Oblivion:Calindil
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| Calindil (RefID: 0001D214) | |||||
| Home City | Imperial City, Market District | ||||
|---|---|---|---|---|---|
| Store | The Mystic Emporium | ||||
| Race | Altmer | Gender | Male | ||
| Level | 8 | Class | Enchanter | ||
| RefID | 0001D214 | BaseID | 00015EA9 | ||
| Services | |||||
| Available | 8am-8pm every day | ||||
| Merchant | |||||
| Gold | 1000 | Mercantile | Journeyman (60) | ||
| Sells | Scrolls, Soul Gems, Armor (Hands of the Atronach, Feather Shoes, Fortify Fatigue Pants) | ||||
| Buys |
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| Spells | |||||
| Other Information | |||||
| Health | 64 | Magicka | 290 | ||
| Respons. | 50 | Aggress. | 5 | ||
| Faction(s) | IC Citizens; (Mystic Emporium - with Wizard's Tower plugin) | ||||
Calindil is an Altmer who sells various items and spells in his shop, The Mystic Emporium, in the Market District of The Imperial City. The unique Hands of the Atronach can be purchased here and nowhere else. Calindil has a sample of Glow Dust and an empty grand soul gem in his inventory. Both items can be bought or pickpocketed. The store also contains a pair of enchanted Feather Shoes and Fortify Fatigue Pants, sitting on a counter, that are owned by Calindil and can be purchased from him (or stolen). Though Calindil is not a member of the Mages Guild, he can occasionally be found in the Arcane University.
If you purchase the Wizard's Tower official plugin, Aurelinwae joins Calindil as a second merchant in the Mystic Emporium.
[edit] Notes
- It is not possible to invest in Calindil's store, even after you have reached 75 skill in Mercantile.
This bug is fixed by the Unofficial Oblivion Patch.
[edit]
Spells
The spells he has available are:
| Spell Name | Level | Cost | Effects |
|---|---|---|---|
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| Open Very Easy Lock | Novice | 7 | Open Very Easy Lock on Target |
| Protect | Novice | 10 | Shield 5% for 30sec on Self |
| Protect Other | Novice | 17 | Shield 10% for 20sec on Touch |
| Hindering Touch | Apprentice | 39 | Burden 35pts for 20sec on Touch |
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| Bound Helmet | Novice | 24 | Bound Helmet for 20sec on Self |
| Summon Skeleton | Apprentice | 45 | Summon Skeleton for 40sec on Self |
| Summon Zombie | Apprentice | 50 | Summon Zombie for 30sec on Self |
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| Electric Touch | Apprentice | 48 | Shock Damage 25pts on Touch |
| Flame Touch | Apprentice | 46 | Fire Damage 25pts on Touch |
| Weakness to Fire | Apprentice | 27 | Weakness to Fire 25% for 30sec on Target |
| Weakness to Poison | Apprentice | 27 | Weakness to Poison 25% for 30sec on Target |
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| Starlight | Novice | 14 | Light in 20ft for 60sec on Self |
| Eyes of Eventide | Apprentice | 33 | Night-Eye for 15sec on Self |
| Touch of Rage | Apprentice | 30 | Frenzy up to level 18 for 30sec on Touch |
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| Minor Life Detection | Novice | 15 | Detect Life in 60ft for 10sec on Self |
| Major Dispel | Apprentice | 47 | Dispel 45pts on Self |
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| Absorb Fatigue | Novice | 11 | Absorb Fatigue 10pts on Touch |
| Absorb Skill: Illusion | Novice | 16 | Absorb Illusion 5pts for 10sec on Touch |
| Heal Major Wounds | Apprentice | 61 | Restore Health 25pts on Self |
[edit] Purchased Spell Notes
- The magicka cost for most purchasable spells matches the value you would calculate from the Spell Cost equation. In other words, if you were to create the same spell at the Spellmaking Altar, it would have the same magicka cost as the purchasable spell. There are a few exceptions. Spells that are a bad deal, i.e. more expensive than a custom spell, are in red; spells that are a good deal are in green. The magicka cost if you were to create a custom spell at the Spellmaking Altar is shown in parentheses.
- The magicka cost for spells is dependent upon your skill in the school (as modified by Luck, see Magic Overview). The provided baseline values are the magicka cost when your skill level is 33. For other skill levels the magicka cost can be determined from:
Cost * (1.4 - 0.012 * Skill)
- More powerful spells cost more to buy, have a higher skill requirement, and consume more Magicka.
- Level indicates what skill level you must reach (or surpass) in order to use a spell. Skill Level 0-24 = Novice, 25-49 = Apprentice, 50-74 = Journeyman, 75-99 = Expert, 100 = Master.
- The base cost in gold that you must pay to purchase a spell is always three times the current magicka cost of the spell, taking into account your character's skill level and Luck. (The actual cost you pay is further increased based on how well you haggle with the merchant). Therefore, if you have any Fortify Skill or Fortify Luck spells/potions handy, you can get significantly better deals when purchasing spells.
Categories: Oblivion-NPCs | Oblivion-Altmer | Oblivion-Enchanter | Oblivion-Merchants | Oblivion-Spell Merchants | Oblivion-Merchants-Wealthy | Oblivion-Merchants-Journeyman | Oblivion-Armor Merchants | Oblivion-Weapon Merchants | Oblivion-Book Merchants | Oblivion-Miscellaneous Merchants | Oblivion-Magic Items Merchants | Oblivion-Factions-IC Citizens | Oblivion-Factions-Mystic Emporium

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