Oblivion:Creature Resistances
The UESPWiki – Your source for The Elder Scrolls since 1995
Below you'll find a list of creatures which take more or less damage from selected magical effects. Knowing a creature's strengths and weaknesses can give you the edge in battles.
Contents |
[edit] Resistances
See Resistances and Weaknesses for general information on how resistances and weaknesses interact.
Resistance to normal weapons is the reduction of damage done by non-silver, non-magic weapons. If the weapon is out of magicka to apply its magic effect, it is still considered magical for dealing damage and thus is not affected by this type of resistance.
The other resistances are described in more detail at Resist Fire, Resist Frost, Resist Magic, Resist Paralysis, Resist Poison, and Resist Shock.
A listing of 100% confers complete immunity to the listed element or attack type, unless a counteracting weakness effect is also active.
The resistances are listed and calculated as a percentage. Thus, if you cast a spell that does 10 fire damage at a clannfear that has a 33% resistance to fire, the clannfear takes 6 points of fire damage (10 * (1 - 0.33) = 6.7, drop fractions). You can nullify these effects using Weakness to xxx spell effects (e.g., Weakness to Fire).
[edit] Weaknesses
If a number is negative, it is a weakness.
Most of the weaknesses are elemental weaknesses, but Ogres are weak to poison, and this means that any damage that comes from poison is multiplied.
The weakness is listed and calculated as a percentage. Thus, if you cast a spell that does 10 fire damage at a zombie that has a 60% weakness to fire, the zombie takes 16 points of fire damage (10 * 1.60 = 16). You can amplify these effects using additional Weakness to xxx spell effects. Weakness to Magic spell effects will also amplify the damage as long as the damage is not coming from poison.
Combining a Weakness to Magic with a Weakness to Element effect will allow spells to be amplified twice (once by both effects). Thus, casting a short-duration 100% Weakness to Magic followed by a short-duration 40% Weakness to fire on the same Zombie from the above example will result in the zombie taking 48 fire damage (2 * (1+0.4*2+0.6) * 10 = 48).
[edit] Other Abilities
- Reflect Damage deals the percent listed damage back to its source (i.e., the Character dealing the damage).
- Reflect Spell is the percentage chance that the entire spell effect is reflected back to its source.
- Spell Absorption is the percentage chance that the entire spell effect is nullified with the magicka cost being applied to the magicka resource pool of the target.
- Regeneration is in hit points per second.
[edit] Resistances Quick List
|
|

![[Content is available under Attribution-ShareAlike]](http://www.uesp.net/w/images/Somerights.png)