Oblivion:Charcoal Cave

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Cave:
Charcoal Cave
# of Zones 3
Occupants
Bandits, Mixed Monster/Animal Enemies, Monsters
(1 boss-level Bandit)
Important Treasure
1 boss-level Chest 02
Console Location Code
CharcoalCaveExterior, CharcoalCave, CharcoalCave02, CharcoalCave03
Location (view on map)
East of the Green Road, North of Bravil
Region
Great Forest
Charcoal Cave
Charcoal Cave

Charcoal Cave is a medium cave between the Imperial City and Bravil containing monsters and bandits. [edit] It contains three zones: Charcoal Cave, Charcoal Cave - Abandoned Tunnels, and Charcoal Cave - Bandit Lair.

Notes

Exterior

Key to Maps
Key to Maps
Charcoal Cave, Exterior
Charcoal Cave, Exterior
  • The exterior is located at coordinates: Tamriel 8, 3
  • This location's map marker (M on map) is named Charcoal Cave (editor name CharcoalCaveMapMarker). The entrance door is E of the marker, 40 feet away.
  • 0-2 Monsters are near the entrance
  • 1 Wilderness Creature (Forest variety) is near the entrance
  • 2 Nirnroots are at locations N on map
  • The following plants can be found near the entrance: 6 Fly Amanita plants, 15 Monkshood plants, 2 Primrose plants, and 4 Summer Bolete plants

Zone 1: Charcoal Cave

Charcoal Cave
Charcoal Cave

Occupants:

Treasure:

Traps:

Doors and Gates:

Zone 2: Charcoal Cave - Abandoned Tunnels

Charcoal Cave - Abandoned Tunnels
Charcoal Cave - Abandoned Tunnels

Occupants:

Treasure:

Doors and Gates:

Zone 3: Charcoal Cave - Bandit Lair

Charcoal Cave - Bandit Lair
Charcoal Cave - Bandit Lair
  • The entrance to Bandit Lair from the first zone leads through a canyon. The upper part of this canyon can be accessed via the entrance from Abandoned Tunnels.

Occupants:

  • 1 boss-level Bandit at location A on map
  • 2-4 Bandit Enemies (each 50% probability melee , 25% archer Bandit, 12% Dog, 12% Nuisance Animal)
  • 2 archer Bandits
  • 1 melee Bandit

Treasure:

Traps:

Doors and Gates:

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