Oblivion:Alteration

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Skill: Alteration
Alteration
Governing Attribute:
Willpower
Specialization:
Magic

Alteration is the magic of the physical world. It provides many useful effects that can make up for other character weaknesses, for example: Open can be used instead of Security to open locks; Feather can be used if your Strength is too weak; Shield can be used instead of armor. In addition, Water Breathing and Water Walking provide valuable capabilities.

Contents

[edit] Mastery

[edit] Mastery Perks

  • A Novice can only cast Novice level Alteration spells.
  • An Apprentice can cast Novice and Apprentice level Alteration spells.
  • A Journeyman can cast Journeyman, Apprentice and Novice level Alteration spells.
  • An Expert can cast Expert, Journeyman, Apprentice, and Novice level Alteration spells.
  • A Master can cast all Alteration spells.

[edit] Skill Benefits

As your Alteration skill increases, the Magicka cost to cast alteration spells decreases, according to the following equation:

Cost = BaseCost * (1.4 - 0.012 * Skill)

The maximum value for Skill in this equation is 100; increases past 100 will not continue to decrease spell-casting cost.

[edit] Skill Increases

You gain 4 experience points every time an alteration spell is cast upon an appropriate target, regardless of the magicka cost.

General tips for increasing spell-casting skills are provided at General Magic Strategies.

The best standard alteration spell for practice is Protect: it is the second-cheapest alteration spell, and since it is cast on self you can always repeatedly cast it to gain experience. The cheapest standard alteration spell is Open Very Easy Lock, however it is less convenient as a training spell because you need a lockable object to practice on (note that the object does not actually have to be locked, so any door or chest will work).

To create a custom practice spell, by far the best effect to use is Feather. It is the cheapest effect in the entire game, so a 3pt 1sec Feather spell costs almost nothing to cast. The only limitation of the Feather effect is that you must be apprentice level to be able to cast the lowest-level standard Feather spells (Ease Burden, or Buoyancy).

See also:

There are no Free Skill Boosts available for Alteration.

[edit] Dialogue

When your skill reaches 70 or higher, NPC's will start saying: "You look skilled in Alteration. Maybe you can teach me something."

[edit] Character Creation

The following races provide initial skill bonuses in alteration:

The following standard classes include Alteration as a major skill:

If you choose Alteration as one of your major skills, you will start with two Alteration spells: Open Very Easy Lock, and Protect.

[edit] Magical Effects

A list of all standard alteration spells can be found on the Spells page. The following individual effects are all considered to be be part of the school of Alteration (see the individual effect pages for full details on availability; the Magical Effects article also provides a summary):

Oblivion:List of Spells by Effect#Burden    Oblivion:Alchemy Effects#Burden    Oblivion:List of Spells by Effect#Frost Shield    Oblivion:Alchemy Effects#Frost Shield    Oblivion:List of Spells by Effect#Shock Shield    Oblivion:Alchemy Effects#Shock Shield   
Oblivion:List of Spells by Effect#Feather    Oblivion:Alchemy Effects#Feather    Oblivion:List of Spells by Effect#Open    Oblivion:List of Spells by Effect#Water Breathing    Oblivion:Alchemy Effects#Water Breathing   
Oblivion:List of Spells by Effect#Fire Shield    Oblivion:Alchemy Effects#Fire Shield    Oblivion:List of Spells by Effect#Shield    Oblivion:Alchemy Effects#Shield    Oblivion:List of Spells by Effect#Water Walking    Oblivion:Alchemy Effects#Water Walking   

Note that unlike earlier Elder Scrolls games, the alteration effect of levitation is not available in Oblivion; the Levitation Act has been introduced to explain this discrepancy.

[edit] Notes

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