Oblivion:Anutwyll
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| Ayleid Ruin: Anutwyll |
|
|---|---|
| # of Zones | 2 |
| # of Welkynd Stones | 3 |
| # of Varla Stones | 1 |
| Occupants | |
| Monsters (1 boss-level Monster) |
|
| Important Treasure | |
| 1 boss-level Ayleid Reliquary | |
| Console Location Code | |
| AnutwyllExterior, Anutwyll, Anutwyll02 | |
| Location (view on map) | |
| Northwest of Bravil, South of the Green Road | |
Anutwyll is a medium Ayleid ruin northwest of Bravil containing monsters. [edit] It contains two zones: Anutwyll and Anutwyll Inner Chambers.
Notes
- Carandial has a camp near the entrance to Anutwyll and he will visit the ruin as part of his Ayleid research.
Exterior
- The exterior is located at coordinates: Tamriel 14, -7
- This location's map marker (M on map) is named Anutwyll (editor name AnutwyllMapMarker). The entrance door is NNW of the marker, 60 feet away.
- 0-2 Monsters are near the entrance
- 1 Chest 04 is near the entrance
- The following plants can be found near the entrance: 1 Green Stain Cup plant, 2 Mandrake plants, and 3 Nightshade plants
- This location's map marker (M on map) is named Anutwyll (editor name AnutwyllMapMarker). The entrance door is NNW of the marker, 60 feet away.
- 1 Ayleid Well is at location A on map
- 1 bedroll is at b (part of Carandial's camp)
Zone 1: Anutwyll
When one first enters Anutwyll, one is given the option of turning to the right and jumping over a balcony into the southernmost of Anutwyll's two main rooms, or turning left and opening a locked gate (G). There is a "Push Block" switch just on the far side of the door; this can be reached by jumping down into the southern room and navigating the dungeon in a counterclockwise fashion.
Occupants:
- 7-9 Monsters
Treasure: Don't allow the frenzy of battle amongst the numerous gas traps in Anutwyll's main chambers to cause the well-hidden Ayleid chests lurking in the shadows to go unnoticed.
- 1 Varla Stone at location V on map. There is no Varla Stone cage, but the room is hidden until door F is opened.
- 2 Ayleid Casks 01 (1 locked)
- 2 Ayleid Casks 02
- 1 Restoration Ayleid Chest
Traps: One may use the Gas Traps in Anutwyll's northern room to kill the creatures inhabiting the room, but the Gas Room trap (E) in the southern room may be a more dangerous proposition. Use a ranged spell or arrow to get the creature's attention rather than attempting to manually trip the trap - there is no way to avoid the poison cloud within the Gas Room, and being trapped inside a Gas Room with one or more angry creatures is not the most desirable way to dispatch them!
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Anutwyll Inner Chambers
- 1 Gate at G (locked). You can either pick the lock or navigate the dungeon in reverse, then open the gate using the "Push Block" on north side of door (cyan dot on map).
- 1 Hidden Door at F, activated by a "Push Block" switch (cyan dot on map). Opening the door reveals a hidden room to the northwest that contains a precious Varla Stone.
Zone 2: Anutwyll Inner Chambers
Anutwyll Inner Chambers contains a slew of six empty gated chambers (well, almost empty - check the second door on the right for a pair of Ayleid chests) in a hallway that leads southeast and ends in a larger chamber housing a boss. The stone block in the northernmost chamber opens door D, revealing a new room to the northwest, which contains a fully avoidable Gas Trap (T) and another Ayleid chest.
Occupants:
- 1 boss-level Monster at location A on map
Treasure:
- 1 boss-level Ayleid Reliquary (Monster variety; locked) at location B on map
- 1 Ayleid Cask 01
- 1 Ayleid Cask 02
- 1 Restoration Ayleid Chest
- 3 Welkynd Stones
Traps: It is hypothetically possible to train the boss to the gas trap if one has opened door D before attracting the boss's attention, but ranged and magic characters may encounter difficulty with this tactic, as the boss itself may not be amenable to the idea - for example, Minotaurs get their horns caught on the small chamber doors, and other monsters have their own problems navigating the chamber hallway.
- 1 Gas trap at location T on map
Doors and Gates:
- There is one door (at C) in/out of this zone, leading to the zone Anutwyll
- 1 Hidden Door at D, opened by activating the adjacent "Push Block" switch (cyan dot on map).

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