Oblivion:Charm
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| School | Illusion | |
| Type | Other (Non-hostile, No enchanting) |
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| Effect ID | CHRM | |
| Base Cost | 0.2 | |
| Barter Factor | 0 | |
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(Click on any item for details) |
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| Spells Scrolls Staves |
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Charm M points for D seconds
Charm increases the disposition of the target by M points; the effect lasts for D seconds. During that period, the target will act more favorably towards the caster, being more willing to provide the caster with information, or buy/sell goods at more reasonable prices.
[edit] Notes
- Charm can be used instead of the Persuasion mini-game. It can also be used to supplement Persuasion, i.e., to increase a NPC's disposition past its maximum value.
- Charm spells only need to last briefly to be effective: as long as you can start a conversation with the target before the effect expires, the effect will persist through the entire conversation.
- In addition to the Charm spells that can be purchased, it is possible to acquire a free (but magicka-expensive) Captivate spell by completing the Bravil Recommendation quest.
- Large magnitude Charm spells will temporarily stop enemies from attacking you (see the Disposition page).
- Charm is one of the enchantments available for making a custom mage's staff (it is also found on random generic staves).
- Effect is stackable if multiple spells of different names are used.
[edit] See also
Sections:
- Disposition: The advantages to increasing someone's disposition, and how you can do it.
- Speechcraft: The non-magical way to increase disposition.
Related Effects:


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