The Daedric Quests are fifteen quests that are each completed at the request of one of the Daedric Princes, and offer a Daedric artifact as a result. All of the Daedric Princes have a shrine hidden somewhere in the wilderness of Cyrodiil, where people gather to worship them, although Mehrunes Dagon's shrine in the Lake Arrius Caverns does not provide a quest. Although contrary to the state-sanctioned religion of worshipping the Aedra (the Nine Divines), Daedra worship is not illegal in Cyrodiil.
Once your character is at a sufficiently high level, you can visit a Daedric shrine and provide an appropriate offering (levels and offerings are provided in the following table). At that point, the shrine's Prince will give you a quest. The nature of the quest generally reflects the nature of the Prince who provided it. This means that some of the quests may involve requests to do illegal or immoral acts. As with all quests in the game, it is your choice whether or not you wish to complete the quest. Although being caught doing something illegal for a Daedra may lead to a bounty or Infamy, the quests themselves will increase your Fame (one point for each quest, except for Namira's due to an oversight).
As part of the Main Quest, you will be required to complete one Daedric quest in order to provide Martin with a Daedric artifact. Although Martin will point you towards Azura's quest, you can choose to complete any of the quests.
Finding the shrines can be difficult. Many of them can only be found if you stumble across them in the wilderness; they all have the map marker seen to the right, so keep an eye out. However, a few people know the location of a Daedric shrine, and talking to them will put a marker on your map. For a few of these characters, Daedra cults simply shows up as a possible conversation topic when you talk to them. In most cases, however, the topic Daedric shrines only appears if you have previously read Modern Heretics: A Study of Daedra Worship in the Empire. You will find a copy of this book next to Martin at Cloud Ruler Temple during Blood of the Daedra; it can also be found in the Mystic Archives, and at First Edition.
For locations of all the shrines see the Daedric Shrines Map.or the
|Shrine Quest||Reward||Level Req||Offering or Other Requirement||Who/What Marks it on your Map||Location|
|Azura||Azura's Star||2||Glow Dust||Modern Heretics
Trayvond the Redguard
|North-northwest of Cheydinhal Castle, past Lake Arrius|
|Boethia||Goldbrand||20||Daedra Heart||Borba gra-Uzgash||In the Valus Mountains, due east of the Reed River and due west of the M in the word "Mountains" on your map|
|Clavicus Vile||Masque of Clavicus Vile
|20||500 Gold||Southwest of the Imperial City|
|Hermaeus Mora||Oghma Infinium||20||All other Daedric quests completed, must have at least started Blood of the Daedra||Due west of Cloud Ruler Temple, past the T of the words "The Jerall Mountains"|
|Hircine||Saviour's Hide||17||Bear Pelt or Wolf Pelt||Ontus Vanin||Southwest of the bridge that crosses the Upper Niben and due west of the N in the words "The Nibenay Valley" on the map|
|Malacath||Volendrung||10||Troll Fat||Pinarus Inventius
|North-northwest of Anvil|
|Mephala||Ebony Blade||15||Nightshade||Ontus Vanin
|Northeast of the Imperial City|
|Meridia||Ring of Khajiiti||10||Bonemeal, Ectoplasm, or Mort Flesh||West of Skingrad|
|Molag Bal||Mace of Molag Bal||17||Lion Pelt||West of the Imperial City|
|Namira||Ring of Namira||5||Personality less than or equal to 20||East-southeast of Bruma's East Gate, just to the left of the B in the words "County Bruma"|
|Nocturnal||Skeleton Key||10||None||Alves Uvenim||Due west of the words "County Leyawiin" on the map|
|Peryite||Spell Breaker||10||None||On the south side of the Silverfish River where the river turns west towards the Niben Bay|
|Sanguine||Sanguine Rose||8||Cyrodilic Brandy||Fadus Calidius
|North-northwest of Skingrad|
|Sheogorath||Wabbajack||2||Lesser Soul Gem, Lettuce, and Yarn||North-northwest of Leyawiin|
|Vaermina||Skull of Corruption||5||Black Soul Gem||Ontus Vanin
|Southwest of Cheydinhal|
- ^ With few exceptions (noted), you must either have read Modern Heretics or have spoken with Ulene Hlervu about Cheydinhal in addition to any other requirements before anyone will talk to you about the shrines.
- ^ a b You must have read Martin's copy of The Refugees (no other copy will do).
- ^ This quest can be completed at level 1 by getting the quest from Ma'Raska and then talking to Clavicus Vile with Umbra already in your inventory. This requires killing Umbra before you are directed to.
- ^ a b You must raise Luther's Disposition to 60 or higher before he will speak to you about the shrines, but you do not need to have read Modern Heretics or spoken with Ulene Hlervu.