Oblivion:Creature Resistances

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Below you'll find a list of creatures which take more or less damage from selected magical effects. Knowing a creature's strengths and weaknesses can give you the edge in battles.

Contents

[edit] Resistances

See Resistances and Weaknesses for general information on how resistances and weaknesses interact.

Resistance to normal weapons is the reduction of damage done by non-silver, non-magic weapons. If the weapon is out of magicka to apply its magic effect, it is still considered magical for dealing damage and thus is not affected by this type of resistance.

The other resistances are described in more detail at Resist Fire, Resist Frost, Resist Magic, Resist Paralysis, Resist Poison, and Resist Shock.

A listing of 100% confers complete immunity to the listed element or attack type, unless a counteracting weakness effect is also active.

The resistances are listed and calculated as a percentage. Thus, if you cast a spell that does 10 fire damage at a clannfear that has a 33% resistance to fire, the clannfear takes 6 points of fire damage (10 * (1 - 0.33) = 6.7, drop fractions). You can nullify these effects using Weakness to xxx spell effects (e.g., Weakness to Fire).

[edit] Weaknesses

If a number is negative, it is a weakness.

Most of the weaknesses are elemental weaknesses, but Ogres are weak to poison, and this means that any damage that comes from poison is multiplied.

The weakness is listed and calculated as a percentage. Thus, if you cast a spell that does 10 fire damage at a zombie (which has a natural 60% weakness to fire), the zombie takes 16 points of fire damage (10 * 1.60 = 16). You can amplify these effects using additional Weakness to xxx spell effects. Weakness to Magic spell effects will also amplify the damage as long as the damage is not coming from poison.

Combining a Weakness to Magic with a Weakness to Element effect will allow spells to be amplified twice (once by both effects). Thus, casting a short-duration 100% Weakness to Magic followed by a short-duration 40% Weakness to fire on the same Zombie from the above example will result in the zombie taking 48 fire damage (2 * (1+0.4*2+0.6) * 10 = 48).

[edit] Other Abilities

  • Reflect Damage deals the percent listed damage back to its source (i.e., the Character dealing the damage).
  • Reflect Spell is the percentage chance that the entire spell effect is reflected back to its source.
  • Spell Absorption is the percentage chance that the entire spell effect is nullified with the magicka cost being applied to the magicka resource pool of the target.
  • Regeneration is in hit points per second.

[edit] Resistances Quick List

Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons
Ancient Ghost 100 100 100
Black Bear 20
Boar 20
Brown Bear 20
Clannfear 33 -20 20
Clannfear Runt 33 -20 20
Daedroth 33 -20
Dread Zombie -60 30 100 30 5
Dremora 25
Faded Wraith 100 100 100
Flame Atronach 100 -50 100 15
Frost Atronach -50 100 100 15
Ghost 100 100 100
Gloom Wraith 100 100 100
Goblin Shaman 30
Headless Zombie -60 30 100 30
Land Dreugh 20 33
Lich -25 100 100 25 25 25
Minotaur Lord 40
Mountain Lion 20
Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons
Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons
Nether Lich -25 100 100 25 25
Ogre -25
Rumare Slaughterfish -50
Scamp 33 -20
Skeleton 70 100 100
Skeleton Champion 70 100 100
Skeleton Guardian 70 100 100
Skeleton Hero 70 100 100
Spider Daedra 33 -30 -20 100
Spriggan -30 30
Storm Atronach 100 100 15
Stunted Scamp 33 -20
Timber Wolf 20
Troll -50 2
Unicorn 100 100 50 20 100
Will-o-the-Wisp 100 100 100
Wolf 20
Wraith 100 100 100
Xivilai 33 -20 50
Zombie -60 30 100 30
Creature Fire Resist Frost Resist Shock Resist Poison Resist Paralysis Resist Magic Resist Reflect Damage Reflect Magic Spell Absorption Restore Health Resist Normal Weapons

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