Oblivion:Dunmer

The UESPWiki – Your source for The Elder Scrolls since 1995

(Redirected from Oblivion:Ancestor Guardian)
Jump to: navigation, search
Illustration of a typical Dunmer male.
Illustration of a typical Dunmer male.

Dunmer, also known as Dark Elves, are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dunmer are noted for their skilled and balanced integration of the sword, the bow and destruction magic. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races. Life in the shadow of the volcanic Red Mountain has made them very resistant to fire; they laugh in the face of enemies lobbing fireballs at them.

Dunmer are treated distrustfully by other races. They are often proud, ruthless, cruel, and young female Dark Elves are well known for their promiscuity. Despite their powerful skills and strengths, the Dunmer's vengeful nature, age-old conflicts, betrayals, and ill reputation prevent them from gaining more influence.

For more information on Dunmer culture, see the Tamriel article on Dunmer.

Contents

[edit] Attributes

Male

Female

[edit] Skills

[edit] Traits

  • Ancestor Guardian greater power (FormID 00047AD5): Summon Ancestor Guardian for 60 seconds on self, once per day
  • Dark Elf Fire Resistance ability (FormID 00047AD4): Resist Fire 75% on Self, constant

[edit] Gameplay

The Dunmer are well-balanced characters. They can become any of the the three main archetypes with ease. With good destruction bonuses and combat bonuses, they can make the perfect middle of the line fighter with just enough magic to get the job done. Also, with their 75% resist fire, they can be very useful in Oblivion, where Daedra, one of the most prominent enemies, are encountered.

Enemy Dunmer will most frequently be encountered as Bandit Bowmen or as a Bandit Ringleader. These Dunmer tend to be equipped with light armor and archery equipment (or a blunt weapon in the case of Ringleaders). Among the vampires, the Assassins, Battlemages, Nightblades, and Pilgrims are Dunmer, including Assassin Vampire Matriarchs and Patriarchs.

[edit] Notes

  • The Ancestor Guardian ability is a useful combination with The Atronach birthsign. If magicka is low, cast "ancestor guardian", and proceed to attack it enough for it to be hostile towards you. Let its frost spells restore your magicka. The ancestor guardian resists frost but is only useful for getting started in Oblivion.
  • The Lord Birthsign would also be a great combination with the Dunmer race as the Lord's weakness to fire and the Dunmer resistance to it cancel each other out, leaving you with a 50% resistance to fire.
  • A list of all the Dunmer in Cyrodiil can be found here.
Races in Oblivion
Playable: Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orc | Redguard
Other: Ayleid | Dark Seducer | Dremora | Golden Saint | Sheogorath
Sponsored Links
Your Ad Here
Personal tools