Oblivion:Defense of Bruma

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Image:OB-qico-OblivionGate.png
Open a Great Oblivion Gate outside of Bruma. edit


The Great Gate that opens outside Bruma
The Great Gate that opens outside Bruma


[edit] Quick Walkthrough

  1. Ask Martin about the Great Sigil Stone.
  2. Escort Martin, Jauffre and Baurus to the Chapel of Talos.
  3. Speak with the Countess in Castle Bruma.
  4. Make your way to the battlefield and eliminate all advancing Daedra.
  5. Keep Martin alive long enough, then enter the Great Gate.

[edit] Detailed Walkthrough

[edit] The Last Requirement

Just before you deliver the Great Welkynd Stone from the last quest, you see Martin (now wearing armor) and Jauffre debating about something. After they finish, talk to Martin, give him the stone and he'll fill you in on the last requirement: a Great Sigil Stone. The only way to get to one is to allow the Daedra to open a Great Gate near Bruma.

[edit] Escorts through Bruma

Escort Martin, Jauffre and Baurus (if he didn't die in Imperial City sewers earlier on) to the Chapel of Talos, then go to Castle Bruma to speak with the Countess (if Martin is still in robes, see Bugs.) Tell her the plan and she will follow you to the chapel where she will meet with Martin. Speak to the countess when you are ready to begin the quest proper and she will order captain Burd to organize the troops. Follow Martin past the cheering crowd and out of the city.

[edit] Lead the Charge, Again

Your army is waiting here and consists of Captain Burd and his guards plus any allies you gained in the Allies for Bruma quest. Obviously the more troops you have, the easier the next part will be. Make your way to the battlefield where an Oblivion gate is already open. Martin will rally the troops and a wave of Daedra will come through the gate. Depending on your current battle skills, you should be able to deal with the Daedra of the first gate by yourself. The troops won't attack until the Daedra come quite close to their line. Soon a second gate will open and waves of Daedra will come out of that too. Then a third gate and finally the huge Great Gate itself. Your objective is to keep Martin alive until you enter the Great Gate. Enter the Great Oblivion Gate to complete this quest.

There are many ways to improve your chances in this battle:

  • Maximize the number of troops.
    • Get troops from all cities in the Allies for Bruma quest.
    • Get as many Followers as possible to accompany you. Even non-fighters such as the Adoring Fan or Shadowmere can be useful to draw fire away from you, especially since Shadowmere is essential and therefore cannot be killed.
    • If you have the Wizard's Tower official plugin, get the elemental familiar. The Storm Atronach is a good choice because most daedra are vulnerable to shock damage.
  • Prepare custom spells specifically for this battle.
    • Offensive spells with a large area of effect can be used to attack an entire group of Daedra when they first emerge from a gate.
    • Defensive spells with a large area of effect and long duration can be cast on all of your allies before the battle starts. Some useful effects, even if they are small in magnitude (5-10 points) are: Fortify Health, Shield, Fortify Strength, Fortify Blade etc.
  • Obtain zero-weight items (e.g., permanent bound items) and reverse pickpocket them onto your allies. The items can be enchanted for maximum effectiveness.
  • Use the Staff of Worms. This item is extremely useful during this quest because it can reanimate most, if not all NPCs for 30 seconds. A good strategy is to run around reanimating dead allies and fallen daedra, having them fight for you.

[edit] Notes

  • Be sure to save before this part as there will be a lot of action going on at once and a game crash may be likely. Do not attempt to save in the middle of a wave of Daedra, as your game may freeze while saving, rendering it as an un-loadable corrupt file and you'll have to load from a previous save.
  • If you neglected to obtain assistance from any of the other cities of Cyrodiil during the Allies for Bruma quest, your army will be composed of Burd, Martin, Jauffre, Baurus, and some rather meager Bruma Militia.
  • If he is still alive, Ulrich Leland will be sent from Cheydinhal to help defend Bruma. If you have not yet started the quest Corruption and Conscience, he will be flagged as an "essential" NPC and hence is unkillable in the Defense of Bruma - he can only be rendered unconscious. After the battle is done, you can return to Cheydinhal to complete the Corruption and Conscience quest. If Ulrich was dead already, Cheydinhal contributes only one generic soldier to the cause.
  • Baurus and Jauffre will fight alongside all the guards. They may get killed, but it will not impact the storyline. Also, Jauffre may only wear blade armor if you join the blades.
  • Watch who you hit in this battle! As is usual, you can hit your own allies when you fight or cast spells, but if you accidentally hit your own ally and land the killing blow, you gain a bounty of 1000 gold and a point of infamy. It is possible to be simultaneously hailed as the hero of the battle and be arrested for murder walking back to Bruma.
  • You can not leave the area once the battle has started, other than to enter the Great Gate. If you travel anywhere else, Martin will automatically die 15 seconds later.

[edit] Bugs

  • Martin sometimes fails to don his armor because he doesn't have it, due to a bug that can occur during the Miscarcand quest. Needless to say, this situation makes it extremely hard to keep him alive. If Martin is in his robes when you march into battle, open up the console, click Martin and enter:
  • additem 1FECE 1
  • additem 3ABB9 1
  • additem 1FED0 1
  • additem 1FED1 1
  • additem 1FED2 1
Then click on him again (so that Martin's ID clears from the top of the screen), and type
  • player.setstage MQ12 30
Needless to say, this only works on the PC Version. It is also possible to reverse pickpocket permanent Bound Armor and Weapons into Martin's inventory. This is the most appropriate 'fix' if you do not wish to reload a previous save.

[edit] Journal Entries

Defense of Bruma (MQ13)
Stage Finishes Quest Journal Entry
0
1 (quickstart everyone at Bruma Chapel)
2 (quickstart everyone at battlefield)
5 Jauffre said that Martin has completely deciphered the ritual in the Mysterium Xarxes. I should speak to Martin immediately.
10 I should tell the Countess of Bruma that Martin will meet her in the Chapel of Talos for a war council.
20 I told the Countess of Martin's plans. She reluctantly agreed, and is going to meet Martin at the Chapel of Talos. When I am ready for battle, I should inform the Countess.
30 The Countess has ordered her men to let the Mythic Dawn open the three Gates, and to deploy for battle outside the city gates. Martin has gone to lead the defense of the city. I should proceed to the battleground at once, and protect Martin at all costs.
31 (Martin reaches chapel steps)
32 (Martin reaches Bruma exterior marker)
39 I arrived at the battlefield to find one open Oblivion Gate. Once all three are open, the Mythic Dawn will open a Great Gate, which I must enter and retrieve its Great Sigil Stone.
40 Martin and I have arrived on the battlefield. I must protect Martin until the Great Gate opens.
41 (set when Martin ready to start his battle speech)
44 (set when Martin finishes speech)
45 (set when first gate spawns daedra)
46 (set when second gate opens)
47 (set when third gate opens)
100 0Yes
Notes
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in random order.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage quest stage. Where quest is the internal name of the quest, and stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages. See SetStage for more information.


Prev:  Miscarcand
Up: Main Quest Next: Great Gate
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