Oblivion:Damage Fatigue
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| School | Destruction | |
| Type | Offensive | |
| Effect ID | DGFA | |
| Base Cost | 4.4 | |
| Barter Factor | 0 | |
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Damage Fatigue M points for D seconds
Decreases the target's Fatigue level by M points each second for D seconds. The total damage is MxD points. Damaged Fatigue will regenerate slowly over time back to its full, or it can be restored more quickly be drinking a Restore Fatigue potion or casting a Restore Fatigue spell.
[edit] Damaging Fatigue Below Zero
If a target's fatigue drops below zero, it will pass out and become unconscious until its fatigue regenerates to a positive value. This can be demonstrated on the player by lowering your fatigue to zero by jumping, then eating a lot of rat meat to damage your fatigue or removing a fortify fatigue enchanted item from the player. This will drop your fatigue to a negative number and cause you to pass out.
Using damage fatigue can be a particularly useful method for disabling an opponent, rendering them unconscious and defenseless for many seconds. However, it may be difficult to lower a target's fatigue to a negative value, and the player may have to resort to using a combination of powerful poisons and stacked spells to do the job.
These spells are much cheaper than Paralyze spells, potentially making them much more useful. Combining several Damage Fatigue effects (spells, poisons, weapon enchantments), amplified by Weakness to Magic, tend to be much cheaper and longer-lasting than Paralyze spells.
[edit] See also
Sections:
- Drain vs Damage vs Absorb: A comparison of these similar effects.
Related effects:
- Absorb Fatigue, Drain Fatigue, Fortify Fatigue, Restore Fatigue
- Damage Attribute, Damage Health, Damage Magicka
[edit] Alchemy Ingredients
The following alchemy ingredients can be used to create a poison of Damage Fatigue:
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