Oblivion:Charm

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Image:O-charm.gif
Charm
School   Illusion
Type Other
(Non-hostile,
No enchanting)
Effect ID CHRM
Base Cost 0.2
Barter Factor 0
Availability
(Click on any item for details)
Spells
Scrolls
Staves

Charm M points for D seconds

Charm increases the disposition of the target by M points; the effect lasts for D seconds. During that period, the target will act more favorably towards the caster, being more willing to provide the caster with information, or buy/sell goods at more reasonable prices.

[edit] Notes

  • Charm can be used instead of the Persuasion mini-game. It can also be used to supplement Persuasion, i.e., to increase a NPC's disposition past its maximum value.
  • Charm spells only need to last briefly to be effective: as long as you can start a conversation with the target before the effect expires, the effect will persist through the entire conversation.
  • In addition to the Charm spells that can be purchased, it is possible to acquire a free (but magicka-expensive) Captivate spell by completing the Bravil Recommendation quest.
  • Large magnitude Charm spells will temporarily stop enemies from attacking you (see the Disposition page).
  • Charm is one of the enchantments available for making a custom mage's staff (it is also found on random generic staves).
  • Effect is stackable if multiple spells of different names are used.

[edit] See also

Sections:

  • Disposition: The advantages to increasing someone's disposition, and how you can do it.
  • Speechcraft: The non-magical way to increase disposition.

Related Effects:

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