Oblivion:Classes

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In Oblivion, a class is a combination of a specialization (Combat, Magic or Stealth), favored attributes, and major skills. Your character's class determines what skills you will be most proficient in, and this in turn affects how you level.

You can:

Classes that non-player characters (NPCs) use can be found in the article "NPC Classes".

One extra class on this page is "CharacterGen". This is given to the player right at the start of the game, before the conversation with Baurus during which a class is chosen. This class is basically the warrior class, except with Strength and Intelligence rather than Strength and Endurance.

Character Creation Tools can be very helpful in determining which standard class or custom class will work best for your playstyle.

Standard Classes

The following table shows the seven Major Skills, the Specialization type, and the two Favored Attributes for each of the standard classes in Oblivion. Click on the class name to jump to the summary class description found lower on this page.

Combat Magic Stealth
Special-
ization


Attributes
Armorer
ARM
Athletics
ATH
Blade
BLA
Block
BLO
Blunt
BLU
Hand to Hand
H2H
Heavy Armor
HVA
Alchemy
ALC
Alteration
ALT
Conjuration
CON
Destruction
DES
Illusion
ILU
Mysticism
MYS
Restoration
RES
Acrobatics
ACR
Light Armor
LTA
Marksman
MRK
Mercantile
MER
Security
SEC
Sneak
SNK
Speechcraft
SPE
Acrobat 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Stealth Agi, End
Agent 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Stealth Agi, Per
Archer 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat Agi, Str
Assassin 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Stealth Int, Spe
Barbarian 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat Spe, Str
Bard 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Stealth Int, Per
Battlemage 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Magic Int, Str
Crusader 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat Str, Will
Healer 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Magic Per, Will
Knight 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat Per, Str
Mage 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Magic Int, Will
Monk 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Stealth Agi, Will
Nightblade 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Magic Spe, Will
Pilgrim 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Stealth End, Per
Rogue 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat Per, Spe
Scout 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat End, Spe
Sorcerer 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Magic End, Int
Spellsword 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Magic End, Will
Thief 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Stealth Agi, Spe
Warrior 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat End, Str
Witchhunter 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Magic Agi, Int
CharacterGen 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes 1Yes Combat Str, Int

Acrobat

The kind of person that uses agility and endurance to their advantage. Unafraid of jumping long distances.

Acrobat
Specialization: Stealth
Attributes: Agility, Endurance
Skills: Acrobatics
Blade
Block
Marksman
Security
Sneak
Speechcraft

Agent

Charming when they can be seen, and nearly invisible when in shadow.

Agent
Specialization: Stealth
Attributes: Agility, Personality
Skills: Acrobatics
Illusion
Marksman
Mercantile
Security
Sneak
Speechcraft

Archer

A marksman, adept at combat at great distances. Able to take down most foes before they have a chance to draw sword.

Archer
Specialization: Combat
Attributes: Agility, Strength
Skills: Armorer
Blade
Blunt
Hand to Hand
Light Armor
Marksman
Sneak

Assassin

Nimble and quiet, they move in darkness to strike at the unsuspecting. Locks hold no doors shut for them.

Assassin
Specialization: Stealth
Attributes: Intelligence, Speed
Skills: Acrobatics
Alchemy
Blade
Light Armor
Marksman
Security
Sneak

Barbarian

Fearsome brutes who inspire fear and dread in the hearts of their enemies. Like a storm, swift and powerful. Finding little use for heavy armor, they rely on smashing their foes into the ground.

Barbarian
Specialization: Combat
Attributes: Speed, Strength
Skills: Armorer
Athletics
Blade
Block
Blunt
Hand to Hand
Light Armor

Bard

Intelligent and personable, they prefer to accomplish tasks with their words first, and sword second.

Bard
Specialization: Stealth
Attributes: Intelligence, Personality
Skills: Alchemy
Blade
Block
Illusion
Light Armor
Mercantile
Speechcraft

Battlemage

Able to resolve most conflicts with either spell or sword. They are a deadly mix of scholar and soldier.

Battlemage
Specialization: Magic
Attributes: Intelligence, Strength
Skills: Alchemy
Alteration
Blade
Blunt
Conjuration
Destruction
Mysticism

Crusader

A combatant who wields the power of brute strength and medicinal knowledge. Cheating death after every fight, they rely on their keen knowledge of restoration to fight yet again.

Crusader
Specialization: Combat
Attributes: Strength, Willpower
Skills: Athletics
Blade
Blunt
Destruction
Hand to Hand
Heavy Armor
Restoration

Healer

Fighters of poison and illness. The ancient art of restoration is their ally, and the deadly art of destruction is their weapon.

Healer
Specialization: Magic
Attributes: Personality, Willpower
Skills: Alchemy
Alteration
Destruction
Illusion
Mercantile
Restoration
Speechcraft

Knight

The most noble of all combatants. Strong in body and in character.

Knight
Specialization: Combat
Attributes: Personality, Strength
Skills: Blade
Block
Blunt
Hand to Hand
Heavy Armor
Illusion
Speechcraft

Mage

Prefering [sic] to use their extensive knowledge of all things magical, they wield a might more powerful than the sharpest blade.

Mage
Specialization: Magic
Attributes: Intelligence, Willpower
Skills: Alchemy
Alteration
Conjuration
Destruction
Illusion
Mysticism
Restoration

Monk

Quick and cunning with the empty hand, they are strong in spirit. They prefer to solve conflict by arrow or by fist.

Monk
Specialization: Stealth
Attributes: Agility, Willpower
Skills: Acrobatics
Alteration
Athletics
Hand to Hand
Marksman
Security
Sneak

Nightblade

Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.

Nightblade
Specialization: Magic
Attributes: Speed, Willpower
Skills: Acrobatics
Alteration
Athletics
Blade
Destruction
Light Armor
Restoration

Pilgrim

Hearty folk, well-versed in the tomes of old. They profit in life by bartering in the market, or by persuading the weak-minded.

Pilgrim
Specialization: Stealth
Attributes: Endurance, Personality
Skills: Armorer
Block
Blunt
Light Armor
Mercantile
Security
Speechcraft

Rogue

They use speed in combat rather than brute force. Persuasive in conversation, their tongues are as sharp as blades.

Rogue
Specialization: Combat
Attributes: Personality, Speed
Skills: Alchemy
Athletics
Blade
Block
Illusion
Light Armor
Mercantile

Scout

Preferring the rolling countryside to the city life, they are gifted with the ability to evade, guard and protect themselves with great proficiency.

Scout
Specialization: Combat
Attributes: Endurance, Speed
Skills: Acrobatics
Alchemy
Armorer
Athletics
Blade
Block
Light Armor

Sorcerer

Besting the most well-equipped fighters, they rely on the spells of the mystic arts. Unique to these mages is the bodily stamina to be armed with the thickest armor.

Sorcerer
Specialization: Magic
Attributes: Endurance, Intelligence
Skills: Alchemy
Alteration
Conjuration
Destruction
Heavy Armor
Mysticism
Restoration

Spellsword

More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable. Students of combat and magic.

Spellsword
Specialization: Magic
Attributes: Endurance, Willpower
Skills: Alteration
Blade
Block
Heavy Armor
Destruction
Illusion
Restoration

Thief

Profiting from the losses of others is their love. Able to be swift in shadow, and crafty in bartering. Locks are enemies, and lock-picks are their swords.

Thief
Specialization: Stealth
Attributes: Agility, Speed
Skills: Acrobatics
Light Armor
Marksman
Mercantile
Security
Sneak
Speechcraft

Warrior

Unafraid of light weaponry, they plow into the fray with little regard for injury. Masters of all melee tools, they put little faith in the magical arts.

Warrior
Specialization: Combat
Attributes: Endurance, Strength
Skills: Armorer
Athletics
Blade
Block
Blunt
Hand to Hand
Heavy Armor

Witchhunter

Swift on foot, and clever with spells, they use distance as their ally. Slower adversaries are fodder for their arrows.

Witchhunter
Specialization: Magic
Attributes: Agility, Intelligence
Skills: Alchemy
Athletics
Conjuration
Destruction
Marksman
Mysticism
Security

Custom Classes

With a custom class, you can select all of the class-specific details freely. This includes all of the seven major skills affiliated with the class as well as selecting two of the eight attributes for +5 point permanent bonuses. Character Creation provides more information on how to setup a new character, including some specific tips for how to create a custom class.

For a custom class you need to select the following:

In addition to these bonuses, all of these skills will increase more quickly than they would otherwise.
  • Two Favored Attributes-- +5 to these Attributes.
  • Seven Major Skills -- +20 to these Skills, starting you at Apprentice level, also increase quicker and allow you to level up once you train a combined amount of 10 of these skills. Note that any skills trained above this amount before you've leveled up (e.g. If you've leveled up 12 major skills since your last level up) will carry on to the next level.

Minor skills level up at the normal rate. Specialized skills take 75% as much practice or 'experience' to level up. Major skills that are not specialized take 60% of the normal experience to level up. Skills that are both specialized and major skills take 45% as much experience to level up. A table of these experience requirements is provided at Increasing Skills.

Example: It normally takes 64 successful hits with a sword to raise the Blade skill from rank 25 to rank 26 when Blade is a Minor skill. If Blade is a Specialized (but not Major) skill, it only takes 48 uses to raise from skill rank 25 to 26. If Blade skill is a Major (but not Specialized) skill, it only takes 38 uses to raise from skill rank 25 to 26. And finally, if Blade is both a Major and a Specialized skill, it only takes 29 uses to raise from skill rank 25 to 26. (This last example is only hypothetical, since a skill that is both Major and Specialized will start at a minimum of 30.)

Notes

  • If you desire a particular image for your custom class, selecting that class before selecting "create custom class" will assign that image to your class. However note that the image of whatever class you eventually choose does not show up again in the game, even when you check your stats in your journal.

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