Oblivion:Houses
The UESPWiki – Your source for The Elder Scrolls since 1995
|
Houses in Oblivion are buildings in which the player may sleep and safely store items in non-respawning containers. Each major city (except Kvatch) has a house available for the player to purchase. Some of the official plug-ins also add new homes, and there are even a few free homes that become accessible after completing the associated quest. There is no limit to how many homes the player may own. Once a home is purchased and has been entered, the door is permanently unlocked (although there is a glitch associated with the Bravil house). Although it is impossible to lock the door, no NPCs will enter your house when you are not there, nor will any NPCs steal anything from your house.
The benefits of owning a house might not be immediately evident. There are free beds available in the game, any items left in a pile on the floor are perfectly safe, and there are even some containers outside of houses that do not respawn. One of the main benefits of owning houses is that it allows the player organized, easy to locate storage areas. They also provide the player with a regular place to sleep near his or her stored items, and support roleplaying situations calling for a home.
Note: Each price listed on this page as a Base Cost means that each player will nearly always have to pay more than the amount listed, as detailed on Commerce.
Warning: Immediately selling the upgrade papers after having bought them from the merchant (without ever exiting the conversation) prevents the new upgrades from ever appearing in the house. Furthermore, the upgrades will not reappear in the merchant's sales list, since you "gave" away the no-cost notes.
[edit] City Houses
Once you've learned that a house is for sale, buying that house becomes a quest. The quest is completed when the house and all available upgrades have been purchased. There is no need to carry the house key or the receipts from the upgrades. Upgrades are available for each house, adding furniture and other items. These upgrades can, by the time you've bought them all, easily cost more than the house itself.
[edit] Anvil
|
|
|||||
| Home Purchased From |
Velwyn Benirus | Price to Purchase Home | Upgrade Obtained by |
Completing Where Spirits Have Lease |
|
|---|---|---|---|---|---|
Upon purchasing Benirus Manor in Anvil, you'll notice that it is in disrepair inside and out; however, after you complete Where Spirits Have Lease, the house will be restored to its former beauty. During the quest, ghosts can be found within the house. Even after its restoration, it's a little dark inside, but it has a balcony, a loft office upstairs overlooking the sitting area, thirty-three containers in the basement, and a secret chamber (related to the quest). Note that you should not use this house for storage prior to completing the quest, as any items in the house will be lost when the house is repaired. Once you've completed the quest, however, all the containers are safe to use. Note that the remains of the ghosts you encounter on the quest stay in the house for a while but do go away eventually. Benirus Manor is the only house for sale in the cities that uses a quest to renovate/furnish it, and not purchasable upgrades. See the Benirus Manor article for additional information.
[edit] Bravil
|
|
|||||
| Home Purchased From |
Count Regulus Terentius | Price to Purchase Home | Upgrades Purchased From |
Nilawen | |
|---|---|---|---|---|---|
| Total Base Cost of All Upgrades | |||||
|
|
|||||
| House Dining Area 00090EB3 |
House Kitchen Area 00090EB2 |
House Racks Assortment 00090EB5 |
House Reading Area 00090629 |
House Storage Area 00090EB4 |
House Wall Hangings 00090EB6 |
|
650 gold |
650 gold |
650 gold |
650 gold |
650 gold |
650 gold |
|
2 Chairs |
1 Food Cupboard |
2 Wine Racks |
2 Bookshelves |
2 Dressers |
4 Assorted Paintings |
- † The note for the storage area states that you only receive one chest when you purchase this upgrade. However, there are actually two chests that come with this upgrade.
The house in Bravil is in the south part of town -- over the bridge and then to the left, on the south side of the canal below Luciana Galena's house. It's the bottom floor of a two-story house and is very small -- not much better than the Imperial City shack, but it has twice as much floor space. The Count himself admits it's small. A good choice if in the Thieves Guild; the fence Luciana Galena lives above. See the Bravil House for Sale article for additional information
- There is a minor glitch that prevents the player from completely owning the house: there will always be a red (trespassing) icon when you open the front door. However, you will never be arrested for entering the house and you fully own the interior of the house. On PC this can be corrected by using the console, clicking at the door and then typing "SetOwnership" without the quotes.
This bug is fixed by the Unofficial Oblivion Patch.
[edit] Bruma
|
|
||||||||
| Home Purchased From |
Countess Narina Carvain | Price to Purchase Home | Upgrades Purchased From |
Suurootan | ||||
|---|---|---|---|---|---|---|---|---|
| Total Base Cost of All Upgrades | ||||||||
|
|
||||||||
| House Bedroom Area 000B1593 |
House Dining Area 000B158D |
House Kitchen Area 000B158E |
House Lower Storage Area 000B1594 |
House Lower Wall Hangings 000B1595 |
House Study Area 000B1592 |
House Upper Sitting Area 000B1590 |
House Upper Storage Area 000B158F |
House Upper Wall Hangings 000B1591 |
|
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
1100 gold |
|
2 Wall-Mounted Candle Sconces |
3 Chairs |
1 Cupboard |
3 Barrels |
3 Paintings |
2 Bookshelves |
2 Tables |
2 Chests |
5 Paintings |
The house in Bruma is immediately to your right when you enter the town from the main road (not the one that goes to Cloud Ruler Temple). The main word for this house is cozy. It is of medium size and in good condition. It has a cellar with a bedroom and will actually be very nice once you buy all the upgrades -- presuming you like the Nord style (and can come up with a total of 10,000 gold plus initial 10,000 for the house itself). It is however, a little dark, even when fully furnished. This house can also prove helpful to thieves as it is close to Olav's Tap and Tack where the Thieves Guild fence Ongar the World-Weary likes to drink. You can store your ill-gotten gains in your house and simply pop across the street and sell them to him.
Note: If you are currently on the Lifting the Vale Quest then you will not be able to speak with the Countess about buying the house.
[edit] Cheydinhal
|
|
|||||||||
| Home Purchased From |
Count Andel Indarys | Price to Purchase Home | Upgrades Purchased From |
Borba gra-Uzgash | |||||
|---|---|---|---|---|---|---|---|---|---|
| Total Base Cost of All Upgrades | |||||||||
|
|
|||||||||
| House Bedroom Area 000B15AD |
House Dining Area 000B15B3 |
House Dressing Area 000B15AE |
House Kitchen Area 000B15B1 |
House Lower Wall Hangings 000B15B5 |
House Sitting Area 000B15B2 |
House Storage Area 000B15B0 |
House Study Area 000B15B4 |
House Upper Hall Area 000B15AF |
House Upper Wall Hangings 000B15B6 |
|
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
|
1 Bed Upgrade |
2 Chairs |
1 Clothing Cupboard |
2 Cupboards (1 Food, 1 Drink) |
5 Paintings |
2 Chairs |
3 Barrels |
1 Desk |
2 Wall-Mounted Candle Sconces |
3 Tapestries |
The house in Cheydinhal is located at the far southwestern tip of the city. If you stand as if you just exited from the Mage's Guild, you'll see it directly in front of you across the plaza. It's bigger than all the cheaper ones and looks to be in very good condition -- pricey too, though. Once fully furnished, it will look great inside.
The ideal part about this house is that there are 13 containers on the second floor: 7 crates, barrels, and chests are in a pile in front of the staircase, 2 cupboards are on the other side of the staircase, and 4 bureaus and chests are in the bedroom. Unlike many other houses where you have to run around the entire house to empty your loot, these 13 containers are all laid out conveniently. This along with many, many shelves lead to the conclusion that it is the second best "real" house in the game regardless of the price, second only to Rosethorn Hall. For only 15,000 septims, it is a good alternative. The ground floor of the interior does not extend as far to the north as the exterior would suggest.
[edit] Chorrol
|
|
|||||||||||
| Home Purchased From |
Countess Arriana Valga | Price to Purchase Home | Upgrades Purchased From |
Seed-Neeus | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Total Base Cost of All Upgrades | |||||||||||
|
|
|||||||||||
| House Bedroom Area 000B15DA |
House Dining Area 000B15D8 |
House Dining Upgrade 000B15D9 |
House Kitchen Area 000B15D5 |
House Lower Wall Hangings 000B15DD |
House Middle Wall Hangings 000B15DE |
House Servants Quarters 000B15DB |
House Sitting Area 000B15D6 |
House Study Area 000B15D7 |
House Suite Area 000B15DC |
House Upper Wall Hangings 000B15DF |
|
|
1800 gold |
1800 gold |
1800 gold |
1800 gold |
1800 gold |
1500 gold |
1800 gold |
1800 gold |
1800 gold |
2000 gold |
1500 gold |
|
|
3 Chairs |
4 Chairs |
3 Tables |
1 Cupboard |
7 Paintings |
3 Paintings |
1 Bed |
3 Tables |
2 Bookcases |
4 Chairs |
4 Tapestries |
|
Arborwatch is the house for sale in Chorrol's Great Oak Place, next to the Mages Guild Hall. It features a sitting area, study, kitchen area, and dining area on the ground level. It also has two upper levels; one level houses a servant's quarters as well as a bedroom, while the other is a master suite. Completing A Shadow Over Hackdirt grants a disposition of 100 with Seed-Neeus which helps with prices. Note that while one of the upgrades available for purchase is "House Servants Quarters", no help-for-hire is available for this house. See the Arborwatch article for additional information.
[edit] Imperial City
|
|
|||||
| Home Purchased From | Vinicia Melissaeia | Price to Purchase Home | Upgrades Purchased From |
Sergius Verus | |
|---|---|---|---|---|---|
| Total Base Cost of All Upgrades | |||||
|
|
|||||
| House Dining Area 00092022 |
House Kitchen Area 0009202C |
House Sitting Area 0009202E |
House Storage Area 00092023 |
House Wall Hangings 00092027 |
|
|
400 gold |
400 gold |
400 gold |
400 gold |
400 gold |
|
|
1 Set of Shelves |
1 Cupboard |
2 Chairs |
2 Dressers |
3 Tapestries |
|
The Shack for Sale in the Imperial City is located in the Waterfront District, and is nothing more than a small pitiful shack, but does have a bed where you can sleep and level up. The upgrades are rather pathetic as well, but you will likely need the storage extension, because the basic house comes with zero containers. The Kitchen Area upgrade also adds some storage. The box outside the house is not safe for storage. It is also perfect for people with large bounties and a need to avoid all guards until you can meet with a Thieves' Guild Doyen to clear it. You can fast-travel to the Dzonot Cave just west of the Imperial City Temple District, and from there it is only a short swim to your house. See the Shack for Sale article for additional information.
[edit] Leyawiin
|
|
|||||||
| Home Purchased From |
Count Marius Caro | Price to Purchase Home | Upgrades Purchased From |
Gundalas | |||
|---|---|---|---|---|---|---|---|
| Total Base Cost of All Upgrades | |||||||
|
|
|||||||
| House Bedroom Area 000B1581 |
House Dining Area 000B157F |
House Kitchen Area 000B1583 |
House Reading Area 000B1580 |
House Storage Area 000B1584 |
House Study Area 000B1582 |
House Wall Hangings 000B1585 |
|
|
1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
|
|
1 Dresser |
3 Chairs |
1 Cupboard |
3 Bookshelves |
3 Barrels |
1 Desk |
5 Paintings |
|
The house in Leyawiin is in the east of town, next to the castle, where many other homes are. It is somewhat bigger than the cheaper shacks, but looks very rundown and ugly, especially next door to the huge and beautiful house of the wealthy Rosentia Gallenus.
The interior of the home is rather bland and unimpressive, even after all interior upgrades have been acquired. Considering the price of the property and its size (barely larger than the Bravil shack yet 3,000 coins more expensive), it is debatable whether this house is worth the 7,000 coins you will have to spend on it.
[edit] Skingrad
|
|
|||||||
| Home Purchased From |
Shum gro-Yarug | Price to Purchase Home | Upgrades Purchased From |
Gunder | |||
|---|---|---|---|---|---|---|---|
| Total Base Cost of All Upgrades | |||||||
|
|
|||||||
| House Balcony Area 000B1626 |
House Balcony Upgrade 000B1627 |
House Bedroom Area 000B1628 |
House Den Area 000B1624 |
House Dining Area 000B1621 |
House Display Case Upgrade 000B162B |
House Kitchen Area 000B1622 |
House Lower Wall Hangings 000B162E |
|
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
|
2 Stools |
2 Large Shelves |
2 Clothing Cupboards |
2 Dressers |
3 Chairs |
3 Large Display Cases |
2 Cupboards (1 Food, 1 Drink) |
10 Paintings |
|
|
|||||||
| House Servants Quarters 000B162D |
House Sitting Area 000B1623 |
House Storage Area 000B162C |
House Study Area 000B162A |
House Upper Hall Area 000B1625 |
House Upper Sitting Area 000B1629 |
House Upper Wall Hangings 000B162F |
|
|
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
1600 gold |
|
|
2 Stools |
2 Stools |
4 Crates |
2 Bookshelves |
2 Chests |
2 Stools |
6 Tapestries |
|
The house in Skingrad, called Rosethorn Hall, is in the eastern part of the town and is the grandest (and most expensive) home that can be bought. Rosethorn Hall was formerly owned by Vandorallen Trebatius, but he is "evicted" when you buy the home. See the Rosethorn Hall article for additional information, including the three quests related to this house.
[edit] Downloadable Content
Downloadable content houses and their associated quests are introduced upon loading the official plug-ins. The associated quest page will explain how to fully own the house.
[edit] Battlehorn Castle
|
|
|||||||||
| Home Obtained By |
Downloading Fighter's Stronghold Official Plug-in |
Total Base Cost of All Upgrades |
Upgrades Purchased From |
Nilphas Omellian | |||||
|---|---|---|---|---|---|---|---|---|---|
|
|
|||||||||
| Battlehorn Barracks xx00D42B |
Battlehorn Bedroom xx00B097 |
Battlehorn Captain xx00D42E |
Battlehorn Dining Area xx00B099 |
Battlehorn Dwemer Forge xx00B0AC |
Battlehorn Kitchen Area xx00B09A |
Battlehorn Library Area xx00B098 |
Battlehorn Training Room xx00B09D |
Battlehorn Trophy Hall xx00B0A1 |
Battlehorn Wine Cellar xx00B09C |
|
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
1500 gold |
|
Castellan Athon, |
Private Quarters furnishings |
An NPC named |
Dining table |
Dwemer Forge |
Kitchen furnishings |
Many various books |
Weaponry |
Area for trophies |
Wine cellar furnishings |
This is the Castle from the Fighter's Stronghold official plug-in. The associated quest is required to claim it as your home. It is designed for warriors and fighters. The castle has three 'hidden' doors. The easiest can be found by exploring the basement - a door at the back of the wine cellar leads to a hidden pillar door on the main floor. The second is a hidden pillar door at the back of the private quarters. This door leads to a small 'storage vault' with 3 chests, 2 barrels, a box and a jewelry case. In the ceiling is a trapdoor that leads to the roof where you will find a steel bow, arrows and some mugs, presumably for drinking and shooting from the roof of your castle. There is a journal on the top of a bookcase that leads you to the third secret door, behind the archery target in the weapons room in the basement. Use the unlit wall candelabra to the right to open the door. Travel through another hidden pillar door to fight the skeleton and lich that inhabit the castle's Grotto.
[edit] Deepscorn Hollow
|
|
|||||||
| Home Obtained By |
Downloading Vile Lair Official Plug-in |
Total Cost of All Upgrades |
Upgrades Purchased From |
Rowley Eardwulf | |||
|---|---|---|---|---|---|---|---|
|
|
|||||||
| Deepscorn Bedroom Area xx0046AE |
Deepscorn Cattle Cell xx0046B3 |
Deepscorn Dark Minion xx0046B2 |
Deepscorn Dining Area xx0046AF |
Deepscorn Garden Receipt xx004B9C |
Deepscorn Storage Area xx0046B1 |
Deepscorn Study Area xx0046B0 |
Ichor of Sithis xx004B9B |
|
1750 gold |
1750 gold |
1750 gold |
1750 gold |
1750 gold |
1750 gold |
1750 gold |
3000 gold |
|
Desk |
Prison Cell |
Table |
Garden of Venomgrowth area |
Chests |
Desk |
Needed to activate the Shrine of Sithis |
|
This isn't a house in the traditional sense, but Deepscorn Hollow that comes with the Vile Lair official plug-ins. A quest must be completed to actually own it. It is tailored for "evil" or "criminal" characters. This house is for those that wish to live like the Dark Brotherhood but do things their own way. The "lair" is in a very hard to reach area of the map in a swampy area, and is decorated with interesting and morbid items. When the upgrades are completed, you have the perfect house for a vampire assassin. The Shrine of Sithis can cure illnesses if your infamy is too high to use temples, and the Font of Renewal can cure vampirism. It offers many poisonous plants, some unique. You can even send out a Dark Minion to "kill in the name of Sithis" for you, storing the items of the victim in the lair's chest, though this will earn you an infamy point. It is possible to obtain and use all of the lair's benefits except the Shrine of Sithis and sending the Dark Minion out without earning any infamy points. The Gray Cowl of Nocturnal may be used to circumvent these restrictions, but a character concerned with keeping his or her infamy at zero likely will not have obtained the cowl.
[edit] Dunbarrow Cove
|
|
|||||
| Home Obtained By |
Downloading Thieves Den Official Plug-in |
Total Base Cost of All Upgrades |
Upgrades Purchased From |
Dahlia Rackham | |
|---|---|---|---|---|---|
|
|
|||||
| Personal Quarters Upgrade | Hire a Supplier (Jak Silver) | Hire a Fence (Khafiz) | Hire a Security Expert (Tahm Blackwell) | Hire a Fletcher (Melliwin the Mongrel) | Hire a Spymaster (Kovan Kren) |
|
500 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
1000 gold |
|
Bed |
A Salesman with rare goods |
A Smuggler/Fence |
A Security Trainer and merchant with security-related goods |
A Marksman Trainer and merchant with marksman-related goods |
A Sneak Trainer and merchant with weapons and armor |
This isn't a house in the traditional sense; this is the Dunbarrow Cove from the Thieves Den official plug-ins. This "house" is particularly well suited for thief-type characters. It may be slightly difficult to reach if your character is heavily burdened. To obtain this as a base of operations, you must complete a quest and purchase all of the upgrades. It offers 5 Merchants, one of whom is a Spell Merchant and one of whom is Fence, and they also offer training in Speechcraft, Mercantile, Security, Marksman, and Sneak. The cave contains both Cairn Bolete Cap and Wisp Stalks - useful in making both healing potions as well as damaging poisons. Outside the cave entrance and along the coast nearby are Sacred Lotus, Water Hyacinth, Lady's Mantle, and Aloe Vera plants. All of these are very useful in making those same potions and poisons. The upgrades for this "house" are all fixed prices; haggling is not necessary.
[edit] Frostcrag Spire
|
|
||||||
| Home Obtained By |
Downloading Wizard's Tower Official Plug-in |
Total Base Cost of All Upgrades |
Upgrades Purchased From |
Aurelinwae | ||
|---|---|---|---|---|---|---|
|
|
||||||
| Frostcrag Alchemy Lab xx000D5F |
Frostcrag Bedroom Area xx000D5A |
Frostcrag Library Area xx000D5E |
Frostcrag Vault Area xx000D5D |
Magetallow Candles Box xx000D44 |
Magetallow Candles Box xx000D44 |
|
|
1500 gold |
1000 gold |
1000 gold |
1000 gold |
2000 gold |
2000 gold |
|
|
Alchemy Table (provides Fortify Alchemy 15) |
Bed |
Bookshelves |
Containers in Vault |
Both must be purchased to activate the spellmaking and enchanting altars |
Both must be purchased to activate the spellmaking and enchanting altars |
|
This is not a house in the traditional sense; it is Frostcrag Spire from the Wizard's Tower official plug-ins. It is particularly well-suited for mage-type characters, but it is also useful for any character that does not want to join the Mages Guild but wants access to custom spells and custom enchantments. Some players may want the tower simply for the view. To use all available features of this "house", you must complete the associated quest. Even with no upgrades, the tower contains a wide variety of plants to harvest, including those only available in Oblivion and Mankar Camoran's Paradise.
[edit] Priory of the Nine
Once you have completed the Knights of the Nine quest line, you can safely use the Priory of the Nine as a house. There are multiple available beds to sleep in and all of the chests and containers in the Priory are non-respawning. However, do not use any of the second floor chests other than in the bedroom before completing the Knights of the Nine quest line: as the Priory is being cleaned up by the other knights, several containers vanish completely. After the Priory is restored, it is safe to store items in any container for the remainder of the game. Beware, though; the other knights may take books to read and ingredients to eat, especially if you drop them on the floor rather than putting them in your room.
[edit] Free "Houses"
Note: Free "Houses" must provide the player with a place to sleep, and must provide easily identifiable safe (non-respawning) containers.
[edit] Room in the Aleswell Inn
After you have completed the Zero Visibility quest, you will get a free room at the Aleswell Inn as a reward. The drawer within that room can safely be used for storage (but the other containers in the building cannot be used safely). There is also a small bedroll in the room that you can sleep on. One thing you should keep in mind however is that some of the inn's regulars enjoy hanging out in your room, thus often making it tricky for you to enter or exit the room.
[edit] White Stallion Lodge
If you travel to Leyawiin you will hear rumors about Mazoga. Her questline can be initiated by speaking to Count Marius Caro at Leyawiin Castle County Hall. One of the rewards for completing the second of the two quests is the key to the White Stallion Lodge. You can sleep in the lodge and all of the containers in the building can safely be used for storage. Your friendly Orcish roommate, Mazoga, will only eat the food, and will often leave to hunt Black Bow Bandits. You can follow her to Rockmilk Cave, Undertow Cavern and Telepe to fight together.
[edit] Arch-Mage's Quarters
The Arch-Mage's Quarters found at The Arcane University contain a large bed and a chest of drawers entitled "The Archmage's Night Stand" which can be used to store items safely. You gain access to the night stand and the bed after you complete the quest Confront the King and become the Arch-Mage of the Mages Guild. The Arch-Mage's Enchanted Chest and the drawers at the foot of the bed respawn periodically however, and so are not safe for storage.
[edit] Guildmaster's Quarters
The Thieves Guild Guildmaster's Quarters contain a bed and multiple containers, all of which are safe for storage. These quarters are only accessible after you have completed the quest The Ultimate Heist at the end of the Thieves Guild quest line. At that point, this room becomes accessible via Dareloth's Basement in the Imperial City Waterfront District.
[edit] Dark Brotherhood Sanctuary
After you have completed the Dark Brotherhood Quest Line, the Sanctuary will be safe as a place to stay. All the crates, barrels and cupboards respawn, but chests and sacks are safe as is Valtieri's desk. You can also leave stuff on the tables as decoration, or for storage as well. There are many beds here, plenty of storage, and a Spell/Weapon Merchant hanging around. There are also 3 murderers that you can have follow you around to assist you in battle.


![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)