Oblivion:Houses
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Each major city (except Kvatch) has a house for sale. Some of the official plugins also add new homes, and there are even a few free ones that become accessible after completing the associated quest. There is no limit to how many homes the player may own. Once a home is purchased and has been entered, the door is permanently unlocked (although there is a glitch associated with Bravil). Though it is impossible to lock the door, no NPC will trespass into your house.
Since there are free beds available in the game, some containers are safe even if you do not own them- and any loot placed in a large pile is also perfectly safe- the benefits of owning a house might not be self-evident. Aside from Roleplaying reasons, houses are useful because they allow the player an organized, easy to recall storage area and sleeping place.
Note: Each price listed on this page as a Base Cost means that each player will nearly always have to pay more than the amount listed, as detailed on Commerce.
[edit] City Houses
Once you've learned that a house is for sale, buying that house becomes a quest. The quest is completed when the house and all available upgrades have been purchased. There is no need to carry the house key or the receipts from the upgrades. Upgrades are available for each house, adding furniture and other items. These upgrades can, by the time you've bought them all, easily cost more than the house itself.
[edit] Anvil
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| Home Purchased From |
Velwyn Benirus | Price to Purchase Home | Upgrade Obtained by |
Completing Where Spirits Have Lease |
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The house in Anvil is a haunted manor. Completing the Where Spirits Have Lease quest is needed to properly own it. Upon purchasing the house you'll notice that it is ruined on the inside (and outside), however, after you complete the quest the house will be restored to its former beauty. Note that you should not use this house for storage prior to completing the quest, as any items in the house will be lost when the house is repaired. Once you've completed the quest, however, all the containers are safe to use. It's still a little dark inside, but it has a balcony, there is a loft office upstairs right off the bedroom that looks down to the living room, there are thirty-three containers (all non-respawning) in the basement, and there is a secret chamber down there too with a door bearing a necromancer logo. The basement also contains two non-respawning skeleton corpses, both of which can be used as multi-location containers. Note that the remains of the ghosts you encounter on the quest stay in the house for a while but do go away eventually.
All in all, many consider it to be the best value of all the houses, considering there are no upgrades to buy, and you get a nice magic staff from the quest. It is also the second largest house; it is the only house with a basement other than Rosethorn Hall (excluding plugins).
[edit] Bravil
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| Home Purchased From |
Count Regulus Terentius | Price to Purchase Home | Upgrades Purchased From |
Nilawen | |
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| Total Base Cost of All Upgrades | |||||
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| House Dining Area 00090EB3 |
House Kitchen Area 00090EB2 |
House Racks Assortment 00090EB5 |
House Reading Area 00090629 |
House Storage Area 00090EB4 |
House Wall Hangings 00090EB6 |
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650 gold |
650 gold |
650 gold |
650 gold |
650 gold |
650 gold |
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2 Chairs |
1 Food Cupboard |
2 Wine Racks |
2 Bookshelves |
2 Dressers |
4 Assorted Paintings |
- † The note for the storage area states that you only receive one chest when you purchase this upgrade. However, there are actually two chests that come with this upgrade.
The house in Bravil is in the south of town -- over the bridge and then to the left, on the south side of the canal below Luciana Galena's house. It's the bottom floor of a two-story house, actually, and very small -- not much better than the Imperial City shack. The house has a closet with doors that open and is one of the few with proper weapon racks. A good choice if in the Thieves Guild; the fence Luciana Galena lives above.
- There is a minor glitch that prevents the player from completely owning the house: there will always be a red (trespassing) icon when you open the front door. However, you will never be arrested for entering the house and you fully own the interior of the house. On PC this can be corrected by using the console, clicking at the door and then typing "SetOwnership" without the quotes.
This bug is fixed by the Unofficial Oblivion Patch.
[edit] Bruma
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| Home Purchased From |
Countess Narina Carvain | Price to Purchase Home | Upgrades Purchased From |
Suurootan | ||||
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| Total Base Cost of All Upgrades | ||||||||
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| House Bedroom Area 000B1593 |
House Dining Area 000B158D |
House Kitchen Area 000B158E |
House Lower Storage Area 000B1594 |
House Lower Wall Hangings 000B1595 |
House Study Area 000B1592 |
House Upper Sitting Area 000B1590 |
House Upper Storage Area 000B158F |
House Upper Wall Hangings 000B1591 |
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1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
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2 Wall-Mounted Candle Sconces |
3 Chairs |
1 Cupboard |
3 Barrels |
3 Paintings |
2 Bookshelves |
2 Tables |
2 Chests |
5 Paintings |
The house in Bruma is immediately to your right when you enter the town from the main road (not the one that goes to Cloud Ruler Temple). The main word for this house is cozy. It is of medium size and in good condition. It has a cellar with a bedroom and will actually be very nice once you buy all the upgrades -- presuming you like the Nord style (and can come up with a total of 10,000 gold plus initial 10,000 for the house itself). It is however, a little dark, even when fully furnished. This house can also prove helpful to thieves as it is close to Olav's Tap and Tack where the Thieves Guild fence Ongar the World-Weary likes to drink. You can store your ill-gotten gains in your house and simply pop across the street and sell them to him.
[edit] Cheydinhal
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| Home Purchased From |
Count Andel Indarys | Price to Purchase Home | Upgrades Purchased From |
Borba gra-Uzgash | |||||
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| Total Base Cost of All Upgrades | |||||||||
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| House Bedroom Area 000B15AD |
House Dining Area 000B15B3 |
House Dressing Area 000B15AE |
House Kitchen Area 000B15B1 |
House Lower Wall Hangings 000B15B5 |
House Sitting Area 000B15B2 |
House Storage Area 000B15B0 |
House Study Area 000B15B4 |
House Upper Hall Area 000B15AF |
House Upper Wall Hangings 000B15B6 |
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1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
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1 Bed Upgrade |
2 Chairs |
1 Clothing Cupboard |
2 Cupboards (1 Food, 1 Drink) |
5 Paintings |
2 Chairs |
3 Barrels |
1 Desk |
2 Wall-Mounted Candle Sconces |
3 Tapestries |
The house in Cheydinhal is located at the far southwestern tip of the city. If you stand as if you just exited from the Mage's Guild, you'll see it directly in front of you across the plaza. It's bigger than all the cheaper ones and looks to be in very good condition -- pricey too, though. Once fully furnished, it will look great inside.
The ideal part about this house is that there are 13 containers on the second floor: 7 crates, barrels, and chests are in a pile in front of the staircase, 2 cupboards are on the other side of the staircase, and 4 bureaus and chests are in the bedroom. Unlike many other houses where you have to run around the entire house to empty your loot, these 13 containers are all laid out conveniently. This along with many, many shelves lead to the conclusion that it is the second best "real" house in the game regardless of the price, second only to Rosethorn Hall. For only 15,000 septims, it is a good alternative.
[edit] Chorrol
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| Home Purchased From |
Countess Arriana Valga | Price to Purchase Home | Upgrades Purchased From |
Seed-Neeus | |||||||
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| Total Base Cost of All Upgrades | |||||||||||
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| House Bedroom Area 000B15DA |
House Dining Area 000B15D8 |
House Dining Upgrade 000B15D9 |
House Kitchen Area 000B15D5 |
House Lower Wall Hangings 000B15DD |
House Middle Wall Hangings 000B15DE |
House Servants Quarters 000B15DB |
House Sitting Area 000B15D6 |
House Study Area 000B15D7 |
House Suite Area 000B15DC |
House Upper Wall Hangings 000B15DF |
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1800 gold |
1800 gold |
1800 gold |
1800 gold |
1800 gold |
1500 gold |
1800 gold |
1800 gold |
1800 gold |
2000 gold |
1500 gold |
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3 Chairs |
4 Chairs |
3 Tables |
1 Cupboard |
7 Paintings |
3 Paintings |
1 Bed |
3 Tables |
2 Bookcases |
4 Chairs |
4 Tapestries |
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The house in Chorrol is called Arborwatch and is located in the circle around the Great Oak, next door to the Mages Guild hall. It has a large downstairs and two upstairs areas; one is called the Suite and the other is the Bedrooms, which contains two small bedrooms. It will cost far more to upgrade than the 20K you spend to purchase it. Completing the A Shadow over Hackdirt quest will give you automatic 100 Disposition with Seed-Neeus, which will help you with the prices. Countess Valga will not discuss its sale unless you raise her disposition to approximately 70 and also requires that your fame rating is at least 13 before she will sell it to you. The exact combination of maximum disposition possible may vary with fame or associations. It is considered by many to be a poor house for the price you pay, even when fully furnished. The main floor, although pretty, is rather pointless, along with the two extra, unnecessary bedrooms.
For more information, see the Arborwatch article.
[edit] Imperial City
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| Home Purchased From | Vinicia Melissaeia | Price to Purchase Home | Upgrades Purchased From |
Sergius Verus | |
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| Total Base Cost of All Upgrades | |||||
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| House Dining Area 00092022 |
House Kitchen Area 0009202C |
House Sitting Area 0009202E |
House Storage Area 00092023 |
House Wall Hangings 00092027 |
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400 gold |
400 gold |
400 gold |
400 gold |
400 gold |
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1 Set of Shelves |
1 Cupboard |
2 Chairs |
2 Dressers |
3 Tapestries |
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The "house" in the Imperial City is located on City Isle at the destitute Waterfront harbor area, and is nothing more than a small pitiful shack, but it does have a bed where you can sleep and ascend. The upgrades are rather pathetic as well, but you will likely need the storage extension, because the basic house comes with zero containers. The Kitchen extension also adds some storage. You may want to buy this house anyway, because of its excellent location (right outside of the Imperial City). This can also be a great home base for a vampire, since there is always somebody sleeping nearby who could be used for feeding (at night, the Puny Ancus, the beggar near the wall; during the day, your neighbour Armand). It is also perfect for people with large bounties and a need to avoid all guards until you can meet with a Thieves' Guild Doyen to clear it. You can travel to the Dzonot Cave just west of the Imperial City Temple District, and from there it is only a short swim to your house. Another advantage is, you can sleep until midnight to meet Armand Christophe.
Three of the upgrades can be obtained by theft. Stantus Varrid and Tertius Favonius both have the notes for the Kitchen and Paintings upgrades in the upstairs rooms of their houses. Luronk gro-Glurzog also has the Paintings note, which he keeps in his basement along with the Storage upgrade note; a note also owned by Marinus Catiotus and kept in a chest in his basement.
[edit] Leyawiin
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| Home Purchased From |
Count Marius Caro | Price to Purchase Home | Upgrades Purchased From |
Gundalas | |||
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| Total Base Cost of All Upgrades | |||||||
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| House Bedroom Area 000B1581 |
House Dining Area 000B157F |
House Kitchen Area 000B1583 |
House Reading Area 000B1580 |
House Storage Area 000B1584 |
House Study Area 000B1582 |
House Wall Hangings 000B1585 |
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1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
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1 Dresser |
3 Chairs |
1 Cupboard |
3 Bookshelves |
3 Barrels |
1 Desk |
5 Paintings |
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The house in Leyawiin is in the east of town, next to the castle, where many other homes are. It is somewhat bigger than the cheaper shacks, but looks very rundown and ugly, especially next door to the huge and beautiful house of the wealthy Rosentia Gallenus.
[edit] Skingrad
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| Home Purchased From |
Shum gro-Yarug | Price to Purchase Home | Upgrades Purchased From |
Gunder | |||
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| Total Base Cost of All Upgrades | |||||||
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| House Balcony Area 000B1626 |
House Balcony Upgrade 000B1627 |
House Bedroom Area 000B1628 |
House Den Area 000B1624 |
House Dining Area 000B1621 |
House Display Case Upgrade 000B162B |
House Kitchen Area 000B1622 |
House Lower Wall Hangings 000B162E |
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1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
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2 Stools |
2 Large Shelves |
2 Clothing Cupboards |
2 Dressers |
3 Chairs |
3 Large Display Cases |
2 Cupboards (1 Food, 1 Drink) |
10 Paintings |
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| House Servants Quarters 000B162D |
House Sitting Area 000B1623 |
House Storage Area 000B162C |
House Study Area 000B162A |
House Upper Hall Area 000B1625 |
House Upper Sitting Area 000B1629 |
House Upper Wall Hangings 000B162F |
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1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
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2 Stools |
2 Stools |
4 Crates |
2 Bookshelves |
2 Chests |
2 Stools |
6 Tapestries |
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The house in Skingrad is called Rosethorn Hall. It is a very large home in the eastern part of town, and it is the grandest (and most expensive) house in the game.
See the Rosethorn Hall article for additional information, including the three quests related to this house.
[edit] Downloadable Content
Downloadable content houses and their associated quests are introduced upon loading the official mod. The associated quest page will explain how to fully own the house.
[edit] Frostcrag Spire
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| Home Obtained By |
Downloading Wizard's Tower Official Mod |
Total Base Cost of All Upgrades |
Upgrades Purchased From |
Aurelinwae | ||
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| Frostcrag Alchemy Lab xx000D5F |
Frostcrag Bedroom Area xx000D5A |
Frostcrag Library Area xx000D5E |
Frostcrag Vault Area xx000D5D |
Magetallow Candles Box xx000D44 |
Magetallow Candles Box xx000D44 |
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1500 gold |
1000 gold |
1000 gold |
1000 gold |
2000 gold |
2000 gold |
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Alchemy Table (provides Fortify Alchemy 15) |
Bed |
Bookshelves |
Containers in Vault |
Both must be purchased to activate the spellmaking and enchanting altars |
Both must be purchased to activate the spellmaking and enchanting altars |
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This is not a house in the traditional sense: it is Frostcrag Spire from the Wizard's Tower official plugin. It is particularly well-suited for mage-type characters, but it is also useful for any character that does not want to join the Mages Guild but wants access to custom spells and custom enchantments. To obtain this house you must install the plug-in and then complete a mini-quest and purchase upgrades, as detailed on the quest page. Even with no upgrades, the tower contains a wide variety of plants to harvest, including those only available in Oblivion and Mankar Camoran's Paradise.
[edit] Dunbarrow Cove
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| Home Obtained By |
Downloading Thieves Den Official Mod |
Total Base Cost of All Upgrades |
Upgrades Purchased From |
Dahlia Rackham | |
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| Personal Quarters Upgrade | Hire a Supplier (Jak Silver) | Hire a Fence (Khafiz) | Hire a Security Expert (Tahm Blackwell) | Hire a Fletcher (Melliwin the Mongrel) | Hire a Spymaster (Kovan Kren) |
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500 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
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Bed |
A Salesman with rare goods |
A Smuggler/Fence |
A Security Trainer and merchant with security-related goods |
A Marksman Trainer and merchant with marksman-related goods |
A Sneak Trainer and merchant with weapons and armor |
Like Frostcrag Spire, this isn't a house in the traditional sense; this is the Smuggler's Cave from the Thieves Den official plugin. This "house" is particularly well suited for thief-type characters. To obtain this as a base of operations, you must first and foremost have the plug-in. You must then complete a mini-quest and purchase upgrades, as detailed on the quest page.
Good points about this "house" are:
- Merchants, one of the best fences, trainers, and spell providers (no need to venture out)
- Endless supply of income -- use it to buy a really nice house... say the one in Skingrad.
- The cave contains both Cairn Bolete Cap and Wisp Stalks - useful in making both healing potions as well as damaging poisons. Outside the cave entrance and along the coast nearby are Sacred Lotus, Water Hyacinth, Lady's Mantle, and Aloe Vera plants. All of these are very useful in making those same potions and poisons.
- The upgrades are not bartered for, but selected in dialogue with Dahlia Rackham (something unique to this house). As a result, upgrading Dunbarrow Cove completely does not cost more than 5500 gold.
Bad points:
- A little hard to get to if you're heavily loaded down with gear. The Mark/Recall community mod makes this bearable.
- If you are playing a "good" character, or are into role-playing, this mod may not be for you as you end up as the captain of a crew of pirates, unless you are involved in a pirate role-play.
[edit] Deepscorn Hollow
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| Home Obtained By |
Downloading Vile Lair Official Mod |
Total Cost of All Upgrades |
Upgrades Purchased From |
Rowley Eardwulf | |||
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| Deepscorn Bedroom Area xx0046AE |
Deepscorn Cattle Cell xx0046B3 |
Deepscorn Dark Minion xx0046B2 |
Deepscorn Dining Area xx0046AF |
Deepscorn Garden Receipt xx004B9C |
Deepscorn Storage Area xx0046B1 |
Deepscorn Study Area xx0046B0 |
Ichor of Sithis xx004B9B |
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1750 gold |
1750 gold |
1750 gold |
1750 gold |
1750 gold |
1750 gold |
1750 gold |
3000 gold |
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Desk |
Prison Cell |
Table |
Garden of Venomgrowth area |
Chests |
Desk |
Needed to activate the Shrine of Sithis |
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Like Frostcrag Spire, this isn't a house in the traditional sense, but Deepscorn Hollow that comes with the Vile Lair official plugin. A quest must be completed to actually own it. This house is for those that wish to be like the Dark Brotherhood but do things their own way. The "lair" is in a very hard to reach area of the map in a swampy area. When the upgrades are completed, you have the perfect house for a vampire assassin. You can even send out your goon to "kill in the name of Sithis" for you -- obtaining the items of the victim in the lair's chest.
Good points:
- Has a built-in cure for vampirism.
- Has some interesting (i.e., morbid) "decorations".
- Has unique plants that produce poisonous berries for killing people "quietly".
- Comes with a nest of poisonous plants for making poisons of various types.
- Has a few decent skill books and interesting back-story books when upgrades are completed.
- Has a shrine that can be used to cure your illnesses if your infamy is high.
- The upgrades for this "house" are all fixed prices. You do not have to haggle.
Bad points:
- Every time your "goon" returns from a task, your infamy goes up by a point.
- Designed for an evil character.
- Hard to reach
If you do not intend to role-play an evil vampire/assassin and want to keep a clean record with zero infamy instead, you can still complete this quest and use all of this lair's benefits except the Shrine of Sithis and sending the "goon" on any mission. You may use the Gray Cowl of Nocturnal in order to circumvent the infamy restrictions of the Shrine of Sithis and the Dark Minion, although obtaining the Cowl in the first place may not constitute the actions of a good aligned character.
[edit] Battlehorn Castle
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| Home Obtained By |
Downloading Fighter's Stronghold Official Mod |
Total Base Cost of All Upgrades |
Upgrades Purchased From |
Nilphas Omellian | |||||
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| Battlehorn Barracks xx00D42B |
Battlehorn Bedroom xx00B097 |
Battlehorn Captain xx00D42E |
Battlehorn Dining Area xx00B099 |
Battlehorn Dwemer Forge xx00B0AC |
Battlehorn Kitchen Area xx00B09A |
Battlehorn Library Area xx00B098 |
Battlehorn Training Room xx00B09D |
Battlehorn Trophy Hall xx00B0A1 |
Battlehorn Wine Cellar xx00B09C |
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1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
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Castellan Athon, |
Private Quarters furnishings |
An NPC named |
Dining table |
Dwemer Forge |
Kitchen furnishings |
Many various books |
Weaponry |
Area for trophies |
Wine cellar furnishings |
This is the Castle from the Fighter's Stronghold official plugin. The associated quest is required to claim it as your home. It is designed for warriors and fighters. The castle has three 'hidden' doors. The easiest can be found by exploring the basement - a door at the back of the wine cellar leads to a hidden pillar door on the main floor. The second is a hidden pillar door at the back of your private quarters. This door leads to a small 'storage vault' with 3 chests, 2 barrels, a box and a jewelry case. In the ceiling is a trapdoor that leads to the roof where you will find a steel bow, arrows and some mugs, presumably for drinking and shooting from the roof of your castle. There is a journal on the top of a bookcase that leads you to the third secret door, behind the archery target in the weapons room in the basement. Use the unlit wall candelabra to the right to open the door. Travel through another hidden pillar door to fight the skeleton and lich that inhabit the castle's Grotto.
[edit] Priory of the Nine
Once you have completed the Knights of the Nine quest line, you can safely use the Priory of the Nine as a house. There are multiple available beds to sleep in and all of the chests and containers in the Priory are non-respawning. However, do not use the chests before completing the Knights of the Nine quest line: after the Priory is cleaned up by the other knights, several containers vanish completely. After the Priory is restored, all of the containers do not respawn for the remainder of the game. Beware, however: the other knights may take books to read and ingredients to eat, especially if you drop them on the floor rather than putting them in your room.
[edit] Free "Houses"
[edit] Aleswell Inn
After you have completed the Zero Visibility quest, you will get a free room at the Aleswell Inn as a reward. The drawer within that room can safely be used for storage (but the other containers in the building cannot be used safely). There is also a small bedroll in the room that you can sleep on. One thing you should keep in mind however is that some of the inn's regulars enjoy hanging out in your room, thus often making it tricky for you to enter or exit the room.
[edit] White Stallion Lodge
If you travel to Leyawiin you will hear rumors about Mazoga. Her questline can be initiated by speaking to Count Marius Caro at Leyawiin Castle County Hall. One of the rewards for completing the quests is the key to the White Stallion Lodge. You can sleep in the lodge and all of the containers in the building can safely be used for storage. Your friendly Orcish roommate will only eat the food, and will often leave to hunt Black Bow Bandits. You can follow her to Rockmilk Cave and fight together.
[edit] Arch-Mage's quarters
At the Arch-Mage's quarters found at The Arcane University, is a large bed you can rest in and a chest of drawers entitled "The Arch-Mage's night stand" which can be used to store items safely. You gain access to the night stand and the bed after you complete the Mages Guild questline and become the Arch-Mage of the Mages Guild. The Arch-Mage's Enchanted Chest and the drawers at the foot of the bed respawn periodically however, and so are not safe for storage.
[edit] Guildmaster's Quarters
The Thieves Guild Guildmaster's Quarters contain a bed and multiple containers, all of which are safe for storage. These quarters are only accessible after you have completed the quest The Ultimate Heist at the end of the Thieves Guild quest line. At that point, this room becomes accessible via Dareloth's Basement in the Imperial City Waterfront District.
[edit] Baenlin's House
After you complete the Dark Brotherhood quest Accidents Happen, Baenlin's house will be yours for the taking. Every item in the home can be taken with no chance of a bounty because none of the items in the house are owned by anyone. Unless Caenlin dies, the home will be shared with him, since he lives there after his uncle is killed. The chests in both bedrooms are safe for storage, as are the two sacks near the chest in the single room and the jewelry box in the larger room. No other containers in the house or the basement are safe.

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