Oblivion:Breaking the Siege of Kvatch
The UESPWiki – Your source for The Elder Scrolls since 1995
|
![]() |
|
[edit] Quick walkthrough
- Talk to Savlian Matius.
- Enter Oblivion. Head for the Blood Feast (the big tower) and make your way up.
- Take the walkway to the Reaper's Sprawl to find the prisoner. Kill his keeper to get the Sigil Keep Key.
- Walk back to the Blood Feast, get to the top, and activate the Sigil Stone. The gate will close and you'll find yourself back in Kvatch.
- Help Savlian clear out the Daedra in the plaza in front of the chapel so the survivors inside can be rescued.
- Talk to Martin and tell him to follow you to Weynon Priory.
[edit] Detailed Walkthrough
[edit] On Oblivion
As noted in the Find the Heir quest, Martin will not escape with you unless everyone else in the chapel can leave safely, but the guard will not let anyone out until Savlian Matius gives the order. Savlian is too busy killing things outside the Oblivion gate to aide in your request, so your only choice is to offer to help him close it. Tell him you want to help, get ready for battle, and activate the gate.
After entering the gate, you will be on one of the 16 Planes of Oblivion. Ahead of you can be seen two Daedra (the exact type depends on your level) running at you on a bridge over a lake of lava. Two towers and a larger tower between them can be seen in the distance. To the left, Ilend Vonius is fighting some of the monsters. Help him kill the Daedra. After they're dead, Ilend will tell you he was sent in with a few other soldiers to try and close the Oblivion gate. One survivor from the assault was taken as a prisoner to the large tower.
At this point, you can ask Ilend for help or you can try to close the Oblivion gate by yourself. He will attack with his sword and shield and heal himself relatively quickly. At your command, Ilend can follow you or wait behind, which is useful for tactical raids. Also, make sure Ilend doesn't fall into the lava, especially if you knock a creature into it.
[edit] Climbing the Tower
Your destination is the largest visible tower, which can be recognized by the yellow light visible at the top. The direct route, across the bridge immediately in front of the oblivion gate, is blocked by two large war gates. To get to the tower you will instead have to head west, and head up the western side of the island that makes up this world. Along the way, watch out for landslides (Ilend is particularly prone to getting swept away by the landslides) and the usual assortment of Daedra and Dremora.
Once you reach the main tower (the Blood Feast), venture inside. Inside you will find a few Daedra, of course, so take them out. Your goal is to reach the top of the tower, taking out any enemies you find on the way. For the first section of climbing, enter the Rending Halls, which lead you to the first balcony inside the Blood Feast tower. From there you can enter the Corridors of Dark Salvation, but two of the doors out of this room are locked and require a key. So take the third door, which leads you outside and across a narrow bridge to one of the smaller towers, Reapers Sprawl.
At the top of Reapers Sprawl you will find Menien Goneld locked in a cage and guarded by a Dremora Sigil Keeper. Kill the Sigil Keeper to get his key. Menien will provide you with a bit more information about where you are going, but will insist that you continue on and do not try to rescue him.
Back in the main tower, you can now open the locked doors. If you're in a rush to get the job done, take the northern door from the Corridors of Dark Salvation, watch out for the impalers, and exit at the first door you come to. You'll find yourself on an even higher-level balcony in the Blood Feast. The Runed Portal on this balcony is a teleporter that takes you up to the top balcony.
From the top balcony you gain access to the final room, the Sigillum Sanguis, which is the room that contains the sigil stone. Climb up the stairs, killing any enemies you find, and at the very top you will see a glowing ball balancing on the red stream of lava you saw earlier. This is the sigil stone that holds open the gate to Oblivion. Taking it will transport you to the outside of the Oblivion gate you entered from, along with the other soldier if he went with you, and will destroy the Oblivion gate in the process.
[edit] Detours in Oblivion
The previous section described the most direct route through oblivion. However, exploring the world a bit more thoroughly can yield some additional loot.
At the southwest corner of the island is a smaller tower called the "Blood Well". At the top of that tower you will find the switch that opens the main war gate (and you will also find a blood fountain). Oddly enough, the switch does not open the war gate immediately adjacent to the Blood Well, but only the war gates back near the entrance. With the war gates open, it is much easier to get back to the oblivion gate, for example if you need to resupply, or if you need to take back some of the loot you have gathered so far.
At the north side of the island is the entrance to the Sump of Misery, which is a cave with a good amount of loot. The cave itself contains four fleshy pods. It also leads to the Desolate Well, which is the otherwise inaccessible tower at the north end of the island. The top of the Desolate Well will reward you with two of The Punished (loot container), and a blood fountain.
Inside the main tower, the Corridors of Dark Salvation provide access to a couple more small bonus areas. The southern locked door leads to a small balcony containing two of The Punished. Following the passage from the northern locked door all the way to the end leads to another narrow bridge that crosses to the final tower, Meat Harbor. At the bottom of that tower you will find one more of The Punished.
[edit] Back in Kvatch
Now that you're back at Kvatch, with a destroyed Oblivion gate behind you, return to Savlian and report your success. He'll say that he knew you could do it, and suggest that now would be a good time to mount a counter-attack on the remaining Daedra. When you're ready, follow him and the other soldiers into the city and help him fight off the monsters near the chapel. Once they're dead, he'll walk to the chapel to make sure the civilians inside are alright. At this point, you can either escort Martin to Weynon Priory, or help Savlian reclaim fallen Kvatch (optional The Battle for Castle Kvatch quest).
[edit] Notes
- You can complete this quest before you deliver the amulet to Jauffre. Other Oblivion gates won't open until you proceed with the main quest.
- Oblivion can be confusing, especially the first time; remember, use the quest arrow to guide you through the area. It will lead you to the prisoner and then to the Sigil Stone.
- While in Oblivion, don't forget to harvest the various plants, either for potion making or just a little more cash. All three varieties of Oblivion flora can be found right next to the oblivion gate where you enter. Just be careful as some of the plants don't like being harvested.
- The daedra in Kvatch will constantly respawn until you go in with Savlian and his men. At that point, a brand new set of daedra will spawn. Therefore, there is no point to going into the city ahead of time to try to thin or weaken the daedra before entering with Savlian. This makes saving Savlian and his men especially challenging if you try this quest at high levels. It also means that Martin will refuse to leave the chapel until Savlian makes it there, claiming that the way out of the city is not yet safe.
- If you attack Salvian Matius or his guards, they will follow you into Oblivion and help you fight (attacking you when monsters aren't in sight). If you yield to them however, they will walk back out of the gate. Salvian Matius is the only invincible guard (he just goes unconscious).
[edit] Journal Entries
* This Journal Entry does not appear ingame. Savlian Matius cannot be killed.
** This quest is marked as finished once the refugees reach the encampment.
- Notes
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
- If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
- On the PC, it is possible to use the console to advance through the quest by entering
setstage quest stage. Wherequestis the internal name of the quest, andstageis the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.
[edit] Maps
|
Up: Main Quest | Next: Weynon Priory |




![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)