Oblivion:Breton

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Illustration of a typical Breton male.

Bretons are the human descendants of the Aldmeri-Nedic Manmer of the Merethic Era and are now the inhabitants of the province of High Rock. They are united in culture and language even though they are divided politically, for High Rock is a factious region. Bretons make up the peasantry, soldiery, and magical elite of the feudal kingdoms that compete for power. Many are capable mages with innate resistance to magicka. They are known for a proficiency in abstract thinking and flamboyant customs. They are not the only ethnicity of High Rock; the Horse People of the Bjoulsae River and the Witchmen of the Reach could possibly be referred to as Bretons as well, though it would be a primarily geographic label.

The Bretons' origin can be traced to the First Era of Tamriel's history, when the Aldmer intermingled extensively with Nedic peoples. This occurred both through war and long periods of coexistence in a multiracial society. While the Aldmer maintained control of Tamriel, the Manmer lived as lower-class citizens, supporting their meric brethren. After the Aldmer lost their foothold, the remaining Manmer interbred with the controlling human races. The Bretons of modern-day Tamriel have a much-diluted meric ancestry, seen in their higher magical affinity.

Breton culture operates under the Feudal System, and their society is agrarian and hierarchical. Monarchs rule over castles and villages of half-timber houses. The cities are sprawling trade hubs.

For more information, see the Lore article on Bretons.

Contents

[edit] Attributes

Male

Female

[edit] Skills

[edit] Traits

  • Breton Enhanced Magicka ability (FormID 00047AD2): Fortify Magicka 50 points on Self, constant
  • Breton Magic Resistance ability (FormID 00047AD1): Resist Magic 50% on self, constant
  • Dragon Skin greater power (FormID 00047AD0): Shield 50% for 60 seconds on self, once per day

[edit] In-Game Description

Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.

[edit] Gameplay

Bretons are particularly skilled in mysticism, restoration and conjuration, which means they are natural defensive mages. They are resistant to magic making them exceptionally useful against other magic users. Attention to alteration might be useful against enemies who fight Hand To Hand or with weapons. It should be noted that Bretons do not have any bonuses to Destruction magic, giving the player a fairer choice between using offensive magic or weapons. Although they are not as skilled as the Altmer (High Elves) in the arcane arts, they may prove useful if fighting other mages.

Enemy Bretons will most frequently be encountered as Conjurers (including Conjurer Adepts) and Necromancers (including Necromancer Adepts) in Cyrodiil, as well as Heretics and Zealots in the Shivering Isles. All Bandit Hedge Wizards are also Bretons. Among the vampires, the Agents, Mages, and Spellswords are Bretons. All of these Breton wizards generally dress in robes (sometimes enchanted) rather than armor, and attack their opponents with lightweight weapons (daggers, shortswords, or maces) or Staves.

[edit] Notes

  • A list of all the Bretons in Cyrodiil can be found here.
  • Because Bretons are associated with the French, most of the Bretons in Oblivion have French names.
  • "Bretons" is the name given to the Celtic ethnicity of Brittany, France.

[edit] Race-specific Dialogue

Greetings
"What do you want, Breton trash?" (if disposition is between 20 and 30)
"Greetings, Breton" (if disposition is 30+)
"Greetings, fellow Breton" (if disposition is 30+ and the target NPC is also a Breton)
Friendly Greetings (if disposition is 70+)
"To what do I owe this pleasure?"
"Should you need something, I will be happy to oblige."
"How fare thee, friend?"
"Welcome. Please, don't be shy. I'm listening."
"How does the day greet you, friend?"
Neutral Greetings (if disposition is between 30 and 70)
"May I help you?"
"I'm listening, please, go ahead."
"Go ahead, I'm listening."
"I suppose I have a moment. What is it?"
"Do you need something?"
Brusque Greetings (if disposition is below 30)
"I am busy, so, if you will excuse me."
"I hope this won't take long."
"Is it necessary that you speak with me?"
"Be quick about this or find someone else to talk to."
"You hardly seem worth talking to."
Combat
"Fall before me, Breton!"
"You humans are all the same! Weak and worthless!" (if target NPC is not an Orc)
Races in Oblivion
Playable: Altmer | Argonian | Bosmer | Breton | Dunmer | Imperial | Khajiit | Nord | Orc | Redguard
Other: Ayleid | Dark Seducer | Dremora | Golden Saint | Sheogorath
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