Oblivion:Charcoal Cave
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| Cave: Charcoal Cave |
|
|---|---|
| # of Zones | 3 |
| Occupants | |
| Bandits, Mixed Monster/Animal Enemies, Monsters (1 boss-level Bandit) |
|
| Important Treasure | |
| 1 boss-level Chest 02 | |
| Console Location Code | |
| CharcoalCaveExterior, CharcoalCave, CharcoalCave02, CharcoalCave03 | |
| Location (view on map) | |
| East of the Green Road, North of Bravil | |
| Region | |
| Great Forest | |
Charcoal Cave is a medium cave between the Imperial City and Bravil containing monsters and bandits. [edit] It contains three zones: Charcoal Cave, Charcoal Cave - Abandoned Tunnels, and Charcoal Cave - Bandit Lair.
Notes
- This cave contains 24 Cairn Bolete plants and 39 Wisp Stalk plants.
Exterior
- The exterior is located at coordinates: Tamriel 8, 3
- This location's map marker (M on map) is named Charcoal Cave (editor name CharcoalCaveMapMarker). The entrance door is E of the marker, 40 feet away.
- 0-2 Monsters are near the entrance
- 1 Wilderness Creature (Forest variety) is near the entrance
- 2 Nirnroots are at locations N on map
- The following plants can be found near the entrance: 6 Fly Amanita plants, 15 Monkshood plants, 2 Primrose plants, and 4 Summer Bolete plants
Zone 1: Charcoal Cave
Occupants:
- 1 Bandit Hedge Wizard
- 1 melee Bandit
- 7 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
- 1 Monster
- 1 Nuisance Animal
Treasure:
- 5 Chests 02 (2 locked)
- 2 Chests 03
- 1 Rough Chest (contains Charcoal Cave Key, fur armor, possibly one soul gem; non-respawning)
- The following plants will always be found: 3 Cairn Bolete plants and 9 Wisp Stalk plants
Traps:
- 1 Falling Log trap at location T on map
Doors and Gates:
- There are three doors in/out of this zone
- 1 door (at Out) leads outside
- 1 door (at C) leads to the zone Charcoal Cave - Abandoned Tunnels
- 1 door (at D) leads to the zone Charcoal Cave - Bandit Lair
Zone 2: Charcoal Cave - Abandoned Tunnels
Occupants:
- 4-8 Mixed Monster/Animal Enemies (each 80% probability Monster/Animal, 20% Rat)
- 2-3 Nuisance Animals
Treasure:
- 5 Chests 02 (2 locked)
- 1 Chest 04
- 1 Restoration Chest (locked)
- The following plants will always be found: 1 Cairn Bolete plant and 10 Wisp Stalk plants
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at C) leads to the zone Charcoal Cave
- 1 door (at E) leads to the zone Charcoal Cave - Bandit Lair
Zone 3: Charcoal Cave - Bandit Lair
- The entrance to Bandit Lair from the first zone leads through a canyon. The upper part of this canyon can be accessed via the entrance from Abandoned Tunnels.
Occupants:
- 1 boss-level Bandit at location A on map
- 2-4 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
- 2 archer Bandits
- 1 melee Bandit
Treasure:
- 1 boss-level Chest 02 (Bandit variety; locked) at location B on map
- 5 Chests 01 (2 locked)
- 1 Chest 02
- 3 Chests 03 (1 locked)
- The following plants will always be found: 20 Cairn Bolete plants and 20 Wisp Stalk plants
Traps:
- 1 Falling Log trap at location H on map
- 1 Pressure Plate trigger at I
- 1 Swinging Log trap at G
- 1 Swinging Mace trap at J
- 2 Tripwire triggers at F
Doors and Gates:
- There are two doors in/out of this zone
- 1 door (at D) leads to the zone Charcoal Cave
- 1 door (at E) leads to the zone Charcoal Cave - Abandoned Tunnels
- 1 Wood Door at K (locked)

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