Oblivion:Beldaburo

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Beldaburo
(view on map)
# of Zones 2
# of Welkynd Stones 27
# of Varla Stones 1
Occupants
Conjurers, Daedra, Bones Undead
(1 boss-level Conjurer)
Important Treasure
1 boss-level Ayleid Cask 01
Console Location Code(s)
BeldaburoExterior, Beldaburo, Beldaburo02
Region
Gold Coast
Location
Northwest of Anvil, on the coast of the Abecean Sea, south of the Brena River
Beldaburo

Beldaburo is a medium-sized Ayleid ruin northwest of Anvil containing conjurers. It contains two zones: Beldaburo and Beldaburo Anga.

[edit] Exterior

Key to Maps
Map of Beldaburo, Exterior
  • The exterior is located at coordinates: Tamriel -52, 0.
  • This location's map marker (M on map) is named Beldaburo (editor name BeldaburoMapMarker). The entrance door is WSW of the marker, 30 feet away.
  • 0-2 Conjurer Enemies (each 50% probability Conjurer, 50% Daedra) are near the entrance.
  • 1 Chest 04 is near the entrance.
  • The following plants can be found near the entrance: 4 Aloe Vera plants, 1 Bergamot plant, and 5 Mandrake plants.

[edit] Zone 1: Beldaburo

Beldaburo

The first zone has the only Varla Stone of the ruin. The cage is opened by an activation block on the floor some distance behind it. The door G is locked, and it opens into the only room in this ruin to contain two leveled skeletons. There is no button or key that controls gate G - it needs to be picked with lockpicks. In the last hallway, both balconies are accessible. The one on the left is reached by a secret door in the previous room (at J) and opened by an activation block on the balcony in that room that oversees the secret entrance. The secret door at H is opened by a pressure plate right in front of it. The balcony to the right of the last hallway is only accessible by door D from the second zone or by jumping up at the balcony opening.

Occupants:

Treasure:

  • 1 Varla Stone (in a Varla Stone Cage) at location V on map
  • 4 Ayleid Casks 01 (2 locked)
  • 1 Ayleid Cask 02
  • 1 Ayleid Coffer (locked)
  • 1 Chest 03
  • 2 Restoration Ayleid Chests
  • 11 Welkynd Stones
  • The following alchemy equipment will always be found: 2 Novice Alembics, 1 Novice Calcinator, 1 Novice Mortar & Pestle, and 2 Novice Retorts.
  • The other following items will always be found: 2 empty lesser soul gems, 1 empty petty soul gem, 1 Bonemeal, 2 Bread Loaves, and 1 Iron Dagger.
  • Some of the above items are clustered at the following locations:
    • At E: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, 1 empty lesser soul gem, and 1 empty petty soul gem.
    • At F: 1 Chest 03, 1 Novice Alembic, 1 Novice Retort, and 1 empty lesser soul gem.

Traps:

  • 4 Gas traps at location T on map

Doors and Gates:

  • There are three doors in/out of this zone
  • 2 Gates at G and I (both locked)
  • 2 Hidden Doors at H and J. The push block to open door J is on a balcony overlooking the south side of the room (see the cyan dot on the map).

Other:

  • 3 bedrolls at locations b on map

[edit] Zone 2: Beldaburo Anga

Beldaburo Anga

The first room of this zone is largely devoid of treasure, except for a few Welkynd Stones. The second room is guarded by a Conjurer and contains a nasty Ceiling Spikes trap at T. The third room contains two unguarded ayleid casks and a dissection table for a corpse.

The final room is very large, but all the action takes place in the center of the room. The boss-level Conjurer walks around in the center at A and the boss-level Ayleid Cask is located here as well at B. At k is the key to the door at J, which leads to a balcony with a lot of treasure in Beldaburo. In the final room you can press the push block at I for a quick and easy access to the first room of this zone.

Occupants:

Treasure:

  • 1 boss-level Ayleid Cask 01 (Conjurer variety; locked) at location B on map
  • 2 Ayleid Coffers (1 locked)
  • Beldaburo Key at k. It is originally lying on a stone slab, but it is possible for the key to be knocked onto the ground nearby while you are fighting. The key opens the gate at J; it does not open any other gates in the ruin.
  • 1 Chest 01
  • 1 Restoration Ayleid Chest
  • 16 Welkynd Stones
  • The following alchemy equipment will always be found: 2 Novice Alembics, 2 Novice Calcinators, 2 Novice Mortar & Pestles, and 2 Novice Retorts.
  • The other following items will always be found: 2 empty lesser soul gems and 2 empty petty soul gems.
  • Some of the above items are clustered at the following locations:
    • At B: 1 Welkynd Stone, 1 boss-level Ayleid Cask 01 (Conjurer variety; locked), 1 empty lesser soul gem, and 1 empty petty soul gem.
    • At E: 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, 1 empty lesser soul gem, and 1 empty petty soul gem.
    • At F: 1 Ayleid Coffer, 1 Novice Alembic, 1 Novice Calcinator, 1 Novice Mortar & Pestle, 1 Novice Retort, and 1 Welkynd Stone.

Traps:

Doors and Gates:

  • There are two doors (at C and D) in/out of this zone, both leading to the zone Beldaburo.
  • 1 Gate at J (locked, key required; opened by the Beldaburo Key, located on a stone slab at k)
  • 2 Hidden Doors at H and I
  • 1 Iron Gate (opened remotely) at G

Personal tools
 What is this Ad?
Report Ad