Oblivion:Conjuration

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Skill: Conjuration
Conjuration
Governing Attribute:
Intelligence
Specialization:
Magic

Conjuration is the magic of summoning creatures from other planes, creating magical weapons and armor, and repelling undead creatures. Summoning creatures is particularly useful, providing the spellcaster with an ally in combat. A wide range of different creatures can be summoned, depending upon the spellcaster's ability.

Contents

[edit] Mastery

[edit] Mastery Perks

  • A Novice can only cast Novice level Conjuration spells.
  • An Apprentice can cast Apprentice and Novice level Conjuration spells.
  • A Journeyman can cast Journeyman, Apprentice and Novice level Conjuration spells.
  • An Expert can cast Expert, Journeyman, Apprentice, and Novice level Conjuration spells.
  • A Master can cast all Conjuration spells.

[edit] Skill Benefits

As your Conjuration skill increases, the Magicka cost to cast conjuration spells decreases, according to the following equation:

Cost = BaseCost * (1.4 - 0.012 * Skill)

The maximum value for Skill in this equation is 100; increases past 100 will not continue to decrease spell-casting cost.

[edit] Skill Increases

You gain 6 experience points every time any conjuration spell is cast upon an appropriate target, regardless of the magicka cost. Of all the spellcasting skills, this is the highest rate of experience gain, and therefore increasing conjuration requires the fewest spell casts.

General tips for increasing spell-casting skills are provided at General Magic Strategies.

The best non-custom conjuration spell for practice is Bound Dagger. It is one of the cheaper conjuration spells, and it is the easiest spell to chain cast. In general, bound weapon spells can more easily be chain-cast than bound armor spells: all you have to do is unequip the weapon, and the effect terminates, allowing it to immediately be cast again.

To create a custom practice spell, the best effect is probably Summon Skeleton. It is the cheapest summon effect, so a one second duration spell has a base cost of 1 Magicka. On the other hand, most bound armor effects are almost as cheap, so some characters may prefer to create a short-duration bound armor training spell. The cheapest conjuration effect is Turn Undead, but it requires an undead target to gain experience (which can be overcome by summoning an undead creature as a target, especially if you are in an enclosed area so your target won't run too far away).

See also:

There are no Free Skill Boosts available for Conjuration.

[edit] Dialogue

When your skill reaches 70 or higher, NPCs will start saying: "You smell of death. Been conjuring up dead things?"

[edit] Character Creation

The following races provide initial skill bonuses in conjuration:

The following standard classes include conjuration as a major skill:

If you choose Conjuration as one of your major skills, you will start with two Conjuration spells: Summon Skeleton and Turn Undead

[edit] Magical Effects

A list of all standard conjuration spells can be found on the Spells page. The effects available through conjuration fall into three general groups: Summon effects; Bound effects (Bound Armor and Bound Weapons); and Turn Undead. None of these effects are available as custom potions. Following are all of the individual effects (see the individual effect pages for full details on availability; the Magical Effects article also provides a summary):

Oblivion:List of Spells by Effect#Bound War Axe    Oblivion:List of Spells by Effect#Summon Scamp   
Oblivion:List of Spells by Effect#Bound Boots    Oblivion:List of Spells by Effect#Summon Clannfear    Oblivion:List of Spells by Effect#Summon Skeleton   
Oblivion:List of Spells by Effect#Bound Bow    Oblivion:List of Spells by Effect#Summon Daedroth    Oblivion:List of Spells by Effect#Summon Skeleton Champion   
Oblivion:List of Spells by Effect#Bound Cuirass    Oblivion:List of Spells by Effect#Summon Dremora    Oblivion:List of Spells by Effect#Summon Skeleton Guardian   
Oblivion:List of Spells by Effect#Bound Dagger    Oblivion:List of Spells by Effect#Summon Dremora Lord    Oblivion:List of Spells by Effect#Summon Skeleton Hero   
Oblivion:List of Spells by Effect#Bound Gauntlets    Oblivion:List of Spells by Effect#Summon Faded Wraith    Oblivion:List of Spells by Effect#Summon Spider Daedra   
Oblivion:List of Spells by Effect#Bound Greaves    Oblivion:List of Spells by Effect#Summon Flame Atronach    Oblivion:List of Spells by Effect#Summon Storm Atronach   
Oblivion:List of Spells by Effect#Bound Helmet    Oblivion:List of Spells by Effect#Summon Frost Atronach    Oblivion:List of Spells by Effect#Summon Xivilai   
Oblivion:List of Spells by Effect#Bound Mace    Oblivion:List of Spells by Effect#Summon Ghost    Oblivion:List of Spells by Effect#Summon Zombie   
Oblivion:List of Spells by Effect#Bound Shield    Oblivion:List of Spells by Effect#Summon Gloom Wraith    Oblivion:List of Spells by Effect#Turn Undead   
Oblivion:List of Spells by Effect#Bound Sword    Oblivion:List of Spells by Effect#Summon Headless Zombie   
Oblivion:List of Spells by Effect#Summon Lich   

[edit] Notes

  • Summoned monsters can have their souls trapped.
  • Conjured creatures are unaffected by the difficulty settings, leaving them just as destructive and durable. This makes conjuration excellent for a high difficulty game, while lessening its power somewhat on an easy game.
  • The Mages Guild in Chorrol specializes in conjuration; Alberic Litte and Athragar sell the most conjuration spells.
  • Once your renown reaches 50, you can visit the Magnus heaven doomstone to receive the greater power Skein of Magnus. One of several benefits of this power is that it fortifies your conjuration skill 15 points once a day for 120 seconds.
  • Conjuration is a great way to increase your offensive Skills.
  • Conjuration spells (with the exception of Turn Undead) are not affected by the armor you are wearing. Spell effectiveness only changes the magnitude of spells and not the duration; since summon and bound spells do not have a magnitude, you can use them equally effectively even when you are wearing full armor.
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