Oblivion:Allies for Bruma
 Quick Walkthrough
This is an optional quest that can be done at any point after completing Bruma Gate and before starting Defense of Bruma. You can also partially complete it - i.e. get aid sent from some, but not all of the cities. Once you have completed the Defense of Bruma, Allies for Bruma will be automatically marked completed in your journal, even if you did not recruit everyone.
- You are sent to request more troops for Captain Burd.
- He tells you to petition the other cities, the guilds, and the Elder Council to send temporary relief troops to Bruma.
- Go to each city and ask the count or countess of each for "Aid for Bruma".
- After each city has provided aid, that city's troops will set up camp in Bruma.
 Detailed Walkthrough
 More Troops
Jauffre tells you that the Daedra are innumerable while the Bruma town guard are not. He therefore asks you to go and petition the other cities in Cyrodiil, the guilds and the Elder Council to send temporary relief troops to help close any Oblivion Gates that open around town.
If you visit the Imperial City, High Chancellor Ocato will refuse to call in the legions as they are needed to maintain order in the other provinces. Note that the moment you enter the Imperial Palace District, Ocato will start to move towards his quarters, which are past an unpickable locked door. If this happens, move out of the Imperial Palace district, wait for an hour, then go back and head immediately for the palace. Ocato should be just inside the main door when you enter.
In Kvatch, you must first complete the Battle for Castle Kvatch and then ask Savlian Matius for aid. If you previously did this quest, Savlian is still standing in the ruined castle. Even though the city is still burning, Savlian will send one anonymous "Kvatch Soldier".
For each of the other six cities, the ruler will refuse to send aid until you close the Oblivion gate threatening their city; these gates all opened after you completed Dagon Shrine. Enter each of the six Oblivion gates in turn, take the Sigil Stones to close them, then ask the counts or countesses of those cities to relocate guardsmen to Bruma. They will be so glad that you closed the gates that they will give up a few soldiers and send them to Bruma.
Note that when you talk to the ruler of those cities, the quest markers for all cities will disappear to be replaced by the quest marker for the specific Oblivion gate to close. Once the gate is closed and the count or countess agrees to send soldiers, the quest markers for all incomplete cities will re-appear.
The table below outlines the details of each gate and the soldiers sent once the gate is closed:
|Gate Details||Soldier Details|
|City||Map Link||Leads to World||Soldiers Sent||Editor ID||FormID|
|Anvil||Random Oblivion World 7||2 Anvil Soldiers||MQ11AnvilSoldier01||00026EB4|
|Bravil||Random Oblivion World 1||Viera Lerus (none if Viera is dead)||VieraLerus||0000A25C|
|Cheydinhal||Cheydinhal Oblivion World||Ulrich Leland (if you have not completed the quest Corruption and Conscience)||UlrichLeland||000034CC|
|1 Cheydinhal Soldier||MQ11CheydinhalSoldier01||00026F0D|
|Chorrol||Random Oblivion World 2||2 Chorrol Soldiers||MQ11ChorrolSoldier01||000270F6|
|Leyawiin||Random Oblivion World 3||1 Leyawiin Soldier||MQ11LeyawiinSoldier01||00026F20|
|Skingrad||Random Oblivion World 4||1 Skingrad Soldier||MQ11SkingradSoldier01||00026F25|
- ^ Each group of soldiers will set up a camp in Bruma just outside the castle once their count or countess sends them.
- ^ The Wayward Knight will no longer be available after this gate is closed.
The Fame point earnings for this quest are broken down like so: for each city, you will get +1 fame at the moment that you grab the Sigil Stone and close the Oblivion gate. You'll get another +1 fame at the moment that you report to the Count(ess) and are promised a soldier.
- In Bravil, if Viera Lerus is dead you do not get the count's +1 fame (you still get the +1 fame from closing the gate).
- In Kvatch, you get +1 fame when you talk to Savlian Matius for this quest.
- In Cheydinhal, you get +1 fame from the count for this quest. This is in addition to the +1/+2 fame (or +2 infamy for killing Farwil) that you get for completing The Wayward Knight quest. But just to be inconsistent, you do not get a fame point for closing this Oblivion Gate.
So not including Oblivion Gates and not double-counting fame for related quests, the maximum fame from this quest is +7; the Oblivion Gates you will close as part of the quest give you an additional +5 fame, at the very most.
- You can close the gates before speaking with each count, but if multiple gates have appeared outside the city then speaking with the count beforehand will give you a quest arrow leading to the correct gate for the quest.
- Anvil, (possibly) Cheydinhal and Chorrol each provide two soldiers instead of just one, so if you are only going to get allies from a few cities, it is recommended that you include these.
- Although Jauffre suggests that you ask the guilds for help, there is no official way to get them to send troops for this quest.
- Any soldiers you decide not to recruit will be replaced in the battle by the Bruma Militia, who wear less effective armor and are less accomplished fighters. Because of this they tend to get killed quite quickly during the next quest. Completing this quest is therefore advisable, even though it is optional.
- If Ulrich Leland is not imprisoned (see Corruption and Conscience) you can ask him about Aid for Bruma. The dialogue is identical to that of the soldiers at the Defense of Bruma, although Ulrich has no audio for it.
- After closing the Skingrad Oblivion Gate Janus will 'hint' at his condition, saying his kind doesn't make good slaves.
- If you have started but not finished the Vampire Cure quest, you may be unable to secure Allies from Skingrad unless you manage to speak to Count Hassildor directly after closing the gate, as Hal-Liurz will refuse to talk about anything but the cure and so will not fetch the Count for you.
 Journal Entries
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- It is possible to use the console to advance through the quest by entering
setstage MQ11 stage, where
stageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
|Prev: Bruma Gate||Up: Main Quest||Next: Defense of Bruma|