Oblivion:Athragar
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| Athragar (RefID: 00023506) | |||
| Home City | Chorrol | ||
|---|---|---|---|
| Store | Mages Guild | ||
| Race | Bosmer | Gender | Male |
| Level | 14 | Class | Nightblade |
| RefID | 00023506 | BaseID | 000234BA |
| Services | |||
| Available | 6am-12pm, 6pm-10pm every day | ||
| Training | |||
| Merchant | |||
| Gold | 300 | Mercantile | Novice (6) |
| Spells | |||
| Other Information | |||
| Health | 88 | Magicka | 57 |
| Respons. | 80 | Aggress. | 5 |
| Faction(s) | Mages Guild (Evoker |
||
Athragar, a male Bosmer Nightblade, offers advanced Alteration training and sells spells in Chorrol's Mages Guild. He always offers services from 6am to noon and from 6pm to 10pm. In addition, there is a 33% chance that from noon to 4pm he will spend the time practicing his spell casting, in which case he will also offer services for those four hours.
[edit] Spells
He sells the following spells:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
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|
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| Bound Bow** | Journeyman | 142 | Bound Bow for 15sec on Self |
| Bound Cuirass | Journeyman | 72 | Bound Cuirass for 60sec on Self |
| Bound Mace** | Journeyman | 136 | Bound Mace for 15sec on Self |
| Rebuke Undead | Journeyman | 70 | Turn Undead up to level 15 for 30sec on Target |
| Summon Dremora** | Journeyman | 145 | Summon Dremora for 20sec on Self |
| Summon Flame Atronach** | Journeyman | 135 | Summon Flame Atronach for 30sec on Self |
| Summon Headless Zombie** | Journeyman | 140 | Summon Headless Zombie for 25sec on Self |
| Summon Skeleton Guardian** | Journeyman | 130 | Summon Skeleton Guardian for 40sec on Self |
| Bound Shield** | Expert | 216 | Bound Shield for 120sec on Self |
| Bound Sword | Expert | 352 | Bound Sword for 15sec on Self |
| Dismiss Undead | Expert | 187 | Turn Undead up to level 18 for 60sec on Target |
| Summon Clannfear** | Expert | 340 | Summon Clannfear for 45sec on Self |
| Summon Daedroth | Expert | 369 | Summon Daedroth for 30sec on Self |
| Summon Faded Wraith | Expert | 350 | Summon Faded Wraith for 40sec on Self |
| Summon Frost Atronach** | Expert | 360 | Summon Frost Atronach for 35sec on Self |
| Summon Skeleton Champion** | Expert | 380 | Summon Skeleton Champion for 25sec on Self |
| Summon Skeleton Hero** | Expert | 330 | Summon Skeleton Hero for 50sec on Self |
| Summon Spider Daedra | Expert | 390 | Summon Spider Daedra for 20sec on Self |
|
|
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| Dominating Touch | Journeyman | 105 | Command Creature up to level 6 for 30sec on Touch |
| Dominate Creature* | Expert | 265 | Command Creature up to level 9 for 30sec on Target |
| Dominate Humanoid | Expert | 331 | Command Humanoid up to level 9 for 30sec on Target |
* Indicates spells which cannot be purchased from anyone else. (However, spells with the same effects at different magnitudes can be purchased elsewhere.)
** Indicates spells with effects which cannot be purchased anywhere else.
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Bosmer | Oblivion-Nightblade | Oblivion-Spell Merchants | Oblivion-Trainers | Oblivion-Merchants-Poor | Oblivion-Factions-Mages Guild | Oblivion-Factions-Mages Guild-Evoker | Oblivion-Factions-Chorrol Citizen | Oblivion-Unique Spell Merchants | Oblivion-Unique Spell Effect Merchants

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