Oblivion:An Unexpected Voyage

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The Bloated Float Inn has been hijacked by brigands while you slept!  edit


The Bloated Float Inn at sea


[edit] Quick Walkthrough

  1. Sleep on the The Bloated Float, and you will be hijacked.
  2. Speak with Lynch about the gang now commandeering the inn and free the bouncer, Graman gro-Marad
  3. Kill Minx.
  4. Continue the interrogation-kill method with the other bandits until you find Ormil's key.
  5. Make your way to the cabin where you'll find the leader of the gang.
  6. Decide whether to kill her or negotiate. If you negotiate succesfully, she'll surrender herself and her sword, and Ormil will apprehend her.
  7. Either way, rest again in your room, and the ship will be at the dock when you wake up.
  8. Speak with Ormil about the gang, and he'll reward you with gold.

[edit] Detailed Walkthrough

[edit] Hijacked!

Take a bed for the night on The Bloated Float.

The first bandit (named Lynch) is right outside the inn room door. If you talk to him, he'll reveal that he's part of a group calling themselves the "Blackwater Brigands" and that the inn's bouncer has been locked in the storage room. After talking to you, he will attack. Kill him to get the key to the storage room. You'll also find his instructions which talk about scuttling the ship and meeting back in Bravil in three days. Use the key to open the storage room and free the bouncer, Graman gro-Marad. He can steer the ship back to the city, but you'll need to clear out the remaining bandits and unlock the top deck.

[edit] Eliminate the Hijackers

Up the stairs, you'll meet the next bandit, named Minx. Talk to her to learn that the leader of the gang is named Selene. Killing her will get you the key to the upper deck. The third bandit, named Wrath, is waiting for you on the top deck. Talk to him to learn that they are in search of a treasure, the "Golden Galleon". Kill him to get the final key to the cabin where Ormil, the captain/innkeeper, is being held. Tell Graman gro-Marad the coast is clear and he'll head to the top deck, ready to move the ship once the captain has been rescued.

Inside the captain's cabin is Selene, the leader of the gang, holding Ormil hostage. You now have two choices: You can kill her (beware, her weapon absorbs fatigue), or you can talk her out of it by telling her you want to join her gang by using the information you've learned from the previous bandits. To convince her you want to join the gang, the specific answers to select are, in order:

  1. I took the key from Wrath.
  2. I'm here to join the gang.
  3. ...three months ago?
  4. To find the Golden Galleon.
  5. You mean in Bravil?
  6. I've killed all of them.

Once you tell her that they're dead, she'll surrender and hand over her sword (the Blackwater Blade). Talk to Ormil and select the "Selene" option; he'll instruct you to escort Selene to the room on the inn deck where she'll be locked up.

[edit] Reward

Return to Ormil for the back-story of why the bandits hijacked the ship. Business had been bad for him, so he invented the story of a "Golden Galleon," a statuette of a ship made of solid gold, hidden somewhere within the Bloated Float. The bandits had hijacked the ship to hunt down the fictional treasure. After Ormil has explained what happened, head back down to the inn room and rest. When you wake up, the ship will be back at the Imperial City. Talk to Ormil for your level dependent gold reward (see below.)

[edit] Gold Reward

Level Reward
1-4 75 Gold
5-9 150 Gold
10-14 225 Gold
15-19 300 Gold
20-24 375 Gold
25+ 450 Gold

[edit] Notes

  • After renting the bed there is a 0.1 hour game time delay before the quest will start thus you need to wait at least 12s (real time) before sleeping in order to trigger it.
  • Make sure to loot all you need before heading back to your room to rest for the second time, as all of the corpses will vanish once you have returned to the Imperial City. Alternatively, you can remove it from the corpses and drop it onto the floor. After the corpses are removed, this loot will remain. Note that if you drop the loot in Ormil's cabin, retrieving it will be considered trespassing after the ship has returned to port.
  • In your cabin on the table near your bed, there is a secret sack inside the clay pitcher. Move the pitcher to one side to find a "hidden bag" with a few jewels inside. You can retrieve the loot even if you have not started this quest.
  • If you are trying to control when you level up, note that you have to use a bed twice to start and finish this quest, which may also mean missing five potential skill training sessions if you have more than one level-up due.
  • The leather cuirasses worn by the Blackwater Brigands are different from the usual leather cuirass. However, all the other pieces of leather armor they wear are identical to regular leather armor.
  • If you attack Selene either before or after you have engaged in conversation with her (assuming that you convince her to surrender in the after), Ormil will defend Selene and initiate combat with you.
  • Obtaining Ormil's Cabin Key earlier from Ormil will not work. This is because there are actually two separate keys sharing the same name. One is the default key, the other is only used for his quest.
  • There is no way to jump off the boat while it is at sea.
  • It is possible to complete this quest without ever having to engage in a fight as long as you have an invisibility spell. Cast invisibility before Lynch starts a conversation with you. After a couple minutes of running around looking for you he will unlock the storage room on his own. Graman will then punch Lynch to death while he stands around looking for you. Go upstairs and talk to Minx, and then run back down and cast invisibility. Graman will pick up Lynch's sword (or any other weapon you drop on the ground), and kill Minx while she stands around looking for you. Do this same tactic with Wrath. For Selene you can either let Ormil get his revenge and punch her to death, or you can lure her up to the wheel and let Graman take care of her quickly.
  • Even if you don't free Graman, he will find his way up to the top deck and act as if you freed him.
  • Strangely, Killing the brigands before they talk to you (1 hit kills, frenzy, provoked, etc.) will enable the journal to update with all the information you would get from talking to them, even though you never heard them tell you anything.
  • In reality it would be simply impossible for any ship to sail off from Lake Rumare because of the big stone bridges blocking every exit.
  • Be aware that Ormil is a Waterfront resident, and so accidentally hitting him during combat will trigger expulsion from the Thieves Guild. In the cramped quarters of the ship's rooms, it is easy to accidentally hit him with a stray fireball.

[edit] Bugs

  • Do not start this quest while the Thieves Guild quest The Elven Maiden is also active. Doing so will crash the game; this glitch has not been fixed with the v.1.1.511 patch.
    • In the PC version this can be fixed:
      1. Make the Elven Maiden your current quest.
      2. Use the console command movetoqt and finish off the Elven Maiden quest.
      3. Make An Unexpected Voyage your current quest again and complete it.
      4. Use the console command afterwards and rest in the bed to get everything set straight again.
PC Only This bug is fixed by the Unofficial Oblivion Patch. This quest will not start until you have completed The Elven Maiden.
  • It is possible for a stealth-based character to acquire all needed keys and lock up Selene without having to fight or kill any members of the Blackwater Brigands. However, doing so will glitch the quest and prevent the ship from returning to the Imperial City. This bug may be resolved by either murdering Lynch (adding the "Blackwater Brigands" conversation topic) or adding the missing topic via the console ("addTopic c1bb"). Return to Ormil and you will finish the quest with the least possible number of casualties. All of the Blackwater Brigands will disappear on arrival at the Waterfront.
  • Finishing this quest may cause Servatius Quintilius to show up prematurely, due to a bug in scripting.
  • Do not rent the room from Ormil, and then kill him. The quest will start but be impossible to complete without console codes.

[edit] Journal Entries

An Unexpected Voyage (MS31)
Stage Finishes Quest Journal Entry
10 I've awakened to find that the Bloated Float has somehow put to sea with myself on board. I need to find the owner and discover what's happened.
20 I've killed a thief named Lynch. Apparently, he's a member of some group calling themselves the "Blackwater Brigands". They must have hijacked the Bloated Float and put her out to sea! It appears that Lynch has locked the Bloated Float's bouncer in the Storage Room. I should search his body and see if there's a key to free him.
30 I've found the Bloated Float's bouncer, Graman gro-Marad, locked in a supply room. he confirmed that the ship has been hijacked and that the owner, Ormil, was also taken. Graman told me that if I can get him to the ship's wheel on the top deck, he could take the Bloated Float back to the Imperial City. I should now make my way up to the Tavern Deck.
40 I've killed a second thief, this one a Dark Elf named Minx. Seems like these thieves are using strange code names. The only useful bit of advice I discovered is that their leader seems to be named Selene. I should search her belongings for anything of use, then make my way to the top deck and secure the ship's wheel for Graman.
50 I've slain yet another thief, this one a large Nord named Wrath. He was guarding the ship's wheel. He mentioned that they hijacked the Bloated Float to recover something called the "Golden Galleon". I should now get Graman and tell him that the path to the ship's wheel is safe.
60 Graman said he wouldn't sail the ship while the Bloated Float's owner, Ormil, is still in danger. I need to rescue Ormil in the captain's cabin to get the ship underway.
70 After discussing the futility of her plan, Selene has agreed to hand back the control of the Bloated Float to Ormil. I should speak to Ormil to find out what he wishes me to do with her.
75 Ormil has instructed me to escort Selene to the room next to mine on the inn deck where she'll be locked in until we arrive at port. I should do so before the Bloated Float can get underway.
78 Selene is now safely locked inside a room on the inn deck. I should return to Ormil and let him know, so we can finally get this ship home.
80 I've decided to kill Selene. Now that she's dead, I should speak to Ormil.
90 Ormil has explained that the treasure the thieves were looking for was just a publicity stunt he created to drum up more business for the tavern. He never expected to have the Bloated Float hijacked as a result of that stunt. He then suggested I get some sleep again for the voyage back to the Imperial City. I should do so to stay out of their way.
95 The Bloated Float has arrived back at the Imperial City. I should speak with Ormil before I disembark.
100 0Yes Ormil presented me with a bag of gold, and explained to me that the Imperial City guard had been looking for Selene, and there was a reward for her capture.
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage MS31 stage. Where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
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