Below you'll find a list of creatures which take more or less damage from selected magical effects. Knowing a creature's strengths and weaknesses can give you the edge in battles.
See Resistances and Weaknesses for general information on how resistances and weaknesses interact.
Resistance to normal weapons is the reduction of damage done by non-silver, non-magic weapons. If the weapon is out of magicka to apply its magic effect, it is still considered magical for dealing damage and thus is not affected by this type of resistance.
A listing of 100% confers complete immunity to the listed element or attack type, unless a counteracting weakness effect is also active.
The resistances are listed and calculated as a percentage. Thus, if you cast a spell that does 10 fire damage at a clannfear that has a 33% resistance to fire, the clannfear takes 6 points of fire damage (10 * (1 - 0.33) = 6.7, drop fractions). You can nullify these effects using Weakness to xxx spell effects (e.g., Weakness to Fire).
If a number is negative, it is a weakness.
The weakness is listed and calculated as a percentage. Thus, if you cast a spell that does 10 fire damage at a zombie (which has a natural 60% weakness to fire), the zombie takes 16 points of fire damage (10 * 1.60 = 16). You can amplify these effects using additional Weakness to xxx spell effects. Weakness to Magic spell effects will also amplify the damage as long as the damage is not coming from poison.
Combining a Weakness to Magic with a Weakness to Element effect will allow spells to be amplified twice (once by both effects). Thus, casting a short-duration 100% Weakness to Magic followed by a short-duration 40% Weakness to fire on the same Zombie from the above example will result in the zombie taking 48 fire damage (2 * (1+0.4*2+0.6) * 10 = 48).
- Reflect Damage deals the percent listed damage back to its source (i.e., the Character dealing the damage).
- Reflect Spell is the percentage chance that the entire spell effect is reflected back to its source.
- Spell Absorption is the percentage chance that the entire spell effect is nullified with the magicka cost being applied to the magicka resource pool of the target.
- Regeneration is in hit points per second.
Resistances Quick List