get aid sent from some of the cities but not all of the cities.

  1. You are sent to request more troops for Captain Burd.
  2. He tells you to petition the other cities, the guilds, and the Elder Council to send temporary relief troops to Bruma.
  3. Go to each city, and ask the count of each to "aid Bruma."
  4. After each city have provided aid, that city's troops will set up camp in Bruma.

[edit] Detailed Walkthrough

[edit] More Troops

Jauffre tells you that the Daedra from Oblivion are innumerable while the Bruma town guard are not. He therefore asks you to go and petition the other cities in Cyrodiil, the guilds and the Elder Council to send temporary relief troops to help close any Oblivion gates that open around Bruma.

A quest arrow will point to each city including Kvatch and the Imperial City. If you visit the Imperial City first, Ocato will refuse to call in the legions as they are needed to maintain the peace in the other provinces. If you do not, this quest arrow will disappear once you seek aid in another city.

[edit] Cities

In Kvatch, you must first complete the quest The Battle for Castle Kvatch and then ask Savlian Matius for aid. If you previously did this quest, Savlian is still standing in the ruined Castle. Even though the city is still burning, Savlian will send one anonymous "Kvatch Soldier".

For the other six cities, visit each city in turn and ask the count or countess for "Aid for Bruma". They will refuse until you close the Oblivion gate threatening their city; these gates all opened after you completed the Dagon Shrine quest. Enter each of the six Oblivion gates in turn, take the sigil stones to close them, then ask the counts or countesses of those cities to relocate guardsmen to Bruma. They will be so glad that you closed the gates that they will give up a few soldiers and send them to Bruma. See the links below for details on what to expect at each gate:

  • The gate at Anvil gate (see map) always leads to Random Oblivion World 7.
    • Anvil sends two anonymous "Anvil Soldiers" (each one is a "MQ11AnvilSoldier01," FormID 00026EB4).
  • The gate at Bravil (see map) always leads to Random Oblivion World 1.
    • Bravil sends Viera Lerus. If Viera has died for any reason, then Bravil will not send any soldiers.
  • The gate at Cheydinhal (see map) is part of the The Wayward Knight quest.
  • The gate at Chorrol (see map) always leads to Random Oblivion World 2.
    • Chorrol sends two anonymous "Chorrol Soldiers" (each one is a "MQ11ChorrolSoldier01," FormID 000270F6).
  • In Leyawiin, the oblivion gate is outside the town's northeast gate. There may be two visible gates, one to the east-northeast near the road, and the other to the north-northeast, on a peninsula near the Coast Guard station. The gate you need to close is the first of these (see map). It always leads to Random Oblivion World 3.
    • Leyawiin sends one anonymous "Leyawiin Soldier" ("MQ11LeyawiinSoldier01," FormID 00026F20).
  • In Skingrad, there can be as many as three gates around the outskirts of the city. The one you want to close is to the east-southeast of town, next to a ruined shrine (see map). This gate always leads to Random Oblivion World 4.
    • Skingrad sends one anonymous "Skingrad Soldier" ("MQ11SkingradSoldier01," FormID 00026F25).

Each group of soldiers will set up a camp in Bruma just outside the castle once their count or countess sends them.

[edit] Fame

The Fame point earnings for this multi-stage quest is broken down as such: for each city, you will get +1 fame at the moment that you grab the Sigil Stone and close the Oblivion gate. You'll get another +1 fame at the moment that you report to the Count/ess and are promised a soldier.

  • In Bravil, if Viera Lerus is dead you do not get the count's +1 fame (you still get the +1 fame from closing the gate).
  • In Kvatch, you get +1 fame when you talk to Savlian Matius for this quest. This one does not involve closing an Oblivion Gate.
  • In Cheydinhal, you get +1 fame from the count for this quest. This is in addition to the +1/+2 fame (or +2 infamy for killing Farwil) that you get for completing The Wayward Knight quest. But just to be inconsistent, you do not get a fame point for closing this oblivion gate.

So not including Oblivion Gates and not double-counting fame for related quests, the maximum fame from this quest is +7; the Oblivion Gates you will close as part of the quest give you an additional +5 fame, maximum.

[edit] Notes

  • You can close the gates before speaking with each count, but if multiple gates have appeared outside the city then speaking with the count beforehand will give you a quest arrow leading to the correct gate for the quest.
  • You can do this quest in under an hour without killing a single daedra if you have even a simple Invisibility spell (like Deathly Visage from the Dark Brotherhood or Shadow Shape from Bravil Mages Guild) or alternatively, a 100% Chameleon Suit. But you will probably need some knowledge of the different oblivion worlds if you are to finish the quest this quick though.
  • Anvil, Cheydinhal, and Chorrol each provide two soldiers instead of one, so if you are only going to get allies from a few cities, it is recommended that you include these.
  • Although Jauffre suggests that you ask the guilds for help, there is no official way to get the guilds to send troops for this quest.
  • Any soldiers you decide not to recruit will be replaced in the battle by "Bruma Militia", who wear less effective armor and are less accomplished fighters.

[edit] Journal Entries

Stage Finishes Quest Journal Entry
Allies for Bruma (MQ11)
10 Jauffre is worried that the Bruma Guard will not be able to defend Bruma from a full-scale attack by the Mythic Dawn and their daedric allies. He suggested that I try to obtain support from the other cities of Cyrodiil. Perhaps I can persuade the Elder Council in the Imperial City or the guilds to help as well.
20 I spoke to the Countess of Anvil. She said she would be glad to send help, if only her own city wasn't threatened by an Oblivion Gate. I should close the gate outside Anvil and then talk to the Countess again.
21 I spoke to the Countess of Anvil. She promised to send some of her best soldiers to help defend Bruma.
22 I spoke to the Count of Skingrad. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Skingrad and then talk to the Count again.
23 I spoke to the Count of Skingrad. He promised to send some of his best soldiers to help defend Bruma.
24 I spoke to the Countess of Chorrol. She said she would be glad to send help, if only her own city wasn't threatened by an Oblivion Gate. I should close the gate outside Chorrol and then talk to the Countess again.
25 I spoke to the Countess of Chorrol. She promised to send some of her best soldiers to help defend Bruma.
26 I spoke to the Count of Bravil. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Bravil and then talk to the Count again.
27 I spoke to the Count of Bravil. He promised to send some of his best soldiers to help defend Bruma.
28 I spoke to the Count of Leyawiin. He said cannot send aid to Bruma with an Oblivion Gate threatening his own city. I should close the gate outside Leyawiin and then talk to the Count again.
29 I spoke to the Count of Leyawiin. He promised to send soldiers to help defend Bruma.
30 I spoke to the Count of Cheydinhal. He said he would be glad to send help, if only his own city wasn't threatened by an Oblivion Gate. I should close the gate outside Cheydinhal and then talk to the Count again.
31 I spoke to the Count of Cheydinhal. He promised to send some of his best soldiers to help defend Bruma.
32 I spoke to Savlian Matius of the Kvatch guard. He would like to send help to Bruma, but he cannot spare the troops until the city is completely retaken from the daedra.
33 Savlian Matius thanked me again for my help in retaking Kvatch, and promised to send whatever troops he could spare to help defend Bruma.
40 I closed the Oblivion Gate outside of Anvil. I should speak to the Countess about sending aid to Bruma now that Anvil is no longer directly threatened.
41 I closed the Oblivion Gate outside of Skingrad. I should speak to the Count about sending aid to Bruma now that Skingrad is no longer directly threatened.
42 I closed the Oblivion Gate outside of Chorrol. I should speak to the Countess about sending aid to Bruma now that Chorrol is no longer directly threatened.
43 I closed the Oblivion Gate outside of Bravil. I should speak to the Count about sending aid to Bruma now that Bravil is no longer directly threatened.
44 I closed the Oblivion Gate outside of Leyawiin. I should speak to the Count about sending aid to Bruma now that Leyawiin is no longer directly threatened.
45 I closed the Oblivion Gate outside of Cheydinhal. I should speak to the Count about sending aid to Bruma now that Cheydinhal is no longer directly threatened.
50 I spoke to Chancellor Ocato, the head of the Elder Council. He was unable to promise any soldiers from the Imperial Legions, since they are all tied down in the provinces fighting the daedric invasion. He suggested I ask the Counts and Countesses of Cyrodiil for help.
90 The Countess of Bruma urged me to obtain any additional help that I can find. She fears that her troops will be overwhelmed before I can close the Great Gate.
95 I have obtained allies from everyone that might help. Bruma is as well-defended as possible.
100 0Yes (Empty Journal Entry, is only used to finish the quest after stage 95 has been reached.)
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage quest stage. Where quest is the internal name of the quest, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


Prev:  Bruma Gate
Up: Main Quest Next: Defense of Bruma
Sponsored Links
Personal tools